76

(163 replies, posted in Feature discussion and requests)

Mongolia Jones wrote:

Aaron, this is a niche game.  Basically you are coming to this game, not a fan of this niche, and telling us that we need to drop the niche and do what everybody else does.  Oh and by the way, there is no guarantee that it will be a success if we do drop the niche.

I recommend that you try one of 1000's of other mmos out there that are mass marketed to players like you.

What? I don't wanna turn this into any other game. I want Perp to be Perp. But if a system is flawed, like time based progression is in a MMO according to me, and if the population in the game you like is at a all time low, and you don't want that game to die, well then me and many others start looking for ways to get the game to where it should be. You know. Have a dialogue about. And a thing that many of us think is holding new peeps off from staying in the game is the GAP that many new player feel they have to the old players. And the feeling that they can't ever close that GAP, so wtf stay. And they leave.
I personally could care less since I have 2 characters with 500k+ EP, and Inda has with 1.5k+ EP etc. It ain't about me or us that want something like this. We only wan't something that might make more peeps stay with the game. It's about a system we think can be tweaked to suit more people. We still are talking bout a keeping the time based progression, but giving new players more EP from the get go. Read up on Indas suggestions if you've missed it. And as we said, this ain't the only solution to the population-problem. But it could be one. So why not do something about it. Nothing bad can outa it. Except some EP-hugging peeps that think their EP is the most important thing in the game, and no new players should come here and *** dat up!!! Well guess what. Vets are the backbones of this game, but the new players are the future of it. We need them to stay for the game to truly thrive. If that can happen without suck a change in reasonable time. OK. But if it doesn't, and steam was released, and 2-3 months from now we still sit with 100-200 players ingame. Then we've missed a big oppurtunity to maybe have some of them ingame. But only time will tell I guess.
The only thing I want is for the game to succeed.

77

(163 replies, posted in Feature discussion and requests)

Celebro wrote:
BankOfEngland wrote:

Honestly I think progression is actually too quick not to slow. You can be any mech in the game within a month. You can be good in it in three. You can be very good in six.

From a monerary point of view you can afford a top end fit of any mech in the first week.

This doesn't bode well for long term appeal.

+1 I remember the time moving into a mech, it was so rewarding, I don't remember how much it took from lights/assaults to mech, but I did enjoy my time with light and assaults.

OP seems to think that skills (EP) in this game is the key to winning, but this is far from the truth, skills in Perp are far less important than in other MMOs with a grind based system.

Many in this thread also assume new players would have no choice but to group together with other inexperienced players, but I have seen time and again player who can mix up with the new to balance out.

Tbh new players have it easier with advice and help from vets.

If you think this thread is about winning or loosing then you've missed the point completly. It's bout having new players have a boost when they start playing to feel that they "catch on" to those that been here longer. Get a incentive to stay longer. So the game can take off into the blue blue sky where it belongs.
But how can you say skill is far less important here then any other MMO? It's just as important here as other MMOs to have good skills here. The numbers for it is in all skills. Ofc those % counts for something.
But we know they won't do something bout it before steam. I just hope enough peeps stay for the game itself. Cause if they start leaving again then it might be to late for a change. Hopefully a change won't be to late by then. So let's see how this turns out. What me and others want is for this game to finally bloom. 3 years is a long time for MMO and for it to have this low pop at this stage ain't good. Steam is their second chance. Let's hope it solves it then. I'm afraid it won't be enough. But me and others are hopefully proven wrong.

78

(163 replies, posted in Feature discussion and requests)

Mongolia Jones wrote:
Aaron Sool wrote:
Mongolia Jones wrote:

I'm really curious how new players in EVE compete with players that have 10+ years of EP. 

After reading this thread, I'm sure EVE has not been getting new subs for the last 7 years.

EVE don't have to do anything bout it, cause they have a solid playerbase. New players still complain about it there as well. And EVE has been alone in it's genre for quite some time. But soon they will be up against Elite: Dangerous and Star Citizen. It's gonna be nice to see how their numbers will be once they are launched. But the system is just as flawed with EVE as it is with Perp. I know Perp took alot from EVE, but that one they should have left out. One has to wonder why other companies isn't doing this level system if it's as good as some here say...

