51

(235 replies, posted in Balancing)

Burial wrote:

I would personally add a reinforcement to literally every structure in the game. That way the defenders have 3 days to get their sh*t together at a time suitable for them.

^ This.

52

(235 replies, posted in Balancing)

Rage Rex wrote:

I think Zoom already mentioned his logs go back only one year, so it does not matter if he 'indexes' today or next week. Anyone who invested in Gamma over a year ago and lost assets to Dev changes gets Zero.

I think the only real question is how much of current Gamma value will be saved? And if Zoom even thinks of Dev exporting all that stuff to Alpha  ...what a crock. There are likely 1000s or scarab loads of stuff to move. I wish to block that transfer to Alpha in game.

I hope Zoom does not bypass my in-game efforts with yet more meta

Well if they want every1 to move all their stuff ingame for a change they are making they sure as hell better give these peeps more then a few weeks to do so. Most peeps have lives outside the game and can't move all that jazz within a few weeks. So either DEVs move em for them to make their timeframe, or they extend this change to a few months down the road...

DEV Zoom wrote:
Aaron Sool wrote:

Were talking bout 1000s of gaming hours on rebuilding the gamma islands. Will there be a compensation for that? I think not. And I feel bad for those that have done it. I can almost hear the air zipping out of their balloon...

I don't want to diminish the impact of this all, but that's a quite skewed view. If you were entertained during those 1000s of hours then you haven't lost anything what this or any game is primarily about.

Well I'm sure alot of planning etc went into forming the gammas to the corps liking. Some of them must have thought they would keep it. Then it doesn't matter how fun it was doing it when you can't reap what you sow. I sure as hell would be quite bummed if I were one of them. But now I'm not one of them, so if every1 of those guys thinks it gr8. Then who am I to complain?

Edited for crappy spelling. tongue

This gamma-wipe. However needed it might be etc, will be a heavier hit on some vets then a change to the EP-GAP would ever do. Were talking bout 1000s of gaming hours on rebuilding the gamma islands. Will there be a compensation for that? I think not. And I feel bad for those that have done it. I can almost hear the air zipping out of their balloon...

+2

56

(163 replies, posted in Feature discussion and requests)

Cassius wrote:

Aaron, just ignore him, everyone else does. In the meantime just let this thread die.

Yeah, wish this thread had a "ignore"-button. Fix it Zoom. wink And while your at it. Lock this thread now.

57

(163 replies, posted in Feature discussion and requests)

Norrdec wrote:

You must be in the small percentage of fanboy vets that will slit their wrists when Steam fizzles out after the freebie trial period, I see I touched a nerve.

What part of "It's a freaking game. How much emotionally invested can you get? For me. None" didn't you get? What I on the other hand DO have a problem with is people throwing out stupid accusation about people they don't know Jack or *** about. Like yourself. The first one in this thread to go personal for no reason. Grats. You get my "Most narrow-minded of the year reply"-award.

58

(163 replies, posted in Feature discussion and requests)

DEV Zoom wrote:

To be honest I think this topic contributes more to the negative perception of the issue than the actual issue does.

Yeah, you might be right there... sad

59

(163 replies, posted in Feature discussion and requests)

Arga wrote:

I understand wanting this game to succeed Aaron, you're not alone in this, but if the Perp truely had nothing to lose it would benefit more from a full reset than an EP change; but while Perp is certainly on the rocks it's not currently at the place where it has nothing to lose. Check back after Steam launch.

Yeah, I'm sure that steam-launch will bring more peeps, and as I said I've spoken to a big MMO-site and they will do a re-review as well. So things WILL at least peak for a while. I just don't want them to leave over the GAP-issue. But we will have to wait it out and see where we land in the end.

