Well if you want to overcomplicate you can say all the things you just said. With an alt.

I'm just saying we should know if someone we can see on our radar saw us or not. Not complicate. Useful and funny.

Campana wrote:

It would be handy for default sensor ranges, but you can't do this for sensor modules, because you can't know they have one fitted or not. And it would be unfair to flag this somehow on the radar, without a chassis scanner being involved.

And the problem with doing it for default ranges is that potentially it's false information if they do have a sensor module fitted.

You didn't understood at all. This is concerning only the players we already see on our radar. This is not unfair, you already see them.

The game doesn't care if they are fitted or not, the game know (when we have them on our radar) if they see us or not on their radar (because we appear or not on their radar, understood?). This detection won't be based on the defaut range of course, because this would be unuseful and stupid, the detection will be based in live on what's happening.

Knowing that the target we can see saw us or not, allows us to decide to move to escape or to stay hide.

There is nothing unfair or false in all that stuff. Just useful datas.

Maybe we could know by some way (color, overview, sound) if the player we see on our radar has already seen us.

Because with the formula and the modules, it's a bit boring to calculate each time depending the bots we meet.

Need readable rates data yes.

5

(268 replies, posted in General discussion)

http://www.youtube.com/watch?v=HfR_QgfvsM8

6

(268 replies, posted in General discussion)

And that is a very healthy way to produce Nic for the economy and against the inflation...

neutral

7

(268 replies, posted in General discussion)

Gaulois wrote:

Plus, I believe it was helping the market to stay healthy, lots of buy order for basic materials, as they could be directly converted in bots, and the in cash.

...

neutral

8

(268 replies, posted in General discussion)

Gaulois wrote:

I probably earned less than 5 millions in total on theses bots. I would have made more money by farming kernels, or doing transport missions.

And you should have, instead of frauding.

I know that only a few people are concerned because only a few people are using mediums slugs.

Before the sound was really great and sounded like a laser saber, now we almost can't hear it.

Just wanted to tell it.

I know that other people regret the ancient sound too, if they could post it too..

10

(21 replies, posted in General discussion)

You buy a cheap bot to a corpmate who fraud, you assure it and explode it in pvp. You fraud.
(especially when you explode a lot of bots when killing less ennemies : )

11

(268 replies, posted in General discussion)

That was a good decision.

Thanks to be attentive to equilibrate the game.

Good Job.

With the range extenders and now the signal modules, the factions with more head slots have a clear advantage.

Now we maybe need more engeneering legs modules.

Maybe signal detection can be made with a head slot module (like a strong radar) and signal masking with an engeneering module (like a special coating). This seems logical.

13

(16 replies, posted in General discussion)

Say NO to elitism.

14

(20 replies, posted in General discussion)

It's a good thing that things are evoluting but i want the sound of my slugs back !

Iagree with the op.