Ya, Aaron you are right, why didn't I see that before.  The devs should have made a WOW clone (or some other clone) done hundreds of times over.  Because we know all of those other MMOs never go out of biz. 

In fact what is the percentage that the other MMOs go belly up?

Here's a stat for you to chew on: the "other" MMOs have had more than 50% of their kind shut their servers.  But between EVE and Perpetuum, we are still batting 1.000.

Ohh rly? There is hundreds of MMOs that's been released, if not thousands. Can you show me all those hundreds of MMOs that has been shut down please? It ain't THAT many MMOs that has shut down their servers...
And as I said before. EVE has been one of it's kind. The only space sandbox MMO out there. So peeps that's been dying to have such a MMO has only had EVE to turn to. But Elite: Dangerous and Star Citizen is comming soon. And it's gonna be interesting to see how EVE holds up then. And Perp linger on with 100-200 active players, and the only reason it still is here is cause most of those peeps run multiple accounts, and the staff is down to, how many r they, 2-3 DEVs?
The only peeps that would think time based progression "is da boooomb" are those that been with the game from day 1, and that don't want ANY1 to close the gap to their precious EP even if it could lead to less people joining.
The system is flawed. Period. Or tell me why, if it's THIS good, why HASN'T more MMOs used it? 
But the good thing is it can be fixed quite easily. And every1 would benefit from this. Even the old timers.

79

(163 replies, posted in Feature discussion and requests)

Arga wrote:

The point isn't if it's "Good" of not.

I can't say this any other way, Perp is a time based skill game. Trying to argue that players are leaving because of that is the same thing as saying people don't eat broccli because they hate vegtables; it's accurate but irrelevant if all you are serving is broccli.

Also Edit:

Aaron Sool wrote:

But most peeps won't stay 9 months with the current EP system

There's simply no facts to back this up.

As players we don't have access to account drop rates and certainly even AC doesn't have exit data on WHY people didn't renew.

You missed out the last part of that last quote where I said "That's at least what I think is a part of the problem". So yeah, there is no actuall "fact" on the subject. But what we do have right now, is a very low population. At's at least the only "evidence" we have that something is off. And as I stated before, this ain't the only problem, but one of them. And one that could be quite easily solved with Indas suggestion, cause you would keep the current system, just give new players more EP up to 500K etc.
To take your food analogy. It would be like saying "We only serve broccoli here take it or leave it", but some customers say "Well, if I could at least get some potatoes to that broccoli then I'll eat here". So why not serve the potatoes then if it could lead to even more customers coming?

80

(163 replies, posted in Feature discussion and requests)

Mongolia Jones wrote:

I'm really curious how new players in EVE compete with players that have 10+ years of EP. 

After reading this thread, I'm sure EVE has not been getting new subs for the last 7 years.

EVE don't have to do anything bout it, cause they have a solid playerbase. New players still complain about it there as well. And EVE has been alone in it's genre for quite some time. But soon they will be up against Elite: Dangerous and Star Citizen. It's gonna be nice to see how their numbers will be once they are launched. But the system is just as flawed with EVE as it is with Perp. I know Perp took alot from EVE, but that one they should have left out. One has to wonder why other companies isn't doing this level system if it's as good as some here say...

81

(163 replies, posted in Feature discussion and requests)

Ville wrote:

Let me show you what a 400K EP player(9 Months) can do:

http://www.perp-kill.net/?m=related&id=239407

The guys in red are dead.  That was a 2v1 btw.  It's not about EP its how you spend it and training.

Awesome!!! But most peeps won't stay 9 months with the current EP system and the GAP to old timers... That's at least what I think is a part of the problem. Not the entire problem. But a piece in it. So why not do something about it, while we do all the rest as well?

82

(163 replies, posted in Feature discussion and requests)

Zortarg Calltar wrote:
Norrdec wrote:
Zortarg Calltar wrote:

- new players can catch up in a resonable amount of time!

Stuff

They can't or won't, otherwise there would be actually some people and corps playing this game instead of 10-20 guys multiboxing a bunch of accounts.

3 years of burying head in sand, pretending everyone in the world wants to play PO and Steam will fix everything is NOT a solution.