60

(163 replies, posted in Feature discussion and requests)

Norrdec wrote:
Aaron Sool wrote:

Maybe I missunserstood the meaning of it since english ain't my first language. And what I mean with nothing to loose I've already explained several times throughout the thread, but why not do it again.
We have 100-200 active players atm. Mostly vets. To get more we need to do SOMETHING to attract new players and also make em stay. The tweak to the EP-system that helps new players gain some on vets from the get go was one suggestion. If more peeps don't come from a change like this, well then we still have the 100-200 active players, and then the game is doomed either way. Hence "nothing to lose" from trying something like this. Ofc new peeps can come and will come with steam release. I just wanted to cover all the ground that could make them leave after a while. Add this and more content etc. Do everything we can to make more peeps come and enjoy this great game.

Are you one of the Devs? You gonna be homeless if this game don't make money? Or you just too emotionally invested?

lol. If I were one of the DEVs I wouldn't make a thread like this, I would just DO IT, and that would be it. And emotionally invested? For real? It's a freaking game. How much emotionally invested can you get? For me. None. It's a awesome game that deserves a bigger crowd then it has. Is that so hard to wrap your head around and understand? Look where this thread is posted. It's posted under "Feature discussion and request". We're discussing a possible feature that could possibly bring more peeps to the game. No need to go mental and throw stupid and pointless accusation around you. Grow up.

61

(163 replies, posted in Feature discussion and requests)

Arga wrote:

Your taking it too personally. An emotional plea simply means that you're not using logic to form your arguement.

Please feel free to clarify what 'Nothing to lose' means in your own words than.

Maybe I missunserstood the meaning of it since english ain't my first language. And what I mean with nothing to loose I've already explained several times throughout the thread, but why not do it again.
We have 100-200 active players atm. Mostly vets. To get more we need to do SOMETHING to attract new players and also make em stay. The tweak to the EP-system that helps new players gain some on vets from the get go was one suggestion. If more peeps don't come from a change like this, well then we still have the 100-200 active players, and then the game is doomed either way. Hence "nothing to lose" from trying something like this. Ofc new peeps can come and will come with steam release. I just wanted to cover all the ground that could make them leave after a while. Add this and more content etc. Do everything we can to make more peeps come and enjoy this great game.

62

(163 replies, posted in Feature discussion and requests)

Arga wrote:
Mongolia Jones wrote:

Aaron,

Regardless of the amount of GAP (whether it is 5x, 2x, 1.5x), newbies will ALWAYS complain.

Giving new players 50k or 150k bonus EP isn't going to make them b1tch any less.

There are vets that still can't kill other vets for so many reasons other than EP.  It's just that a newbie will blame the EP (regardless of the size of the GAP), because it is convenient to do so.

Your using logic, Aaron is making an emotional plea, besides apparently Perp is so f*cked up it has "Nothing to lose" by trying it.

Emotional plea? Is that what I'm doing. Didn't know that. I thought me and others were talking bout ONE way to PERHAPS increase the population of Perp.
And where did I say Perp is "*** up"? I've only said that the population is EXTREMLY low for a game that RLY needs high population for market etc to thrive. If you don't think population is "*** up", then your blind as a bat. What some of us put forward are only a way that we think could help the population grow. But your maybe right, it's only a "emotional plea" from me... fuuu

63

(163 replies, posted in Feature discussion and requests)

Zortarg Calltar wrote:
Aaron Sool wrote:

I would hate for that day to come because we didn't do ENOUGH when we had the chance. But only time will tell...

but your so called gap is not one of that things that will matter.

there is only one thing that gets ppl in this game: advertisement
and there is only one thing that lets them stay: content

i think i repeat myself (again)

I do think those things count as well. I've never said the opposite. But I think the GAP is holding peeps off as well. As I have stated before, I have no proof of this, but I know from peeps I've talked to ingame now and before, and also outside when I've been playing other games. That the reason they don't wanna play Perp, is because of the GAP they would have to those that been here from day 1. And that's only a handfull that I've talked to. The dark number is prolly alot higher. So if tweaking the system some to bring them in as well. The chances for the game to succeed raises. And I personally don't see anything wrong with it.

64

(163 replies, posted in Feature discussion and requests)

Zortarg Calltar wrote:

celebro,

this game needs a few thousand players to work. if we get that then the vets will be that greatly outnumbered that it will not realy matter.

and if we dont get these numbers, well then its the end of everything anyway.

we are not talking about 100 new players at a mix of 30 remaiming vets.

