Most of what you listed there is heavy content work and has little to do with shader versions. Also most of these would be small, incremental updates to the existing visuals at huge development costs.
System wide changes however that don't require any of the current visual assets to be heavily modified can update the look of the game drastically without stretching our already worked to death content team even thinner. These are the kinds of changes that can benefit from the change in shader models and will result in a much bigger visual upgrade than "look there are now dustclouds when I walk".
That being said many of the things you mentioned are on our todo list as well.
Part of the content team is already working very hard on addressing the current issues in order of priority (as you've seen with the revamped Arkhe), and the rest are creating new gameplay content so that the game also evolves. With such a small team we need to prioritize tho.