Well to be fair. There were a few people having this problem after the release rollback. I think Gargaj sorted it for those that reported it.

Really strange if it's still happening though.

Annihilator wrote:
Kaito Kurusaki wrote:

Mechs costs about 4x the price of a EW bot. And I'm quite sure a competent mech driver could solo (or atleast escape) four enemy EW bots? Might get hairy if there is 3 or more charmelons perhaps? Someone have some experience in this field?

nope. the four ew bots will field at least two sensor supressors, 2x demob and eventually 2 ecms, and 8 small weapons -> the mech pilot will be pinned down, unable to lock something and slowly die.

a skilled Tyrannos with 2x sensor amp, 1x t4 eccm and no lwf could eventually stand a chance.

Well more players should win over a single player with the same cost invested. But let's look at this further.

Unless something changed. Maximum debuffs from supressors is 2. You can't be debuffed further. A double amplified mech should still be able to lock at 300m after debuffs.

ECM is the tricky part. Especially combined with the locking speed reduction from the suppressors. If you are up igainst 2 intakts/2charmelon your goal is killing one of the charms. If you can do that the rest should be easy (on paper).

ECM has short range. If a mech starts locking outside 300m (before he get slowed from the supressors) he may be able to snipe a bot before they get in ECM range.

There is just too many factors that have not been investigated properly.

I think the other assualts need a range bonus similar to the waspish. They should have the anti-bot role in a group.

But I don't necessarily agree on nerfing EW bots. They are mainly used for their speed. There is just no other way to gank targets when they are all centered in a 3km radius from a safespot.

Mechs costs about 4x the price of a EW bot. And I'm quite sure a competent mech driver could solo (or atleast escape) four enemy EW bots? Might get hairy if there is 3 or more charmelons perhaps? Someone have some experience in this field?

Now if there is a gang of 20 EW bots, sure you will loose. But those 20 could have been in arkhes (or lairds) and still kill you.

Could 5 mechs solo 20 ew bots though hmm? Or should they even be able too?

4

(6 replies, posted in Q & A)

Adding drains/neuts into the ewar category would actually be a big nerf. They would then be affected by the sensor strength (Which sounds wrong to begin with).

Honestly I think they need to rethink how ewar is balanced.

5

(6 replies, posted in Guides and Resources)

How about spending all your EP into mining. Then join a noob corp to get access to epi. Get a *** of it and and store it on a safe place on alpha.

After 44 days you say *** off to your corp. Sell the epi to the highest bidder. Send the cash to a GOOD friend (or just spend 3$ on a 4day account). Remember to raid the corp hangars before you leave.

Then respecc your main account. Create a new character with a different name. Transfer the money from the alt account etc etc.

You are now free to join the same noob corp or find yourself a better one.

Don't forget that assualt have five weaponslots with bonuses. Mechs have only four.

7

(26 replies, posted in Balancing)

Blaster wrote:

Group of 10-12 ewars, each fitted with 2 fittings max can pretty much stand for a 4 FULL fitted ewars, but they are 3 times more effective if cooperating correctly due to their amazing speed if they have 2 fittings only per each player.

This is something what is OP and I dont like fight to tbh.

Personally I don't like how mass affects speed. A fully fitted EW Intakt looses 14kmh when you compare it to a 2laser/lwf/demob. In groups this doesn't matter, but you need the extra speed to run solo.

8

(26 replies, posted in Balancing)

Vesin wrote:

Most important Fit a Demob. Intakts may seem like there op but they have very low DPS and once demobbed they are slow.  a skilled assault should be able to tank there DPS. Other then that dont suck

You will never get in range to demob a good intakt pilot. Fit an extra sensor amplifier instead.

9

(28 replies, posted in Open discussion)

You trolled yourself for spending 2hours writing this post.
Selfpwned! smile

10

(18 replies, posted in General discussion)

Jasdemi Holdings wrote:

I'm still a superstar.

Just like this guy.

http://www.pinknews.co.uk/images/azis.jpg

I still <3 you though.

11

(18 replies, posted in General discussion)

Jasdemi Holdings wrote:

Really? This sounds to me pretty obvious that we're getting a new server in france:

We're glad to announce that C2C Games, an independent video game publisher will be distributing Perpetuum in France.

Kids! This is why you stay in school! big_smile

Now who can tell me the meaning of the word "distribute"....

Anyone?

Neoxx wrote:
Kaito Kurusaki wrote:
Neoxx wrote:

We also just need more pvp islands in general.  The 3 we have is not nearly enough room.