What's the most common excuse people have against playing EVE? Don't want to be forever behind. And you think they'll come play a budget-version of EVE so 10-20 of us can kick them around like used condoms? Wake up pls.

the so called gap is not the problem. i doubt that the ep difference will be a big issue for a lot ppl. everybody who plays a time based progression system knows how it works. if you dont like that then you dont play these kind of games.

the main problem lies in 2 things:
- content
- advertisement

these are the problems of the game. not a gap. you will not get 2000 more players because you shorten the gap, that will basicly be gone in 3 months playtime anyway.
multiboxing is another issue but i think that is addessed in a different topic atm.

You can't say that there won't be "2000" more peeps coming, cause you don't know. You don't sit on that answer. Neither do I or any1 else. But CLEARLY there hasn't been any increase in population with the current system, and the gap won't be "gone" in 3 months anyway as it is now. What r u talking about!?!? The gap will be intact EP-vice. So unless you can travel in time, and find out that a tweak to the current EP system WON'T bring more peeps to the game, then everything you say is pure speculation. As is everything I say. BUT!!!! We've done "your" system for 3 years now, and what do we have? A dying population/game. And none of us here want that. Sure the game also need more content and more adverticement(as I remember they did advertice it at launch). But why not also try to do something bout the EP-system? I still don't get this. Nothing bad can come from it. So wtf not TRY!?!? fuuu

83

(163 replies, posted in Feature discussion and requests)

Arga wrote:

When my cable company offered me the premium channels for 1 year at special price of $50 I took it, and after the year I told them I was going to cancel if they didn't extend it, which they did because they didn't want to lose me.

When that EP starts dropping from 3 to 2 EP per minute, those players will feel like they are 'losing' something, it's human nature.

1 time incentives may be a way to entice people to a dying game, but the whole concept of GAP is based on Themepark games with level caps and instant PVP fixed sized battle games like DOTA.

This wouldn't be a "offer". This would be a change to the EP-system. That would benefit new players. Don't think any new player would complain to it compared to what they would get now...

84

(163 replies, posted in Feature discussion and requests)

Arga wrote:

Temporary EP boosts are gifts, not improved game mechanics.

No, cause they will have to stay with the game to get them. It's not a instant EP-boost.

85

(163 replies, posted in Feature discussion and requests)

Arga wrote:

Why not give every player 100B Nic too, that will make them stay.

You don't 'gift' players stuff, because you can't buy players. They either like the game or they don't.

If players don't like your game then you improve it by changing mechanics.

Your idea of changing the EP per minute mechanic is valid way to address what you see as an issue in the game, just know that it's the BASE concept of the game, and you're going to have to work very hard to come up with a replacement idea. Don't expect the Dev's to willingly just redesign the whole game on a suggestion that it needs it, but if you can actually produce a solution/concept that is better and works with the rest of the game mechanics they would probably look at it seriously. However I wouldn't expect them to redesign the game from the ground up before Steam launch.

I think Indas suggestion wouldn't be to hard to implement at all. You'll just get said EP depending on how much EP you have when the change is done. Vets with 2k+ EP for the most part won't care. But the new players will get alittle more EP per minute from the get go, and get things moving faster for them early on. It's just taking the system they have, and tweak it into a better, or rather more new player friendly system.

86

(163 replies, posted in Feature discussion and requests)

Celebro wrote:

Don't waste your time, Devs are never going to close EP gap, players get enough EP to start the game and have fun.
The Gap is game knowledge and PVP skill. You can specialize and catch up easily. No 'I want it now crowd' will ever like perpetuum in the long term anyways.

What we suggest doesn't close the GAP. It shrinks it alittle. And makes new players feel good bout themselves and stay with the game longer. Make the early gameplay more fun for them. How can that be bad for the game? I don't say it's the ONLY solution. But it will at least make some stay. So why not do it?

87

(163 replies, posted in Feature discussion and requests)

Zortarg Calltar wrote:

we had this multible times and, but i do it again.

- new players can catch up in a resonable amount of time!

The time it would take to get there is to long atm. And I'm afraid more would leave then stay with the current system.

- this is a game of time based progression. you cant reset it. thats against the core gameplay and will break the thrust in the devs.

