I was going to let this run its course, because i am not without prejudice. And accept the outcome, a trait of being in a 2 party system.
Lets get this out of the way. Being a solo player has brought allot of things both good and frustrating. I bought into the corp system, and tried to contribute. Specking a combat toon to farm AI was my only goal. This was a blast, working my way to a decent mech. When my corp moved to a beta island and the majority saw i had only one toon,,,i was treated like a bed wetter in a boy scout camp. Asking for a T2 medium missile launcher ct so i could supply myself with a fit, because the corp did not supply T2, and the market did not supply it either. I started specking and eating kernels so i could make some without any corp intervention. Because the toons that i fed thousands of kernels to, refused to let me have any CTs. And after all three of them left the corp to form another one...well you can assume anything you like.
I have to use,,,,time in game,,,,ep allocations,,,group play, to achieve goals. (just the way it is supposto be) I use the market, and my saying its broke is disingenuous, and wrong. Its not broke, it just has few "players". Competition brings down prices. Along with demand. The risk/reward ratio is a major contributing factor in the demand ratios. Carrots help in determining players acceptance of high ep requirements. Why ammo is lvl 7. This keeps any posers from making ammo. And puts a time in trade factor bonus for those that are producers.
Example,,,,I will not do missions,,,because i don't have the time. I decided on day one that missions were just a time sink that was beyond a solo players goal set. I wont spend any ep on the production extensions because my bot extensions have a year left to mature, and ill let the game die before i speck to be a proto maker. I did not come here to do this,,,it has been forced on me to survive. Trusting the corp system is not a option for me,,,i have a year of cts made and when that is done,,,ill start specking production. Bla,bla,bla. you get the picture...sorry for stating the obvious.
If the ratio is 1 to 1 in relation to the current system and the new system... Scaling up of the ratio is defeating any entry lvl play. Mega corps, with experienced leaders, had T4 tech in 3 months two years ago. 1 to 4 puts this goal at 12 months, for the same corps we started the game with. Can we let the noobs at least play a while before we kick them in the nuts?
We know the correct "time in game" to achieve T4 tech,,,,,,,,,,,3 months.
Make it so...:)
Sorry,,,3months for a corp,,,as long as you like for a player. The carrot is corp research, not player research. But it has to work. Not fail like the last corp research sys. To be honest i would tag the toes of dead players with "corp system failure" if i could...oops i am also jaded...my bad...lol