Can I just be rude without correcting you?
dude u infested
everything u do say write think dream
is rude
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Perpetuum Forums → Posts by Kyr
Can I just be rude without correcting you?
dude u infested
everything u do say write think dream
is rude
Mixing PvE and PvP(forced PvP) is also a bad idea, and leads to a very limited player base.
if u think that u wrong here.....
back to wo_w or wait for ri_ft.....
risc vs reward
and sandbox empirebuilding
that is the wood dev carved the PO game from
the PO world will grow and i stong hope that alpha sheep islands dont grow.....
as a little place to learn the basics its big enought
and all PVE love the game need is at the same time PVP love because it will attract people to beta gamma delta islands
PvE and PvP are directly linked in a sandbox and u cant have high end PvE without the risc of PvP
PvE spawns are just another resource u need to protect and controll with ur PvP forces
thats the way how sandbox games work
Still recruiting, give us try and you will not regret it.
well spoken
infestation is more than only m2s
here we are
the serious alternative to be part of the only real PvP dominat alliance of PO
X-23
Xini Nemesis wrote:Oh noes the Goons are here
ROFL DUDE! i love ya avatar HAHAH
i guess u both are brother and sister
same genetic material......
And of course: T4 Prototype MGs >>>> T1-T2 anything.
fixed..........
enjoyed to read the stories
hungry for more.......
yarr a other one bits the dust
who?
does it automatically charge my credit card after the 30 days?
if so how do i cancel
well spend 8 euro of the E V E PR-department for just post this topic in news forum....
@mod plz delete or move at least to Q&A
nice update!
I believe the point Neoxx is trying to make is that the cost to value ratio is really screwed up.
Example, a light bot compared to an assault.
(Based on older prices, but the ratio is still correct)
Light bot value = 800k NIC
Assault bot value = 1.2 mil NICDoes this seem a fair cost ratio? I'd say yes.
Now, let's compare the problem bots.
Assault bot value = 1.2 mil
Mech = 7milDoes that even seem close? God no, the mech would be valued at around 2-3mil if it were to be balanced and that's a generous value at that.
mech value is around 3 million anyway
just the marketprices didnt drop that far already
but even now u can buy some below 4 mill
so dont tell 7 mill fairy tales........
To answer your question Enduser - one of the problems is, that farming the AI robots needs a completely different equipment then fighting in PvP.
for example, NPC dont use active hardeners, they also dont have any extension bonus, neuts/draining doesnt work against AI and the average low speed and combat range of AI makes it easy to farm them.
That gives the attacker nearly always the advantage in PvP.
surprise maybe outnumbering is PVP attacker bonus i agree
u can disable that with a working teleporter scout system
i cant agree about the different fitting......
as u said NPC are easy
so i allways hunt them in my PvP LWF fitting
whenever PvP is reported im allready in a PvP ready Mech
and with 70+ speed also have the dock up option too if needed
im not a slow easy target
light bot counter ewar bot if they nearly same speed
i suggest skill matters so just give light bots like 1.5 kmh more speed each rank in basic robotics
assault counter light mechs if they have superior range
i suggest skill matters give assault bots 5% more locking range and 2% more optimal weapon range for each point in basic robotics
light kill ewar
assault kill light
ewar kill nothing direct but are very valuable support for other bots/mechs to kill stuff
that would be my balancing attempt
even if hurt us (infestation) most
i would be sure whereever game mechanics get changed
we are the first who adapt and still the best on battlefield
as long as rules are same for u and us we will beat u
we would just roam ur islands with ewar/light mixed forces and still beat u
beside maybe the defending assault we able to just avoid because we still have superior speed
confirm its fast
for me it was like asking in recruiting channel
get invited into a TS3 to talk 5 min later
1. There are no targets for mech pilots on alpha islands. So whats the goal for typical combat PvE oriented player? Level assault and there is nothing good ahead? Don't you afraid that we will leave soon, because not much to do?
ur first sentece gave urself the answer
ALPHA......
u can PvE on BETA against mechs with mechs and make good profit selling moduls on alpha market
moduls selling like 150-600k each even if just standard modules
so what u need to do is following the risc vs reward path
wana risc nothing farm bugs on aplha
or play with mechs on beta and risc something
not light ewar need a nerf
but assault bot need love
assault bot should be the counter to light ewars
so assault bots have a role on battlefield
this would automatic affect the power of light ewar gangs without nerf them
also light bots need love
ewar should be second choise in dps for fast speed gangs after light bots
edit:
how assault bot could be the counter against light ewar?
implements special long range medium weapons that get damage penalty against targets of bigger size
assault bots able fit at least one medium weapon
this new weapon could be a medium weapon that only assault bots can fit
something like a small laser/gaus/firearm gatling that works like 3 small weapons but over longer range and get a penalty on dps on targets bigger than size 4
fight the system... YARRRRRRRR
i guess its more establish our own system........
anarchy is a illusion
destruction of a system
is just the first step of implementing a new system
and what should be on the gamma island that have to be implemented before delta?
