You are welcome.

Burial wrote:

Change: Reduced the no-deploy radius of mobile teleport beacons from 1000m to 500m, but now the rule also applies to fixed teleport stations, beside terminals and other teleport beacons.


Lovely. big_smile
How about change teleport beacon warm-up time to something smaller, say 120sec in return?

I like the fixes and updates thought, keep it up!

Re: The Fix to teleporter-grabass-online


That's what you get for playing teleporters online instead of PvPing

You know who you are.

Suck it



That is just the beginning too, you wait and see what is next -


Top Killas biotches!




When I am done, we will be playing shoot robots instead of safe-this-safe-that-omg-im so safe everything I do is safe

3

(31 replies, posted in General discussion)

People still havent figured it out yet.

If you were Top Killers, you would have taken the time to really look at it.


missions and multi beacon getting patched soon anyways, too bad really,

people had to open their big mouths on the forums, Lemon, Merkle, Hunter, Martha etc. etc. etc.   blame squarely placed on you -  (im not talking about this thread, im talking about the other ***hat threads you all posted *** and moaning about small details related to the beacons and missions  blah blah and Martha telling the world about 1 billion a day, whatever ---- keep your mouth shut next time)   This would never have been looked at otherwise. Brilliant.


I am glad its getting 'balanced'/fixed AKA the Perp Sledgehammer,,,,,  Its all game breaking anyways ----






Thanks for the infinite money and infinite subs - too easy

oh, forgot, thanks for the infinite tech too.  lol

4

(110 replies, posted in Balancing)

nothing to see here

5

(3 replies, posted in Bugs)

I have glider 11.

6

(85 replies, posted in General discussion)

Ville wrote:

For clarity I only spam the forums when I'm drinking.

Which is always.