Give me 5 good combat pilots with about 50m cash and I will claim ownership of a non-spesific station in ANY island. Might loose the intrusion event, but those are not the deciding factor.

Adding more island will change nothing. The megablobs will place a scout on each porter and leave the rest undefended.

You talk like getting 5 good pilots is something you can just hand around to anyone.  And no, you wouldnt.  You might make it past the scouts, but you'd never be able to make a home on an island with another alliance there.

As long as 95% of the alliance are on alpha. Yes, I'm pretty sure I could. There is only a couple corps I've seen make a proper attemt at "living" on the beta island and only a handful of those have the same patience as myself. Gerilja tactics ftw smile

In the end it would become detrimental for them to continue camping us inside, when there is plenty of unmined epi fields near other stations.

Ekim wrote:

man p and from your 6 man death squad of doom and come to moyar

I'm on Dom right now actually. Where are you?

13

(88 replies, posted in General discussion)

I wanted the "Jettison" function.

14

(88 replies, posted in General discussion)

Savin wrote:

I find it hard to believe that anyone makes a profit (or even a living) from PvP- the benefits would lie in the abundant resources and superior facilities that PvP provide, wouldn't they?

Maybe if resources and facilities were scarce. But currently it's accessible to every member of a medium+ corp.

You can mine epi solo with a sequer alt.

15

(88 replies, posted in General discussion)

Savin wrote:
Kaito Kurusaki wrote:

Not really. We just want a small reward for spending our time. PvPers don't get that instant 5m/hour for being afk in a termis. I guess you don't know how rarely you get the chance to engage a juicy target.

I wish I could concede this point to you, but it is obviously not the case for several of the posters above. But you may be one of those for whom this is true- if so, then you make a good and arguable point- which children such as Postman have not done.

Why not argue on those terms? You'll get more out of it.

Uhm I'm confused. You have no counter arguments, so it's impossible to arque it any further.

Savin wrote:
Kaito Kurusaki wrote:

Your arguments are flawed. The PvEr (victim) loose nothing he wouldn't loose anyway. Difference is that the victor gets rewarded with loot. Why would you want to deprive the victor from a reward? Maybe YOU are the child.

No, my argument is quite sound, and your attempt to turn it around is ham-fisted.

You assume that I wish to deny you your loot: please quote where I have made such an implication, because I would like to improve my writing if that is the case. I'm not on either side of the argument, as it seems silly to me- but I had not considered the point you made above, which makes the issue a bit more relevant, so thank you for pointing it out.

Now, as for the rest, how does denying you the loot deny you the reward? Does it erase the victory from the leaderboards? Does it stop having potential implications regarding the influence of your alliance? As far as I know, these are the rewards of victory, and they appear not to be going away.

You wish to deny the loot from the victor. Your only arguments is based around the other artificial rewards. That's wouldn't even work in counterstrike. Mhat if the Terrorist team could delete all their weapons before they die to prevent the CTs from getting them?

The quality of the kill is either the challenge of the fight or the economic impact/reward of the loss/loot. There is no persistent leaderboard atm. And it DOES affect your alliance when less players are willing to do PVP when the risk vs reward is stacked soo rediculously igainst you.

Spending 40min on tracking down a couple arganos is actually detrimental to your own progress. You get maybe 50k worth of cargo when you could have made 1m from farming kernels.

16

(88 replies, posted in General discussion)

Savin wrote:

Ah, now it starts to make sense: some people need to feel that they are causing as much grief as possible to as many people as possible.

Not really. We just want a small reward for spending our time. PvPers don't get that instant 5m/hour for being afk in a termis. I guess you don't know how rarely you get the chance to engage a juicy target.

Savin wrote:

A simple victory, with a corresponding loss of mech, is not enough punishment: you want a defeat so devastating, so horrible, that the loser instantly quits, leaving you, the victor alone on top of the heap, trophy in one hand, d1ck in the other.

In other words, you're a child.

LOL. Your arguments are flawed. The PvEr (victim) loose nothing he wouldn't loose anyway. Difference is that the victor gets rewarded with loot. Why would you want to deprive the victor from a reward? Maybe YOU are the child.

17

(100 replies, posted in Balancing)

It takes two to camp a teleporter.

The camper and the bot that gets killed if he moves outside.

Maybe the CampCorps should place their defence around their mining ops instead of relying on 3 ubersafe chokes? Then, MAYBE you can get some proper pvp fun.