101

(6 replies, posted in Balancing)

Please rework production assignments and rename the existing to transport  assignments.

I didn't expect to need a lvl6 _Production_ assignment in solo-squad to move 5 stacks of 1000U each. Between production start and assignment finish with up to 4km distance.

I would love to see the prodcution related extensions mattering in the production assignment, but now, it is only haul related extensions that change the effort for this assignment

102

(2 replies, posted in Balancing)

I think you mix here two threads in one. For formulas: ever spend time searching this forum and the wiki?

For the demob issue: HM demob was never helpful, unless someone fielded a plateless HM for some reason.
For assault I'm mixed as it is too powerful what is possible now, but in general demob should not be the one and only way to success it was before patch.

103

(8 replies, posted in Bugs)

Assume that spark teleport will be introduced again, before you can easily achive 1000 kills in PvP.

I my opinion NPCs are fast since several month, but now (since last two patch) they are more "determined" and they can really fast come or pass by. I cannot prove up to now, but it seems this concerns not every NPCs caravan, only some are that determined like they want to catch up, while other still have a rather zig-zag pathing

Edit: I just run with framed Sequer from Obs and detected they do ~100-120 kph. So I barely got out of range as long as I could not use terrain

105

(7 replies, posted in Q & A)

And while we are here, will there be any harvest spark within less than 5 years?

106

(7 replies, posted in Q & A)

The acient data console needed for two sparks was only available as reward for a special quest around xmas. Maybe the Devs consider this xmas to bring the quest again alive?

107

(44 replies, posted in Feature discussion and requests)

I consider it bad, that anomalies can spawn within 1000m of a Gamma terminal, as this means in worst case the anomaly is direct beneath critical defense buildings allowing enemies to enter the most vulnerable part of your base bypassing the turrets.

At the moment no corp is able to cover their base 24/7 and even if player base rises by 100 I doubt that any corp would be able to be active defending 24/7 over a month. Ofc this means your not loosing the base, if base is 2h unguarded, but in worst case you can encounter critical damage within 2h making it difficult for you to active defend a base afterwards.

A (good) base costs billions in NIC and severe agent hours in gameplay to establish. I would prefer if attacker need to spend similar effort to bring it down without having a mechanic that bypasses the turrets direct.

In some cases even a yagel jumping in core base and getting screenshot of buildings could be sufficient to learn how to attack a base properly. But if Lithus can jump and place bombs to hit one building in reinforcement the damage could be the difference between loose or keep a base.

108

(12 replies, posted in Bugs)

Thankyou for the fast fix. For now it seems fine

Rolafen Azec wrote:

Another possibly even "further" type of islands. Have islands that have to be essentially terraformed up from the water level and constantly kept up. Resources like ore and plants would only grow if the terrain was large and varied enough.

You would not request this, if you had spend more than 1h terraforming the last month. Beside it provides nice abuse features if you terraform, build turrets and let the part not in turret range dip into water....

110

(5 replies, posted in News and information)

Thanks. That black screen caused me a lot pain in last large battle.

111

(12 replies, posted in Bugs)

I can confirm that this happend to me as well with Riveler. It seems this is not just simple rubberbanding but some tiles are shown walkable, but server considers them not passable.
I thought that this might be a glitch during terraforming for newly terraformed tiles

DEV Zoom wrote:

Yes starred indy beacons have always spawned 3 combat bots as the first wave, otherwise it would be a zero-effort turkey shoot. This was broken in 3.7 and fixed in 3.7.1.

I did a lot stared Indy beacons, and the wave was always either one sequer (light) or one Lithus (mech) in the last ~2 years

Extend the existing market to auction or similar for Cts sounds fine. We have indeed a lack of market for CTs (especially MK2)

If you change that, consider Uria Beli III as well. These NPCs there effective block one of two entrance to Alsbale.

115

(15 replies, posted in Feature discussion and requests)

This would be legit if T1 alpha = T1 beta, which is not the case. On beta you have far better chance of worthfull loot in T1 than on alpha (still can have in both cases bad luck)

+1

You can load on field your bot with correct value, enter terminal and detect when try to leave, that you are overloaded. It seems there is a small round error only active inside terminal as removing 1 ore helped.

how about making this spawn orange and red another one not on tp?

I consider it bad enough, that the tp from alpha are sometimes on caravan routes. Will provide some unpleasant surprise, if you encounter Observer

When teleport p trhough Teleport anomaly you loose the informatrion on map showing the position of anomlies

I will not "dash" through alpha, just to maintain a second or third market. Effect will be, that markets will differ more in future. This is good for some reasons, but bad for those wanting to buy something special. Just check market offers in 3 month to see difference.

I wrote this several times, that removal of spark is necessary, as  soon as enough player are available, but dangerous before

The issue with sell order is most likely a corp internal sell order being shown to non corp members

SunnyJester wrote:

I can not enter a friendly gamma terminal.  I am getting " Server Error"

Same for friendly Beta Outpost. Beta Terminal is no problem

Gratulations. Its amazing what a small Dev crew can achieve

Who do I need to bribe in order to have client starting download of new patch to be able to play?

125

(110 replies, posted in Bugs)

Although otherwise claimed, I assume it will take 5 years for satellite based internet to get a good deal, and assume it needs 5 more years, before satellite internet beats cable for oversea distance.