Martha Stuart wrote:The problem I see with this whole idea is, the Vet corps will not have to deal with this.
There are some other good points, but I wanted to focus on this one.
When you say 'Vet' corps, you actually mean vetern players. Because up until this change, the Corporation doesn't have any persistance.
The only reason there are such big stockpiles is that there's no reason to use for these corps. Althouogh the PT creation rate is limited, there also isn't any need for mass production because there's not that much PVP; meaning that the corp at this time doesn't need to bring 3 or 4 players up to 100% to get the extra PT lines.
I don't see that AC is trying to use this patch to normalize the server, so it shouldn't effect vetern players. In fact Zoom goes out of his way to say that players will not lose ground during the transistion.
The only new thing being added here, is the extra benefits that Corporations, not players, will gain with tech. With a huge multipler, that will quickly eat up the large reserves corps have. It will also create a real decision for those players that are closely tied to their corporation (officer or CEO), and do they put all their personal RP into the corp. If the multiplier is low, than it is a no-brainer, at x5 a corp like CIR will have 100% day 1. At x50 that's not so clear, because no combination of personal RP and stockpile is large enough to basically provide 50 players with 100% tech.
Corps with Vet players will of course get 100% corp tech first, that's the definition of Vet; lots of resources.
Again, and again, and again, I keep saying that corps don't need 100% tech. If every corp could produce what they needed, there would be no need for the market.
The corps that already have 100% through players won't lose that, unless they choose to dump that RP into the Corp. But that should be an IMPORTANT decision, not a no-brainer.
More importantly, the corps that had a PT'er mostly through T3 and were in that painful 1000 kernel grind to Med T4, will be able to choose 4 or even 5 trees to T4. Overnight, they'll have access to T4! Maybe not all (7) trees of T4, but they can CHOOSE which trees to complete.
For years, we have associated tech with the individual player. Everyone here is underestimating (or maybe they aren't) the impact that having Corp Tech is going to have on the game. It has to be very very difficult for Corps to complete the trees. If it is not, corps will have 100% and 5 or 6 players with 100% tech also getting FULL factory boosts...
To slow down a second though, because none of it really matters if there is no PVP. Let me rephrase that, Corporation level Production doesn't matter if there are not Large Scale PVP battles.
And by making it so that the Vet corps get the research instantly, while the new corps have to grind out the research for months, if not years, that just further separates the old guard from any new players that come in.
This is going to be the case unless the ENTIRE nature of Perp is changed, or the server is reset. And even than, in 2 or 3 years, there would still be the 'gap'.
I'm not going to disagree with the gap, or argue that it's OK to have it, simply that everything in Perp has to change to eliminate the issue, making Tech 'easy' to get is not going to close the gap, but it's not going to make the gap wider either; the gap will just naturally expand with each passing minute.