Heckle wrote:

Can I just be rude without correcting you? big_smile

dude u infested

everything u do say write think dream

is rude

2

(10 replies, posted in Q & A)

Lheomuh wrote:

Mixing PvE and PvP(forced PvP) is also a bad idea, and leads to a very limited player base.

if u think that u wrong here.....
back to wo_w or wait for ri_ft.....

risc vs reward

and sandbox empirebuilding

that is the wood dev carved the PO game from

the PO world will grow and i stong hope that alpha sheep islands dont grow.....

as a little place to learn the basics its big enought

and all  PVE love the game need is at the same time PVP love because it will attract people to beta gamma delta islands

PvE and PvP are directly linked in a sandbox and u cant have high end PvE without the risc of PvP


PvE spawns are just another resource u need to protect and controll with ur PvP forces

thats the way how sandbox games work

Mara wrote:

Still recruiting, give us try and you will not regret it.

well spoken

infestation is more than only m2s

here we are

the serious alternative to be part of the only real PvP dominat alliance of PO

X-23

4

(17 replies, posted in General discussion)

Forum Troll *** wrote:
Xini Nemesis wrote:

Oh noes the Goons are here lol


ROFL DUDE! i love ya avatar HAHAH lol

i guess u both are brother and sister

same genetic material......

5

(7 replies, posted in Q & A)

Gaulois wrote:

And of course: T4 Prototype MGs >>>> T1-T2 anything.

fixed..........

6

(32 replies, posted in General discussion)

enjoyed to read the stories

hungry for more.......

Meltri Bour wrote:

yarr a other one bits the dust yarr

who?

8

(4 replies, posted in Q & A)

Lost Hatter wrote:

does it automatically charge my credit card after the 30 days?
if so how do i cancel

well spend 8 euro of the E V E PR-department for just post this topic in news forum....

@mod plz delete or move at least to Q&A

nice update!

10

(27 replies, posted in Balancing)

Blackomen wrote:

I believe the point Neoxx is trying to make is that the cost to value ratio is really screwed up.

Example, a light bot compared to an assault.

(Based on older prices, but the ratio is still correct)

Light bot value = 800k NIC
Assault bot value = 1.2 mil NIC

Does this seem a fair cost ratio? I'd say yes.

Now, let's compare the problem bots.

Assault bot value = 1.2 mil
Mech = 7mil

Does that even seem close? God no, the mech would be valued at around 2-3mil if it were to be balanced and that's a generous value at that.

mech value is around 3 million anyway
just the marketprices didnt drop that far already
but even now u can buy some below 4 mill

so dont tell 7 mill fairy tales........

Annihilator wrote:

To answer your question Enduser - one of the problems is, that farming the AI robots needs a completely different equipment then fighting in PvP.

for example, NPC dont use active hardeners, they also dont have any extension bonus, neuts/draining doesnt work against AI and the average low speed and combat range of AI makes it easy to farm them.

That gives the attacker nearly always the advantage in PvP.

surprise maybe outnumbering is PVP attacker bonus i agree

u can disable that with a working teleporter scout system

i cant agree about the different fitting......

as u said NPC are easy

so i allways hunt them in my PvP LWF fitting

whenever PvP is reported im allready in a PvP ready Mech

and with 70+ speed also have the dock up option too if needed

im not a slow easy target

light bot counter ewar bot if they nearly same speed

i suggest skill matters so just give light bots like 1.5 kmh more speed each rank in basic robotics

assault counter light mechs if they have superior range

i suggest skill matters give assault bots 5% more locking range and 2% more optimal weapon range for each point in basic robotics


light kill ewar
assault kill light

ewar kill nothing direct but are very valuable support for other bots/mechs to kill stuff

that would be my balancing attempt

even if hurt us (infestation) most
i would be sure whereever game mechanics get changed
we are the first who adapt and still the best on battlefield

as long as rules are same for u and us we will beat u

we would just roam ur islands with ewar/light mixed forces and still beat u

beside maybe the defending assault we able to just avoid because we still have superior speed

confirm its fast

for me it was like asking in recruiting channel

get invited into a TS3 to talk 5 min later

14

(23 replies, posted in Balancing)

Melia wrote:

1. There are no targets for mech pilots on alpha islands. So whats the goal for typical combat PvE oriented player? Level assault and there is nothing good ahead? Don't you afraid that we will leave soon, because not much to do?


ur first sentece gave urself the answer

ALPHA......

u can PvE on BETA against mechs with mechs and make good profit selling moduls on alpha market

moduls selling like 150-600k each even if just standard modules

so what u need to do is following the risc vs reward path

wana risc nothing farm bugs on aplha

or play with mechs on beta and risc something

not light ewar need a nerf

but assault bot need love


assault bot should be the counter to light ewars

so assault bots have a role on battlefield

this would automatic affect the power of light ewar gangs without nerf them

also light bots need love

ewar should be second choise in dps for fast speed gangs after light bots


edit:

how assault bot could be the counter against light ewar?
implements special long range medium weapons that get damage penalty against targets of bigger size

assault bots able fit at least one medium weapon

this new weapon could be a medium weapon that only assault bots can fit

something like a small laser/gaus/firearm gatling that works like 3 small weapons but over longer range and get a penalty on dps on targets bigger than size 4

Mars Volta wrote:

fight the system... YARRRRRRRR


i guess its more establish our own system........

