26

(6 replies, posted in Q & A)

_Racket_ wrote:

-Can I return to tutorial (after leaving it) if I ever needed?

No, but you can create a new character and leave that character in the tutorial indefinitely to muck-around and do things with no consequence in the real world or affecting your main character.  --Just remember not to exit--

_Racket_ wrote:

-Can I switch factions after I've chosen one?
-Will I be able to travel to different islands (after tutorial) from other factions?

In name, and character history/career, no.  But your "faction" that you pick coming from the tutorial is not anything more than a few starting skills at low levels and a couple of bots.  You can earn more EP and NIC than supplied by this starting selection in minutes, and you can invest skills freely into other factions.
Also your starting location means nothing, you can move anywhere you like with no greater consequence than any other faction.  You can do assignments for any faction, use any factions' bots, move about on any factions' island, etc.


_Racket_ wrote:

-There are some robots/weapons/items that I can't buy in tutorial. Will I be able to buy them after tutorial?

Yes.  if you can't find them use Remote Markets.
If you still can't find them, stop looking at T2, T3 or prototypes, no one sells those.
If you still can't find them, talk to me, post on any one of my market request threads, and I'll make sure there is that type on global markets (probably hersh) shortly following your request.


In summation to most of your other questions: this isn't robocraft.
Finish the tutorial, read Zortargs Guide, join a corp.

Also, ignore all/most of people on forums.  Most do not even play or haven't in years.
See you in game. o/

27

(50 replies, posted in Recruitment forum)

Pan Rozum wrote:

I sent an app in-game a few days ago, did you receive it? Thanks!

Welcome! 
Wish we got in-game notifications about new apps... XD

28

(10 replies, posted in General discussion)

Broker wrote:

It can easily be "saved", all that needed is a bit of giving a damn from devs.

+ 1

29

(50 replies, posted in Recruitment forum)

Believe it or not, we still are kicking around.
Contact me in game, shoot an application if I am not on. 
Or you can try your luck with Adformer. tongue

We have discord too.

30

(17 replies, posted in Q & A)

Obi Wan Kenobi wrote:

You mean theres a lack of communication from the Devs? Yet again perpetuums development team shows the same level of professionalism we've all come to expect

This is troubling, that even routine maintenance of things, like SSL certs, are not addressed.

Perhaps all of the devs forgot their logins...

31

(10 replies, posted in General discussion)

https://www.youtube.com/watch?v=Dzsnunj-5gg

32

(17 replies, posted in Q & A)

Bump.
Summer sale come and gone not reciprocated on main site, new player tickets go unanswered.

What exactly is the strategy here?

33

(141 replies, posted in General discussion)

MASS (FFA) Event at Tellesis yesterday, some unedited highlights:

https://steamcommunity.com/sharedfiles/ … =954673681
https://steamcommunity.com/sharedfiles/ … =954673683

Over 26 kills over the whole hour

34

(13 replies, posted in Events)

26 kills! (+2 from in-corp kills)
Khetar with 6
Toninu with 5

Great performance by all!

Video on Twitch, highlights being cut for youtube now.
I would appreciate volunteers to re-edit and put audio over the clips if you are so inclined smile

35

(13 replies, posted in Events)

30mins! big_smile

36

(13 replies, posted in Events)

PRIZES:
Winner gets 1 ICE

37

(70 replies, posted in General discussion)

Since no one is taking this as a call to action, I would like to volunteer my efforts to re-upping or creating a new killboard.
I have a few implementation specific questions, with respect to the API, and who owns the DB for killmails.  Specifically, do you store and record kills to a DB you pay/host?  Or are you querying a DB owned by Perp-Online?

Or is there code on a public repo I can have a look at? smile

38

(184 replies, posted in General discussion)

Literally as I was typing a response: perpetuum steam-sale -75% off  big_smile big_smile big_smile lol lol lol

39

(13 replies, posted in Events)

I second the ICSB location.

40

(184 replies, posted in General discussion)

As I see it there are 2 paths forward:

A) the game's IP is bought, and redeveloped from scratch  (ditch the technical debt and use a modern supported game engine like Obi said) and market it as Perpetuum 2.0 (credit:rugerx)

B) Open-source, open-development by community.  Again there is the technical debt problem, but there are Tools that were developed for people to create in-game content, with minimal touching of code, and largely just creating or editing tables in databases. (I am supposing this implementation, and there is a "dev-client" I've seen screenshots of, but I can't be sure this exists.  A good question for the dev team)

Option B will also require some minimal financial support from the community for server costs.

As Altera mentions though, Option B presents a real problem, who legally "owns" the game, who calls the shots who is liable in lawsuits, you know realshit.  Jita is making a strategic, and not very subtle, move to hold the majority so he can make unilateral decisions for the company. (Not saying its a bad thing wink
Now, again a question for the Devs/creators, if they would be willing to go open-source, but still control IP, write-access to repository, and DBs, this might be the best solution.
Devs do admin/management, community develops and there is more community buy-in (active participation).  This might be the best of both worlds.


I think I've seen more appeals to Devs to offer help in ALL forms, donations, programming, asset creation, advertising, event-creation, etc.  With the caveat of wanting to hear what the Devs want.  If the devs ask this community for help, you can bet they will *** step up.

In the meantime, I'll keep updating the wiki, only thing I have write-access to in this game XD

41

(184 replies, posted in General discussion)

Annihilator wrote:

simply because the resist combinations in favor for them are rarer then DEV appearances after release.

Sick burn

42

(9 replies, posted in Balancing)

Hell limit the number of tunings!
That's the whole purpose of the new accum penalty right?  If the penalty is designed to kill fits with too many, just make it a flat limit... that will control the exponential explosion you get with higher-tech modules, and therefore becomes easier to calculate max dps on one bot vs another.