And what I wonder, can we rly afford NOT to do everything we can that could make more peeps come and stay to the game? Why wait til ""it's the end of everything anyway"? This is the part I don't get. But, sure. If we do get thousands of peeps with current system. Then I'll stfu. But as you said, if we don't get them, then this possible "solution" to one of the games problems, might have left the station and there we might stand, yet again, with 100-200 vets holding hand and looking at the "off-switch" together. I would hate for that day to come because we didn't do ENOUGH when we had the chance. But only time will tell...

65

(163 replies, posted in Feature discussion and requests)

Celebro wrote:
Arga wrote:

Then replace "you" with "them", "them" being new players. It's the same thing. New players either like time based or not, if they don't, no amount of tweaking is going to get them to stay. Your not making the arguement any more valid by depersonalizing it.

The problem is not the time based skill system, the problem is for the last 3 years there has not been a steady stream of new players staying long term. Only the die hards with +1.5million EP have stayed mostly.


So now, are we expecting a whole wave of new players to come, carebear in alpha for 5 months and die repeatedly when they attempt to take the Vets. ?

Don't expect players to come just to be cannon fodder.

^ Very much this as well...

66

(163 replies, posted in Feature discussion and requests)

Arga wrote:

Then replace "you" with "them", "them" being new players. It's the same thing. New players either like time based or not, if they don't, no amount of tweaking is going to get them to stay. Your not making the arguement any more valid by depersonalizing it.

Well that's where I beg to differ. I actually think they might stay. I wouldn't have brought this up if I didn't think they would. Can I say they will for sure? Nope. But I would at least like to try. If it helps, then super. If not. Well, at least we tried...

67

(163 replies, posted in Feature discussion and requests)

Arga wrote:
Aaron Sool wrote:

What? I don't wanna turn this into any other game. I want Perp to be Perp. But if a system is flawed, like time based progression is in a MMO according to me

Perp is a time based system, your opinion is time based systems are bad, so you really don't like Perp. You like some aspects of it but you are trying to change the base game to be something that you do like.

The MMO genre doesn't mean everyone has to be equal, that is a theme-park MMO critera.

In a Sandbox MMO, it's almost certain that everything will never be equal, even if there were no character progression stats.

Perp should add in some potatos (new content), but it will still be brocolli WITH potatos.

I've said COUNTLESS of times in this thread that I don't care for this EP change myself in the sense that I don't need them as badly as new players would. I said I wanted a TWEAK to the current system, to help new players out from the get go. To give them another reason to stay with the game and feel good bout themselves. To make this game attract more peeps then the 100-200 peeps it's gotten from 3 years of existence. And the suggestion we've made doesn't make every1 equal... The GAP will STILL be there, but it will shrink some from the get go for new players. Giving them another incentive to stay beside the content etc. It's quite simple rly and don't have ANYTHING to do with me liking or not liking Perp. I love this game but at least for me, the population is the biggest issue it has. And I want us to look at every little thing that could bring new players to the game, and also make them stay. Giving new players alittle more EP from the get go is just one of them. I still think content etc is needed as well. But that's a whole other thread. Amen.

68

(163 replies, posted in Feature discussion and requests)

Cassius wrote:
Mongolia Jones wrote:

There is NO evidence that changing the EP system will bring in more players.  Most MMOs are in decline, and what you are suggesting is doing what the decliners are doing.

If Perp wants to break out of the box, then they have to think outside the box.

+1

Aaron, please be patient. We will help you out in the beginning. There is no reason to change EP.

As I said. Don't worry bout me. This ain't about me. I said I have 2 characters with over 500k EP. Don't worry bout me. Worry bout the new players that is coming...

69

(163 replies, posted in Feature discussion and requests)

Celebro wrote:
Aaron Sool wrote:
Celebro wrote:

It's a small option to grind some extra EP , that's more beneficial for new players as old timers never had this option for 3 years!. I don't know what extra advantage player wants. Shall I give them my account too?