anarchy is a illusion

destruction of a system
is just the first step of implementing a new system

Annihilator wrote:

and what should be on the gamma island that have to be implemented before delta? tongue

dude gamma islands are the DEV islands

dont expect we will be anytime soon able set a foot on that holy grounds

brainstorming ideas:

if u kill the dude who is owner of container it should be accessable by anyone

if DEVs wana make sure u dont be able loot everything to keep it as a moneysink than just make it possible to shoot the container and when he explode u able to loot like 20% of the stuff that was inside



this code container system same as to much to long save zones around outpost and teleporters

and meaningless outpost ownership since u not even able forbid enemies to enter the station u own

this all are flaws in a PvP game

and i hope they will fix them step by step

3 sheep islands are enought

i vote for ban sheep game mechanics from beta islands

or at least implement some delta islands with harsher pvp game mechanics

so we can leave beta islands with carebear game mechanics for the carebears

and move to the lands of real pvp on delta islands

the place where we forge man out of boys

and show then everyone who try to enter it why it was a bad idea even to look a the teleporter and consider going throught as a possible thing without getting punished....



and BTW remove arkh from any non alpha island

make sure u can only respawn in ur homebase if u have a bot there
and if u have no bot left

u respawn at alpha island with a arkh

we dont need that carebear scout game mechanics on our PvP lands

wana scout

risc something

or stay in sheepland and risc nothing

Redova Mel wrote:

Not even one week old but ....

Yesterday's intrusion event was the best 2.5 hours of mmo pvp fun I had in a long time. All thanks to these guy's and m2s was there to help out ofc yarr

this!

basical the whole code system is a fail

if u kill the dude who is owner of container it should be accessable by anyone

if DEVs wana make sure u dont be able loot everything to keep it as a moneysink than just make it possible to shoot the container and when he explode u able to loot like 20% of the stuff that was inside


this code container system same as to much to long save zones around outpost and teleporters

and meaningless outpost ownership since u not even able forbid enemies to enter the station u own

this all are flaws in a PvP game

and i hope they will fix them step by step

3 sheep islands are enought

i vote for ban sheep game mechanics from beta islands

or at least implement some delta islands with harsher pvp game mechanics

so we can leave beta islands with carebear game mechanics for the carebears

and move to the lands of real pvp on delta islands

the place where we forge man out of boys

and show then everyone who try to enter it why it was a bad idea even to look a the teleporter and consider going throught as a possible thing without getting punished....


and BTW remove arkh from any non alpha island

make sure u can only respawn in ur homebase if u have a bot there
and if u have no bot left

u respawn at alpha island with a arkh

we dont need that carebear scout game emchanics on our PvP lands

wana scout

risc something

or stay in sheepland and risc nothing

Mars Volta wrote:

darkfall that way ------>


lot good ideas came from that direction..........

GLiMPSE wrote:
Artem Blue wrote:

I like the idea, so long as sprint module charges are fairly expensive, using the sprint module causes a visible effect so people know why they're getting caught, and it doesn't increase the speed ceiling in the game.

Another possibility that would definitely not increase the speed ceiling might be something that simply switches from behaving like a (lower-quality) armor plate to behaving like a (lower-quality) lwf when the (single) charge is fired. Reload could be very slow, or not possible at all in the field. Useful if you expect to tank until some turning point, and then either give chase or run.

Or, how about the ability to destroy/eject equipment on the fly to make your bot faster so you can do what you need to do?

thats sounds interesting drop a weapon/armor plate or whatever to speed u up

and leave the crowd behind u lose additional time pick up the container

Seridur wrote:

Speed is king in this game. Temporary speed boosters would increase our tactical options: using a up a slot, increase the bot's weight (thus reduce it's general speed) to have a short speed boost when needed, which would require to use energy and/or some special fuel.
Defiantely would change our warfare, at least the chasing types. Could make the battles more enganging-one more active module to use-, and more unpredictable-no one would know before scanning that who has this module equipped.

So what do you think, should we have these kind of modules our it would be problematic or maybe unnecessary?

the true choise u have isnt speed or armor

its speed or range

if u choose to go low speed u cant do that without having superior locking and shooting range

no speed and no range = sitting target dummy

but even with have long range slow heavy mechs as army backbone

it cant work without a well mixed support force

if both sides have  a well round up army in the end victory still depend on leadership decisions and ability of army to follow orders

that is the point where u can improve a lot focus on that and dont dream about a module that will fix ur problems.......

Alexadar wrote:

Really weird: installed modules changes speed, but huge cargo dont.

would be logical if speed is reduced because the additional modules leave less energy for movement

but is not logical if game mechanic try to tell us its because of weight

but afaik there was somehow explained that cargo  is nor a real playe in ur robot but a dataspace where the data of the stuff u teleport into ur cargo bay is stored

and one ur unload it u teleport it out of this dataspace back into real world

this would explain why cargo have no weight

because u dont carry the stuff

u just uploaded the stuff into ur teleporter cargo bay

and bigger bots have a larger dataspace to upload more information = more volume data

if u put together a lot dev quotes it looks like:

after first invasion of humans on nia was successfull and the 3 main factions of nia where infested with human nanobot agents that took over control of a lot stations the next step is

creation of a 4th faction that combine human technologies and stolen nia technologies

this 4th faction will follow main purpose of invasion the create energy transfer stations to transport energy to earth (i guess this faction will be based around hybrid bots/mechs/tanks and will also have some firearm specialized bots)

i also guess that some agents from earth spacestation find a way to give up their human body and upload themself somehow into the nia network

after that the player corps have the choice what to do

be a group of loyal to earth agents and go to fight against other corps and secure as much energy for earth as possible

or be a the the transfered agents that choose nia as their new homeworld and dont care for earth and their energy problem at all

at this point the player starte to strong influence how the story develop

if perpetuum become a battle from human agents controled robots for the needed energy for ur earth corporation

or  choose to upload to nia and cut the band to earth maybe even try to save nia from the energy thiefs and try to close the wormhole

or some mix between both and epic fights that decide the future of nia

everything possible