Bump, for the sake of community, for the sake of the game: mandatory gen chat.

44

(2 replies, posted in Events)

Great post, +1

45

(8 replies, posted in General discussion)

The Silence is Growing.

46

(0 replies, posted in Events)

Note: there is no formal affiliation with EvE RvB, we are only applying a similar Player-controlled PVP system in another environment.


Hello denizens of Nia,
We would like to announce the formation of a Red VS. Blue player organization to create fun and fair fights!
Many know in open-pvp sandbox games, numbers can often decide the battle.  Camps are no fun.  Content-denial of any kind is fun-denial, and damages the health of any MMO.
We propose a RvB system to provide a better alternative to the status-quo!

Do you find yourself daunted or unwelcome by the big veteran PVP corps and could not get into PVP-zones:
Join us!
Are you tired of not being able to find a fair fight:
Join us!
If you haven't played because you did not know if there was an opportunity like this:
Join us!
Are you a veteran that doesn't want to mess up their precious kill ratio.. and finds that they are no longer having fun:
Start a new account and Join us!

We are all doing it!  Shed the bitterness and legacies of the pvp-feuds of old and embrace the game for what it was meant to be: fun!
Fight for glory!
Fight for Lols!
Fight for the ***!

Join RvB chat in-game.
Send applications to either:
REDFED - Red Federation
BLUREP - Blue Republic

Glory awaits you!



----------What is RvB?--------------
RvB is an arranged PVP agreement between two in-game player-corporations where players fight each other on two sides, Red or Blue.

----------Current Implementation and Rules--------------
The initial phase will take place on one Beta island, and each corporation will have one outpost at opposite ends of the island and will fight for control over one in the middle.
Fights will be balanced by players by ensuring roughly equal numbers are present on either team.  Other bespoke arrangements (like bot-class, or disallowed fittings/modules) can be agreed upon, but are not required.
Full Rules document available https://docs.google.com/document/d/1VID … sp=sharing
Bottom-line: simple balanced fights, otherwise total open pvp.

----------Purple Status--------------
If other player corporations choose to fight any RvB player or attempt to take Beta outposts, RvB rules switch to Purple mode.  Red and Blue teams will squad up and fight the 3rd party.



In-game Chat: RvB
RvB Discord: https://discord.gg/F2cCHr

47

(184 replies, posted in General discussion)

Khetar wrote:

Also please let us know about financial needs and think about crowdfunding ideas. I'd be happy to throw in extra €€ if I see communication+results

Devs, people like this game.  If you say there is a way to keep it alive, chances are people will rally to support that.

48

(184 replies, posted in General discussion)

I agree with a lot of this, but I think a few things are overlooked in the balance rollback, and a few things we can do as players that can solve some of the other problems.


-------Balancing-----------
Overall, I think dev-time is better spent on other features and game world issues.  But if this truly would bring old players back too, then this is a close 2nd in priority

I think there are some good balancing changes that are worth keeping.
+The speed increase (and subsequent HM reduction, but higher than original) is good to let players spend more time doing things, less time walking.
+Mass increase to plates: awesome.  If you want to be demob resistant, you also got to be slow.
+Surface size/hit dispersion increase on medium weapons: also great.  Hard to hit small targets, can't one shot demob bots; good!

-The tuning changes are not good, and have catastrophic effects on the pvp landscape, and will tank the PVE/material market if there was enough player density to exploit it.  The metis outperforms a riv mk2 in mining simply because of an additional high slot.  Most use T2 smalls for mining and harvesting, instead of T4 mediums to take advantage of the exponential bonus explosion and to cut down the accum cost.   The gropho has the best alpha and dps, sustainable dps at that because of the low accum cost on the base weapon.  Its just all silly.  Now green fits are not about variety, but about max-dps.  Thats the opposite of what the tuning change was supposed to do!

I agree with the syndicate buff.  However they should be the best in-their-role, but not better than a mk2 in another role (like the metis miner/harvester fit I describe).  And to an extent they do this, and serve unique roles.  I would advocate creating a real niche for syndicate bots.  The ewar syndicates should get unique bonuses to demob or... something..
Surface size and slightly better signal doesn't really catch anyone's attention as a worthwhile consideration over mk2s.

----------Game world/PVE------------
Red spawns on Alpha 2's = good.  Static or isolated areas so movement is possible, but where some mining and assignments would be disrupted or at least require combat support (what?! cross-profession cooperative play?!).

Agreed: squad missions need to be brought back.  I routinely advise new players to drop squad when they run assignments because it benefits no one.  It cuts their earnings, they take on more difficulty, and 9/10 of the payout disappears.  Even if we participated: it takes longer, the payout is less, in nic, tokens, rep, everything.
If you are worried about inflation from assignments, id look at how quickly I grind 1 bil nic harvesting with a Metis, or how fast a DPS gropho wipes a combat spawn.


---------Things we can do: player initiatives------------
For things like opening beta outposts, and market.  Players can do this!
Hell I'll open Initia.
Red vs Blue also introduces opportunities for new players to get onto Beta and have some guarantee of reasonable access and fights.  RvB could go NRDS, who knows!

The market, this too is easily combated with players that login and play the game.  I've already begun to seed non NPC supplied goods (T2-T4 and bots), and Jasdemi's donations have radically increased these volumes now on the general markets and brought down prices.

The reason I advocate for the community taking these things on is:
A) it makes you *** log on and play-- I know how awful...
B) Dev-time can then be more focused on things players can't do (like seed Red spawns)

49

(88 replies, posted in General discussion)

Article count is going up smile

50

(8 replies, posted in General discussion)

I would very much like to hear what the Devs have to say.