I agree with Rex, EP is not flawed it works well, just adding more options for the sandbox, bear in mind lvl 10 is the limit so vets might be inclined to sell EP for NIC and live the lazy life. I dunno what you mean, rich giving to the poor? I thought this was a skill issue and I have addressed it somehow, but new players still need to do the work of catching up.


edit: This system will let the player decide on price and ICE is pay to win, multiple accounts is pay to win anyways nothing new here.

I think I missunderstood your suggestion. You mean that our 200-ish vets, could sell some their EP for NIC? If that's the case they wouldn't. Cause they all sit on a big chunk of NIC already. And noone would sell their EP for NIC. Maybe if I had a maxed out char I could sell some, but I don't think any1 is there, or even close. Or am I still missunderstanding your suggestion?

*A tip would be to not drink beer while reading all this...* tongue

In Eve players sell characters all the time for ISK. Whats the difference? I think some will, when you have NIC you want more specially Vets to build their sandcastles and are tired of the grind.

It works in EVE cause they have 600k population. At this stage something like this wouldn't work for Perp. At least I don't think so. We have maybe 200 vets here to EVEs 200k vets. tongue And as Error pointed out, the vets here are already filthy rich. They aren't in need of NIC as much as new peeps are in need of EP.
And by "rich giving to the poor" I only ment that new peeps would get a benefit that the old players didn't get for the good of the game. IF it would bring us more peeps, then every1 wins. IF it doesn't. Well, at least why tried, but are back to the vets only, and some few brave new peeps that sees pass the EP-GAP and enjoys the game. I wish every1 would be like that, but I'm afraid most ain't. And that's why a tweak to time progression system COULD lead to even more staying.

Now I'm off to the club. wink

70

(163 replies, posted in Feature discussion and requests)

Celebro wrote:
Aaron Sool wrote:
Celebro wrote:

What if a percentage gets lost after each trade? Also trials are not allowed and all EP accumulated on trails are locked.

Still at maximum you are getting 2EP/min if you can manage a trade, even if you trade with alts your EP on alts are gimped.

I still think this would only benefit the rich players=old timers, and do nothing bout the actuall GAP-issue. Maybe if the award is greater the less EP you have etc. Then it could work.

It's a small option to grind some extra EP , that's more beneficial for new players as old timers never had this option for 3 years!. I don't know what extra advantage player wants. Shall I give them my account too?

I agree with Rex, EP is not flawed it works well, just adding more options for the sandbox, bear in mind lvl 10 is the limit so vets might be inclined to sell EP for NIC and live the lazy life. I dunno what you mean, rich giving to the poor? I thought this was a skill issue and I have addressed it somehow, but new players still need to do the work of catching up.


edit: This system will let the player decide on price and ICE is pay to win, multiple accounts is pay to win anyways nothing new here.

I think I missunderstood your suggestion. You mean that our 200-ish vets, could sell some their EP for NIC? If that's the case they wouldn't. Cause they all sit on a big chunk of NIC already. And noone would sell their EP for NIC. Maybe if I had a maxed out char I could sell some, but I don't think any1 is there, or even close. Or am I still missunderstanding your suggestion?

*A tip would be to not drink beer while reading all this...* tongue

71

(163 replies, posted in Feature discussion and requests)

Celebro wrote:
Rex Amelius wrote:
Celebro wrote:

If you could trade NIC for Ep in a very restrictive let say only purchasing 10k EP per week which adds to your additional  10k odd EP per week you already get, I am willing to accept that.Only if only you can TRADE the available EP pool ingame ,no way to magically make EP out of thin air from the Perpetuum store.

Interesting idea. However, then those rich guys could purchase 10 accounts and funnel all the EP into one!

Pay2win fuuu

What if a percentage gets lost after each trade? Also trials are not allowed and all EP accumulated on trails are locked.

Still at maximum you are getting 2EP/min if you can manage a trade, even if you trade with alts your EP on alts are gimped.

I still think this would only benefit the rich players=old timers, and do nothing bout the actuall GAP-issue. Maybe if the award is greater the less EP you have etc. Then it could work.

