Ok i was right it is giving the wrong amount, i didn't add in the  amount from the liquizit mining skill.

So the basic amount is 225 units the amount multiplyer when you show info on the miner is 121 percent which gives me 499 units which is what i am getting. When i load liquizit charges this should add a further 15 percent from the extensive liquizit skill the percentage amount does not change on the miner  so i assume that the skill amount is added in the background, so i am thinking i should get around 530 units with the extra from the skill give or take a few as i know the hungerian maths thing is kind of weird.


Just tried this with titan ore i get 1664 which is base units at 750 times the 121 percent i  have the same 15 percent bonus with the extensive titan ore skill which should take it to roughly 1792 units mined so either my calculations are way off or something (which is more than likely) or the skills are not applying.

So can someone check and confirm this for me please, maths isn't my greatest skill but i think i am roughly right.

ah my mistake it is 225 units which does make roughly 499.

Can someone confirm this is right please.

When mining liquizit the base amount is 250 units with no skills. My miner shows that i should get an extra 121.94 more with my skills and fittings which should be 554 units but i am only getting 499 units.

hanks

you can load all guns at once with the same ammo and have been able to for a couple of months now, you press the shift key and keep it pressed then right click a weapon and choose the ammo you wany like you would normaly and hey presto it loads all of them with that ammo.

I might be missing what you want here, but all the tubes on the launchers fire a missile. On the small launcher the top tube fires the first missile, when it comes to fire the next one it uses the lower tube. Same for the medium launcher start top left and works around to the last tube. Zoom in and watch the animation.

There's probably some explanation somewhere why it works like this, i like to think its due to how fast it can cycle a missile into the tube smaller launchers can load missiles faster than the medium so it only needs 2 tubes, where as the medium are slower and need 4 tubes as they load the missiles into the launcher slower.

6

(8 replies, posted in Feature discussion and requests)

I love this game but the one thing that sort of annoys me is the fact that you can't quite zoom out far enough. I would love it if you could zoom out further, say about twice as far as you can now.

I always seem to find in most games with the option to zoom out, they dont quite let you do it far enough (other than you know who, where you can zoom out to a dot).

So Devs any chance we can have it that little bit more?

7

(13 replies, posted in Balancing)

Is there a bug with the triandlus plant? as the max units i can find in a plant is 20 i thought the plants were now supposed to have 25 units each. Helioptris does have 25 units per plant max though.

This patch sounds pretty good, looking forward to some of the new stuff in it.

Keep up the good work i love this game.

9

(1 replies, posted in Resolved bugs and features)

The niani coprocessor only gives 15% to cpu same as the T1 coprocessor but needs 10 reactor points over the standards 3 reactor points. Is this a bug as the normal T3 give 16% to cpu. If this is right the niani one gives nothing over the T1 one but uses more grid so makes it worse to use than the T1 one.

10

(4 replies, posted in Q & A)

Fare enough if thats how its supposed to be, must admit the best so far seem to be the lvl2 artifact site have had some good stuff from those. Will not stop me from going for the lvl3 ones though as you never know one day it may pay big.

Thanks for the responce Zoom

11

(4 replies, posted in Q & A)

Have been doing artifact hunting for a while now and i really like it, but on a couple of occasions i have tracked down lvl3 artifacts to find that they had 4 pieces of fragments in them, is this a bug? or is this intended? because if its intended it not really very good to say how much time you can spend tracking them down.

12

(2 replies, posted in Balancing)

Seeing as the plants have been drasticly nerfed to just 12 cycles, how about uping the lairds targeting computer so it can target 3 plants at once, so you can then put 1 harvester per plant. That way we wont have to be locking and unlocking targets every 30 seconds because you have to put 2 harvesters onto one plant and drain it in 6 cycles.

13

(31 replies, posted in Balancing)

This is rubbish to be honest, i understand how it can be done with mining as you get lots of tiles to mine from, but plants are spread out over massive areas and last about 10 cycles if you are lucky i spend more time locking targets than mining which is naf. I understand what you are saying above but i think you have cut the number too low, and harvesting has now become a pain in the arse.