We shouldn't reset anything. And the suggestions that has been brought up here wouldn't brake anything. The only thing it would do is give new players alittle more EP then us older players got at the same time. I could care less about this as long as it brings new players to the game. And even old timers as Inda and Jasdemi things beyond their precious EP, and looks for what could benefit the game in the long run. And in my eyes I would apploud the devs for doing something like this. Admitting that they did wrong in this case, and now look for a system that pleases both new and old players, and makes the game take off into a new brighter future. Hopefully.

- eve is running 10 years and ppl still join the game. try to catch up there. the gap in eve is way harder then in perp and its no issue there.

As I said before. EVE don't have to change *** cause they already have a 600k playerbase. That doesn't make the actuall leveling system any good.

- you need some patience in these kind of games anyway. that alone will block out a lot players. even eve is no multi million player community (think they are at a few 100k). ppl that dont have that patience will not stay anyway. they might stay a month longer if you give them more goodies, but once the goodies run out then these kind of ppl will be gone anyway. you you dont solve the problem you only prolong the problem.

Agree that you need patience, but things can be put in to ease that for some people. Why not do it if it would lead to them staying with the game longer?

- the only thing you will lose with a reset wil be most of the few vets that are still here.

Again. Shouldn't be a reset. Even though I personally could live with it, and so prolly some other vets as well. But again, I don't think a full reset is the solution.

- vets are not a "problem". its often the other way around. they help new players a lot, just as you saw at the post in this topic from a new player.

Nope. They aren't a problem. What is a problem is the system that they choose to use to "level" in this game. Most vets and peeps in Perp are some rly cool cats. No doubt about that.

there is no gain with a ep reset or closing gap mechanic. it might look as a solution in short term, but it will change nothing on the long term and only make things worse. not if you dont change the core game with ep/min.

Here I personally think otherwise. As I've said several times in this thread. Why not give something like this a shot? Nothing bad can come from it. We would be back to square one IF more peeps don't show up.

Zort

Thx for the response Zort. I put my anwers into your text. Bolded.

88

(102 replies, posted in Recruitment forum)

Excellent corp. These guys took me in with open arms, and they've helped me get back into the game when I've stumbled myself. Excellent bunch of peeps. Recomended.

89

(163 replies, posted in Feature discussion and requests)

Line wrote:
Jasdemi wrote:
Inda wrote:

Ok Lets STEAM hit but be ready if the EP GAP will lose ton of people and implement,

3 EP/min to 500 k EP > 129 600 /month (vs ~43 000) so 4 month  (vs 11,6 month)
2 EP/min to 1 m EP    > 86 400 /month (vs ~43 000) so  6 month  (vs 11,6 month)
1 EP/min after                                                             10 total          23 total

Not a big deal...

I am not with EP GAP I would like more player as you all. (And I know Perpetuum is a very good game already. But who came and leave dont, or dont liek that type of game)

+1

Ya that will help my alt alot doit doit xD

Srsly, such ideas only help if there will be a way to limit it for newbies only - with IP matching etc etc. Otherwise, our oldies will just quickly level-up some alts for special roles.

Why shouldn't they be able to do that? It's not like vets don't sit on 5+ accounts already. More money to the Devs is always good for the game. This argument doesn't hold. Also vets would have less reason to make alts if more players join and stick with the game. Right now most peeps need a alt to be able to get what they want. With more players the need for alts will shrink with every new player that joins.

90

(163 replies, posted in Feature discussion and requests)

That could also work Burial. With a respec to everyone. But I'm more in favor with Indas suggestion as it shrink the GAP some for new players compared to old players.
But what I would like to know from Zoom and Co is if ANY of this is at all up on the table. Or if some of us should just "stfu" and live with what we have now?

Im at work, but is it up yet?

92

(163 replies, posted in Feature discussion and requests)

Inda wrote:

Ok Lets STEAM hit but be ready if the EP GAP will lose ton of people and implement,

3 EP/min to 500 k EP > 129 600 /month (vs ~43 000) so 4 month  (vs 11,6 month)
2 EP/min to 1 m EP    > 86 400 /month (vs ~43 000) so  6 month  (vs 11,6 month)
1 EP/min after                                                             10 total          23 total

Not a big deal...