72

(163 replies, posted in Feature discussion and requests)

Celebro wrote:

If you could trade NIC for Ep in a very restrictive let say only purchasing 10k EP per week which adds to your additional  10k odd EP per week you already get, I am willing to accept that.Only if only you can TRADE the available EP pool ingame ,no way to magically make EP out of thin air from the Perpetuum store.

Well that's a good suggestion as well. I apploud you for it. But I personally think this would benefit old timers more then new players, and only increase the GAP. What I don't want is for the rich to get richer so to speak. I rather want more of a Robin Hood-kinda thing. The rich give to the poor/nOObs. And that would be for vets to greenlight new peeps to get more EP early on then what they got as a nOObs, just for the greater good of the game. So far my favorite suggestion is the one from Inda where new players would get 3 EP instead of 1 up to 500k etc. But any system that would help us keep new players easier. I'm all for it.

73

(163 replies, posted in Feature discussion and requests)

Inda wrote:

Aaron I like your patience!

And good work on argueing, all of the time you was honorable, and dont attack anyone, this is how we argue guys.

I also dont say this is the only soltuion I also dont say this will alone help Perpetuum, but the already said

- 3 year and nothing happened in player bas 100-200 ish

- STEAM is comin and have an opportuinty to change


I will be there to Perpetuum ending, but this game is better than just 10 year with 100-200 people, this can be really appreciated game on the MMO market, and then we reach that I will be HAPPY as ...
And yes I am Hungarian and I know our country is the hardest where this idea can happen so PROPS to DEVS they did one of the hardest thing here so REALLY REALLY APREACIATE IT! And would be one of the best thing what can happen with our small country. Still good work guys I cant say enough time that.

Thx Inda. I try to keep it civil. To me it seems like some here think I do this for myself only, and that I do it to *** with the vets. I have the highest respect for the vets of this game. Most I've delt with are fantastic peeps, and are still helping me ingame since I have alot to learn. But I've been on and off with Perp over the years, and each time I've gotten back the population has shrunk. And I think it sux. The games deserves much higher population. So I want to discuss different things that could bring new peeps to the game and stay. And the GAP-issue is one of them in my opinion, and also one that could be easily tweaked to help new players early on. I would go for it and see if it would work. But for now it seems the DEVs won't do anything bout it before STEAM-release. I just hope they pull through, cause I would hate for the game to die. And the only thing that is turning me of, is playing a game like Perp, with this low population. If we get more population by not fixing the GAP, but other stuff. Then I be happy. But I'm afraid that if it doesn't work, then the boat might have sailed that would save this fantastic game.

74

(163 replies, posted in Feature discussion and requests)

Celebro wrote:
Aaron Sool wrote:
Celebro wrote:

Whats so important to catch in skills on a game to have fun, is what I have a hard time to understand.

What's so important with keeping the old system IF more peeps would come and stay with the suggestions we've brought up?

No they won't, they will finish the content faster get bored and leave. What we need is better missions and PVE systems different kinds of specialised bots at a lower EP level, try and keep them interested. Dev are addressing Mission overhaul right after Steam, so right now it's slow but it looks like a good plan.

Again. Do you know this for sure? No you don't. Cause we haven't been able to test it. And as we've said through the entire thread. This ain't the ONLY way to keep new peeps. More content etc is ofc also a reason. But why not cover all the ground to be on the safe side? This I don't get.

75

(163 replies, posted in Feature discussion and requests)

Celebro wrote:

Whats so important to catch in skills on a game to have fun, is what I have a hard time to understand.

What's so important with keeping the old system IF more peeps would come and stay with the suggestions we've brought up? If they don't come. Well then fine. At least we tried something. As it is now, we do nothing, and hope that what hasn't brought peeps to the game for 3 years, will suddenly bring them in.
I know that a BIG MMO-site will review it again. So I know new peeps will arrive. I just wanted some system like the once suggested here to be in place to have them stay outside the new player experience etc. But who knows. Maybe a good review there and steam-launch is enough? I'm afraid it's not. But I would be happily suprised if it is.