Tux wrote:Arga wrote:It sounds like people are looking at this change only in how it effects themselves right now and not how a change would benefit the overall game play.
Change: Mined ore respawns on the Island with the lowest density of that ore, excluding the originating island.
Play out some scenrio's, what issues could this cause?
I dont think this game should be designed to make it almost mandatory to travel form island to island in search of mineral fields. the transport system does not support it.
No, moving from Island to Island wouldn't be mandatory.
Corp A mines 300M titan on a gamma Island, that ore 'reserve' is distributed out to all the other islands
Meanwhile, solo Miner on Alpha II is mining 100M Units of titan, which is also distrubuted back out. Some portion of that 100M will respawn on the gamma island.
The same holds for Epi, only the reserves move between beta and gamma only; and colixium between gamma only.
See?
As long as there are OTHER players/corps mining, no Island will ever be completely without resources. And because it fills from the 'lowest to highest', even if you mine the island out completely, the next mining of that ore will cause it to respawn at your home island.
Worst case, a gamma corp mines out all the colixum, and there are no other gamma mining operations going on. That corp will than have to go out and mine another island, BUT for each unit they mine away, another unit will spawn on their base island.
Devs should add in a configurable respawn delay timer though, so that some time pressure constraints can be added .... which leads to:
Unless there's some change in mining, there's absolutely no reason to add new haulers or new miners. All a 5000U hauler will do is let corps gather more ore faster, without any upper limit. As I said, I'm all for faster mining and more hauling, but only to reduce the time spent actually mining/hauling, not to increase the daily volume of an already over mined system.