201

(155 replies, posted in Bugs)

Jita wrote:

It's your idiocy. Its not their job to spend all their very limited time closing every loophole some player with aspergers finds. Thats ridiculous. Do you stick your head out of open train windows if you find them because it's there job to keep them closed? Do you put spill coffe on yourself to check if it's hot when its not labelled?

Why do you need the Devs to stop you all from behaving like a ***?

this is a SANDBOX with what you do having a very real impact on the success of the game. It's up to YOU to take responsibility for YOUR playstyle and YOUR actions and so far they have been lacking. If it's not bad enough to get caught out in a lie about other players who gave you their trust while doing the podcast now your apologizing for people abusing the mechanics to grief people in arkhes.

Your a disgrace.

You sir are pathetic. Throwing a tantrum because you get you panties in a twist. You are the real cancer of this game.

202

(155 replies, posted in Bugs)

Jita wrote:

same old apologists saying the same old ***.

Your deliberately doing something I think is wrong.

I suppose when it is fixed your going to complain that the fix kills some aspect of your fun like with beacons.

I fixed it for you. You KNOW thats the truth of it. You need to stop trying to play everyone's game for them.

203

(155 replies, posted in Bugs)

This is starting to get sad.

*** it, Zoom my castle has been kicked over before so I want some changes made too.

204

(155 replies, posted in Bugs)

BadAss wrote:
SunnyJester wrote:
Chemist wrote:

Ты мудак. И это твоя фича. smile Заебали твои АФКающие арки. Мне похуй забанят или нет, но играть рядом с такими дрочерами не очень-то и хочется. Если девам поебать, пускать фапают дальше на свои тайлы.

Google translate ^ was

"You're an *** . And this is your feature. Jam your smile AFKayuschie arch. I *** banned or not , but playing near drocherami not very much and want. If poebat virgins , let FAP on its tiles ."

Lite version.

you're a bad person. and this is your feature. tired of your Arche robots which move in AFK mode. I don't care, ban me or not. but to play with very hardworking players do not really want. if the developers not care about this issue , let them continue to go about their business

The google version made way more sense.

205

(155 replies, posted in Bugs)

So is the new meta of this game to cry exploit when something gets your panties all bunched up?

Hey Ville since Im obviously your alt should I log into TS more?

EDIT: Remembered this is nothing new for some people. Cheers!

206

(155 replies, posted in Bugs)

Chemist wrote:
Aye Pod wrote:

EDIT: @Anni Can you pls link the change logs that back up your claim that it is a bug/exploit? I cant find them and doubt it exists at all.

Use patchnotes. And forum.


I did and couldn't find it.

207

(155 replies, posted in Bugs)

Goshka wrote:

Well it is quite funny hearing from YOU the syntagm "bad guy". Really? Being good you mean smashing everyone (even the Steam newbies) until they give up playing? Building bases on all gammas? Capturing all Betas and not giving em to anyone?
This u call "being good" ?
In most of PVP-emphasizing games there is a certain limit each faction can get (power, influence, domination e.t.c.). You just did everything to make it 99,9999% and even your alliance got damn bored - outstanding logic. Excuse me, you might call it JUST as you want, but it's definetely NOT... being good!

If you dont like this game then dont play. Its not our fault you are playing a game where the big bad man can achieve 99,9999% (power, influence, domination e.t.c.) like you say.

Im trying to be nice but your post is just a bunch of whining.

Good day.

208

(1,455 replies, posted in General discussion)

Stop your tantrum!

The person who doesnt want this game to be Steve Jr brings over Steve's answer to their problems with null.

Sorry to break it to you but this game is already open and within a small time frame away, with or without SpT. The "attachment" you seek isnt achieved by limiting how a player can leave an area.

209

(155 replies, posted in Bugs)

@Goshka The only thing my alliance is guilty of is being good. Its not our responsibility to make sure feelings don't get hurt in the process. In case you haven't noticed but most of my alliance hasn't been active in this game for a long time. In our absence your corporation has stepped up to fill the role of server bad guy so you can stop with all the QQ about "decency."