I am not with EP GAP I would like more player as you all. (And I know Perpetuum is a very good game already. But who came and leave dont, or dont liek that type of game)

This is a exellent suggestion Inda. Very easy to implement as well. The core system is intact, but it helps new players gain momentum from the get go. And then they can continue to focus on new content. Every1 wins. YAY!!!

93

(163 replies, posted in Feature discussion and requests)

Arga wrote:
Aaron Sool wrote:
Shadowmine wrote:

There are a million small things you could do to keep a few extra players around. But the fact of the matter is a little bonus ep for new players isn't the magic fix you seem to think it is. Sure it might help, but its not the real solution or reason for the current state of the game. Having the game ready for steam, and steam itself is still the biggest and best thing the devs can do for the game atm.

I'm NOT saying it's the only reason. The opposite. I'm saying serveral things have led to this, and the EP-gap is one of them. And if doing something bout that particilur reason, if doing something bout that WOULD lead to more players, then why not test it? As I said, the worst that could happen is you still only have 100-200 active players. Can you tell me what is wrong with trying this?

Edit. And I see the steam release, as another chance for the game. And why not minimize the reasons for peeps to leave, by doing something bout the EP-gap amongst other things? I don't want us to take the risk to loose some due to the GAP-issue. Don't let the Evil GAP win!!!

Very good post...

What I'm trying to say as well is that the time based leveling system is flawed. It's just as bad with EVE as it is with Perp. CCP on the other hand sit on a solid playerbase of 600k subs to not do something about it. Zoom and Co. don't have that luxury. Here on the other hand they can do something about it. They can be the bigger man and admit the problem it brings and act upon it. Sure the GAP will always be there even with my fix. But what I and others want is to make it so that this wont be a issue when new players join. I still don't see anything bad with fixing a flawed system. In a perfect world where every1 are happy no matter what. I would have redone the whole system, wiped the server, and relaunched the game. But that will never happen. But it would have been nice to see, if Zoom and Co openend up a new server, how many would join that instead of the one we have. But instead of doing so, alittle fix to the broke time based leveling system could maybe solve all this. Can they rly afford not to do something about it?

94

(163 replies, posted in Feature discussion and requests)

Shadowmine wrote:

There are a million small things you could do to keep a few extra players around. But the fact of the matter is a little bonus ep for new players isn't the magic fix you seem to think it is. Sure it might help, but its not the real solution or reason for the current state of the game. Having the game ready for steam, and steam itself is still the biggest and best thing the devs can do for the game atm.

I'm NOT saying it's the only reason. The opposite. I'm saying serveral things have led to this, and the EP-gap is one of them. And if doing something bout that particilur reason, if doing something bout that WOULD lead to more players, then why not test it? As I said, the worst that could happen is you still only have 100-200 active players. Can you tell me what is wrong with trying this?

Edit. And I see the steam release, as another chance for the game. And why not minimize the reasons for peeps to leave, by doing something bout the EP-gap amongst other things? I don't want us to take the risk to loose some due to the GAP-issue. Don't let the Evil GAP win!!!

95

(163 replies, posted in Feature discussion and requests)

No doubt that content is VERY important. But it's not like the game hasn't released any content the last 3 years. But even so it STILL hasn't led the game to pop. One must start to wonder why. And I'm starting to sound like a broken record here, and I hate that, but why NOT try something like this!?!?!? I see all these arguments but none if them are even close to make me rethink and say "Well your right. Things are fine as it is. We have 3 years of development and a population of 100-200 active players. Only thing this game needs now to go BOOM are more content...". Nope. That argument woulsn't hold in court.
"But Zoom, why didn't you at least try something different to make new players don't feel the gap to old players by having them gain EP alittle faster wihen they had low EP for example?". Zoom turns around in his chair. "Well we were sure that given alittle more time, then the 3 years of content we had already put in, it was the lack of even more content that drow most of the new players away". The attourney looks in his papers. "True. Could be. But having done that for 3 years, why not test something new? Why not try it? You had nothing to loose. Sure some of those 100-200 players might feel threaten that a new player now only are 1000 EP behind instead of 1300, but wouldn't that be worth their complains if serveral hundreds of new players stayed with the game?". Zoom looks over at the ol timers that mimics to him "Keep on saying it's the lack of content that does it. It's a bulletproof argument!!!".
OK. I've said enough on this subject for now. Would be nice to know what Zoom and Co. thinks about it.

