If there was 50k players fighting for that spot, I'd be impressed. But, there isn't.
Forum
You are not logged in. Please login or register.
Search options (Page 2 of 2)
Perpetuum Forums → Posts by Honelith
Posts found: 26 to 35 of 35
26 2010-12-06 13:36:29
Re: Perpetuum's Most Dangerous Agent (50 replies, posted in General discussion)
27 2010-12-06 00:40:00
Re: Why I'm leaving PO (85 replies, posted in Open discussion)
All CCP did with EVE was watch the statistics, watched their players and improved the game accordingly. Alliances, mining, warp to 0km, barges, mostly everything you come to expect from EVE today was added to the game because players were left with the tools to play the sandbox how they liked.
So yep, Perpetuum copied EVE, but EVE copied it's players game behaviours.
28 2010-12-05 11:15:36
Re: Double EP for accounts created after launch. (43 replies, posted in Feature discussion and requests)
Why close it? It's a genuine problem with many of this games players.
29 2010-12-05 00:02:15
Re: Combat bots at a glance (10 replies, posted in Guides and Resources)
Nice effort, thanks.
30 2010-12-04 13:49:53
Re: Double EP for accounts created after launch. (43 replies, posted in Feature discussion and requests)
For a game centered on PVP, this was a silly pre-order bonus and they might aswell have thrown in sharks with frickin laser beams attached to their frickin heads.
If I'd have had the pre-order bonus, I would still understood this situation and would expect Avatar Creations to hopefully do something about it. Getting to keep your alias, an early start and the chance to put your stamp in the game before it went officially Live is always a big enough incentive to preorder the game, and the fact you liked it anyway to consider playing it outside of beta.....
31 2010-12-04 01:35:16
Re: Biggest headstart advantage of all time? (92 replies, posted in General discussion)
M2S only recruit 40k'ers right?
Besides, those who have purchased the game even a week after launch have also shown the devs we also took a risk on a new MMORPG with very little word of mouth.
32 2010-12-02 22:59:13
Re: Biggest headstart advantage of all time? (92 replies, posted in General discussion)
Early access should have been enough...
33 2010-12-02 12:08:06
Re: Discussion on the probelms of attributes (55 replies, posted in General discussion)
That's good news, cheers for the info Jero.
34 2010-12-02 12:02:12
Re: Discussion on the probelms of attributes (55 replies, posted in General discussion)
I'm not a fan of the attribute system in this game, it's tricky trying to raise one attribute but not raise the other you have no interest for. Plus a lack of description during the attribute selection process meant it became a guessing game. Since EP gain is precious and they didn't design the character creation process too clearly, I would hope this would get looked into, and for those of us who have already commited to our characters but feel as though our attributes could do with a respec.
35 2010-12-01 16:08:04
Topic: Pure Combat characters (1 replies, posted in General discussion)
Just started and I went pure combat for the PVP goodness, would that be a bad thing for the long term?
For instance in EVE Online, I spent around 30 million skill points just developing my combat character up, then decided to do some industry and pumped another 20 million skillpoints into that.
Can I do the same in Perpetuum, could I go down the industrial route at a later time as I did in EVE Online? I only ask because as a result of going pure combat, my Heavy Industry, R&D, Politics and Economics are so low, can I raise them and do some industry and not get penalised in anyway for going pure combat at the start?
Cheers !
Posts found: 26 to 35 of 35
Perpetuum Forums → Posts by Honelith
Powered by PunBB, supported by Informer Technologies, Inc.
Currently installed 3 official extensions. Copyright © 2003–2009 PunBB.
Generated in 0.061 seconds (89% PHP - 11% DB) with 7 queries