dude gamma islands are the DEV islands
dont expect we will be anytime soon able set a foot on that holy grounds
brainstorming ideas:
if u kill the dude who is owner of container it should be accessable by anyone
if DEVs wana make sure u dont be able loot everything to keep it as a moneysink than just make it possible to shoot the container and when he explode u able to loot like 20% of the stuff that was inside
this code container system same as to much to long save zones around outpost and teleporters
and meaningless outpost ownership since u not even able forbid enemies to enter the station u own
this all are flaws in a PvP game
and i hope they will fix them step by step
3 sheep islands are enought
i vote for ban sheep game mechanics from beta islands
or at least implement some delta islands with harsher pvp game mechanics
so we can leave beta islands with carebear game mechanics for the carebears
and move to the lands of real pvp on delta islands
the place where we forge man out of boys
and show then everyone who try to enter it why it was a bad idea even to look a the teleporter and consider going throught as a possible thing without getting punished....
and BTW remove arkh from any non alpha island
make sure u can only respawn in ur homebase if u have a bot there
and if u have no bot left
u respawn at alpha island with a arkh
we dont need that carebear scout game mechanics on our PvP lands
wana scout
risc something
or stay in sheepland and risc nothing
Not even one week old but ....
Yesterday's intrusion event was the best 2.5 hours of mmo pvp fun I had in a long time. All thanks to these guy's and m2s was there to help out ofc
this!
basical the whole code system is a fail
if u kill the dude who is owner of container it should be accessable by anyone
if DEVs wana make sure u dont be able loot everything to keep it as a moneysink than just make it possible to shoot the container and when he explode u able to loot like 20% of the stuff that was inside
this code container system same as to much to long save zones around outpost and teleporters
and meaningless outpost ownership since u not even able forbid enemies to enter the station u own
this all are flaws in a PvP game
and i hope they will fix them step by step
3 sheep islands are enought
i vote for ban sheep game mechanics from beta islands
or at least implement some delta islands with harsher pvp game mechanics
so we can leave beta islands with carebear game mechanics for the carebears
and move to the lands of real pvp on delta islands
the place where we forge man out of boys
and show then everyone who try to enter it why it was a bad idea even to look a the teleporter and consider going throught as a possible thing without getting punished....
and BTW remove arkh from any non alpha island
make sure u can only respawn in ur homebase if u have a bot there
and if u have no bot left
u respawn at alpha island with a arkh
we dont need that carebear scout game emchanics on our PvP lands
wana scout
risc something
or stay in sheepland and risc nothing
darkfall that way ------>
lot good ideas came from that direction..........
Artem Blue wrote:I like the idea, so long as sprint module charges are fairly expensive, using the sprint module causes a visible effect so people know why they're getting caught, and it doesn't increase the speed ceiling in the game.
Another possibility that would definitely not increase the speed ceiling might be something that simply switches from behaving like a (lower-quality) armor plate to behaving like a (lower-quality) lwf when the (single) charge is fired. Reload could be very slow, or not possible at all in the field. Useful if you expect to tank until some turning point, and then either give chase or run.
Or, how about the ability to destroy/eject equipment on the fly to make your bot faster so you can do what you need to do?
thats sounds interesting drop a weapon/armor plate or whatever to speed u up
and leave the crowd behind u lose additional time pick up the container
Speed is king in this game. Temporary speed boosters would increase our tactical options: using a up a slot, increase the bot's weight (thus reduce it's general speed) to have a short speed boost when needed, which would require to use energy and/or some special fuel.
Defiantely would change our warfare, at least the chasing types. Could make the battles more enganging-one more active module to use-, and more unpredictable-no one would know before scanning that who has this module equipped.So what do you think, should we have these kind of modules our it would be problematic or maybe unnecessary?
the true choise u have isnt speed or armor
its speed or range
if u choose to go low speed u cant do that without having superior locking and shooting range
no speed and no range = sitting target dummy
but even with have long range slow heavy mechs as army backbone
it cant work without a well mixed support force
if both sides have a well round up army in the end victory still depend on leadership decisions and ability of army to follow orders
that is the point where u can improve a lot focus on that and dont dream about a module that will fix ur problems.......
Really weird: installed modules changes speed, but huge cargo dont.
would be logical if speed is reduced because the additional modules leave less energy for movement
but is not logical if game mechanic try to tell us its because of weight
but afaik there was somehow explained that cargo is nor a real playe in ur robot but a dataspace where the data of the stuff u teleport into ur cargo bay is stored
and one ur unload it u teleport it out of this dataspace back into real world
this would explain why cargo have no weight
because u dont carry the stuff
u just uploaded the stuff into ur teleporter cargo bay
and bigger bots have a larger dataspace to upload more information = more volume data
if u put together a lot dev quotes it looks like:
after first invasion of humans on nia was successfull and the 3 main factions of nia where infested with human nanobot agents that took over control of a lot stations the next step is
creation of a 4th faction that combine human technologies and stolen nia technologies
this 4th faction will follow main purpose of invasion the create energy transfer stations to transport energy to earth (i guess this faction will be based around hybrid bots/mechs/tanks and will also have some firearm specialized bots)
i also guess that some agents from earth spacestation find a way to give up their human body and upload themself somehow into the nia network
after that the player corps have the choice what to do
be a group of loyal to earth agents and go to fight against other corps and secure as much energy for earth as possible
or be a the the transfered agents that choose nia as their new homeworld and dont care for earth and their energy problem at all
at this point the player starte to strong influence how the story develop
if perpetuum become a battle from human agents controled robots for the needed energy for ur earth corporation
or choose to upload to nia and cut the band to earth maybe even try to save nia from the energy thiefs and try to close the wormhole
or some mix between both and epic fights that decide the future of nia
everything possible
Perpetuum Forums → Posts by Kyr
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