i see some fail argumentations:
a light bot/assault squad with relative low count COULD kill an ERP tank, and even survive its attacks if they haven't been built for maximum speed (LWF disadvantage, anyone?)
The NERF happend because of the POSSIBLE inbalance of several ERP-Tank heavy mechs defending an outpost during intrusion, because even with low firepower, they could primary the attacking group one-by-one and get rid of it without casualties.
I wanted to quote DEV Alf on it during the Podcast, (i think i even did):
"Alf doesn't like Paladin like tanks that can kill others " (see last panel of the link)
I completely AGREE with that intention, as i know how much it sucks to run against a nearly unkillable squad of heavies that has range + dps + speed (Beta experience Ecor vs. M2S).
I disagree about HOW it was balanced. The Aktive TANK heavy squad can still rule the intrusion with the help of a RR ET support squad behind cover. Adding some interference penalties to RR, ERP and ET, or simply an AoE EMP weapon that works better against ERP tanked targets...
Since Middle beta there has always been the call for "Anti-Blob" game mechanics. The active Tank WAS a perfect Anti blob fit without AoE weapons implemented. Now it got nerfed down to leave only one possible active tank build: the Mesmer (uh, a blue mech, as if...).
lunch break over, discuss! (and no, ERP grophos could not fart flames)
*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!Whining - It's amazing how fast your trivial concerns will disappear