At least I got to brainstorm some with others on the forum. tongue Hope you get it sorted soon. Just make sure to make it goooood. wink

97

(163 replies, posted in Feature discussion and requests)

Well I know first hand from friends I've played with in other MMOs that I've tried to come with me and try both Perp and EVE, and they don't wanna do it cause they hate that they are years behind the once who have played from the get go. Some don't care about it, and actually enjoys what this game has to offer. And that's alot. But as Inda said, here we are, 3 years down the road, and the population ain't flourishing. Sure the reason to this is more then the GAP issue. No doubt bout that. But to say that NOONE cares about it is just stupid. Sandbox games in particular are competative. And if you feel that you can't compete close to others, you will easily give up, and look for something else. I'm afraid MANY peeps have done this off and on with Perp. But that's a pure guess from me. But why even have this as a issue? Why not implement something of all these gr8 suggestion that for instance Gunner has provided, or that I did here, to erase this from happening. To give new players another carrot to stick around. I just can't see anything bad about it. What's the worst that could happen? Well, the worst that could happen is that even though a change like this were made, peeps still don't play the game. Then were back to where we are now. But IF it would bring more people to the game, if more would stick around. Well, all of the sudden we have a population, that will lead to the market kicking in and then the snowball is rolling. So why not take the "chance" with option 2? Why on earth not do it!?!? To me it's just stupid NOT to do SOMETHING about it.

All this got me thinking about a video I saw about this debate about global warming issue. Here, I link it to you. But the same diagram that he paints in this video, could be painted from this GAP issue, with the things I've brought up. Sure, Zoom and company would have to kick in a few hours, and it will cost them some to make these changes etc. If they do it, and noone comes and stays. Well then fine. At least they tried. And they are back to their solid base of 100-200 peeps playing. But if it on the other hand brings in several hundreds of new players, well, then not even the most EP-hugging vet can complain. At least I hope they won't. I find it hard to argue against something like this.

Either way, here's the vid: http://www.youtube.com/watch?v=zORv8wwiadQ

98

(163 replies, posted in Feature discussion and requests)

I do alot of stuff to help Perp get more peeps into it. Burial knows this in STC. I'm at different gaming forums promoting the game, and I know that a very big site will review it again soon after I spoke to their CEO. So I'm sure more peeps will soon test Perp. And I would love for SOME new EP-system to be in that can give new players a incentive to be able to shrink the GAP to old players.

99

(163 replies, posted in Feature discussion and requests)

Inda wrote:

I have mantioned something similiar seems like the DEVS dont listen about this.



3 month is enough for new player to be competitive
this game hardcore
this game is teamplay


but still have a big gap, still not motivates/incentives you to log in 2 things maybe would change


Devs we already live that way of game, 3 year old 100-200 player played the game on the globe that not much for such a good game (minecraft O.o ). If they dont change the player retetniton and influx wont change, even this new method of virtual training island.

I would like the BEST for Perpetuum and the DEVS and the change is needed imo.

AMEN Inda. I love you... This is EXACTLY what I want. It's not some ego trip for me. I just think this would be good for the GAME. And don't we all want what's good for the game!?!? wink Don't we all want the game to thrive!?!?

100

(163 replies, posted in Feature discussion and requests)

Sieges wrote:

I am a new player and I accept that there will always be a gap. EVE is the same way. As long as the Devs make sure a player starts with enough EP to play around with, it should be ok, I don't remember exactly what my account had when I started, but it was enough to get me into a better bot in the same day, some nice vets really helped me out with the bots and modules. If someone is interested and wants to play the gap won't stop them. Making sure that a new player can upgrade and downgrade extensions a few times without penalty is probably a really good idea.

That's awesome!!! But there are still peeps out there that won't be like you. And I want those guys and gals to stay as well.

Edit. And good idea. New players should be allowed to relocate their first 100k EP or something.