@Russians Im not trolling. The strategy I am speaking of is finding cover until the enemy runs out of bullets. Its not fun when it happens to you but I don't think its a broken game mechanic.

EDIT: @Anni Can you pls link the change logs that back up your claim that it is a bug/exploit? I cant find them and doubt it exists at all.

210

(155 replies, posted in Bugs)

I would say this is a strategy and not a bug. Similar to building siege walls in old gamma.

211

(1,455 replies, posted in General discussion)

To Alpha 1 = 5 min

To Alpha 2 = 2 Hours

To Beta = 4 Hours

To Gamma = 4 Hours

Adjust for future expansions and since this game mirrors another more successful game add something similar to "jump fatigue" for mobile/internal TP.

212

(18 replies, posted in Open discussion)

Well this is awkward.

Sorry Riggs. hmm

213

(15 replies, posted in Recruitment forum)

Leary wrote:

Boom boom boom boom
I want you in my room
Let's spend the night together
From now until forever

cool

Whoa oh whoa oh

Lolz, that took me back. Oh the shame!! lol

214

(48 replies, posted in Balancing)

Obi Wan Kenobi wrote:

explosion damage & NPCs was fine how it used to be. The problem is the DEVs chose not to fix the actual issue & instead gave a massive indirect nerf to BETAs.

I thought at the time that was one of the single mornic things I had seen them do. Then they brought out the "balance" patch.

Never in my life have I had to stand up & give a group of DEVs some many :GolfClap: before. roll

With a track record like this makes me wonder what the PVE patch will be like hmm

Npc's fighting other Npc's should be interesting.

Perpetuum wrote:

I do my part, being awesome all the time, it gets to be overly awesome at times.

Didnt you hear!

https://www.youtube.com/watch?v=9cQgQIMlwWw

Thanx for being part of the team.

+/- 1 Blocker  Retaining new players is a must. This mission revamp is a good step in the right direction. In the current state of the game its the current player base that keeps people logging in, not the game itself. Why do you think the forum has more activity than the game does? IMO, we need to stop bleeding vets at this point. We can sit around all day pointing fingers at who is ruining your game today but ultimately if the people who already like the game cant be bothered to keep logging in then what?

So what determines if loot will drop when NPCs shoot each other? Is it the killing blow? Most damage done? Can I surpress one bot involved, run away and then collect cans when it dies? Do I have to worry about roaming NPC's getting the final blow on my mission NPC?

I can already hear Jita crying - Exploits!



PS - Unban Ville! big_smile

218

(48 replies, posted in Balancing)

Jita wrote:

As someone who has lost the occasional fleet to explosion damage I didn't hear one guy say it bothered them. It is a great mechanic and highly avoidable by changing fits, tactics and deployment. Of all the mechanics people do hate for the people I PvP with this isn't even on the list.


I was in comms with the Russians during our siege of Nebs' gamma base when Spectron suicided into us. Wiped us all. Nothing but laughs. Not one forum post to have it changed.

219

(40 replies, posted in General discussion)

Obi Wan Kenobi wrote:

Im betting perpetuum is some crazy Hungarian tax wright off

Or a front for Zooms side business where he sells hookers and blow.

220

(40 replies, posted in General discussion)

Sorry gents but I suggested this back in this thread but the devs couldnt be bothered back then. Dont think things have changed much since.

http://forums.perpetuum-online.com/topi … er-influx/

221

(4 replies, posted in General discussion)

50% increase
http://www.perpetuum-online.com/Changelog:2014-11-18

BeastmodeGuNs wrote:

Would this help? http://pastebin.com/iJrtJY72

These guys are like this
https://www.youtube.com/watch?v=LMgUMVjY_9I

+1

Seeing as this community has raised him for a good portion of his life and is a big reason for his continued chastity I feel it is only fitting.

lol

224

(392 replies, posted in Bugs)

BMG, you must take off your tin hat BEFORE you post. big_smile

225

(49 replies, posted in Balancing)

I say add limited time probes that dont add to the max number of perm deployed ones. Make it a skill to the individual to increase time of probe and maybe at max level add another probe able to be deployed. Makes beta/gamma activities more interesting.