You can delete items, but they are saved in a 'recycle bin' of sorts for a period of time. If you fill that space with new items, your old items will be deleted permanently. This helps with 1) you cant mass delete items before death, 2) you can delete items if you want to loot other things, and 3) you cant carry more than your cargo capacity by deleting items then refilling your bot then just dying at your destination.
But your not giving up anything in exchange.
What I was suggesting was that by removing the ability for transport pilots to delete cargo, the PVP community is gaining guarnteed looting, but is losing nothing.
There are basically 3 professions, Combat, Gathering, and Industry. The ability to delete item is available to everyone, and is useful in situations other then just denying loot to pirates; option 2 of looting other items.
Changing the delete to a recycle bin helps only the combat profession when it allows them to recover looted items after destruction.
If there is going to be a balancing change, it should be offset with a negative. True some balance issues do not require an offset, but this really isn't a game breaking issue. There is nothing stopping a PVP bot from deleting those 2000 missles just before they die either (granted this probably doesn't happen as often as a Seq driver, but honestly before this post it never even occured to me to delete the cargo if I was being attacked).
I wasn't trolling when asking what you would give up for the ability, it was a real question. Would giving up the ability to cycle loot using delete be worth ensuring the occasional Seq kill dropped its full cargo?