Just needs some long range teleports. Moving enough junk just to do alittle pvp elsewhere is apain in the arse.

2

(31 replies, posted in Bugs)

Kazimir Casus wrote:

My problem is solved after run perpetuum-exereplacer.exe from Perpetuum folder.

I did not wipe any files.

Now, the file perpetuum-exereplacer.exe  does not exist in Perpetuum folder.

Worked, No download.

3

(31 replies, posted in Bugs)

Program seem to close by it's self then crash when reopening? now it's the "finishing update" as described.
Crash was so lighting quick, I couldn't even guess what the problem was! ;p
Program still loads instantly and lag free... just can't get passed the update bit.

Windows 7 with net-frame & avast ( all updated 4 days ago ) Ati system.
Can't think of anything else that might be odd or useful ;p

4

(21 replies, posted in Balancing)

Problem is, How else do you use a castle mk II for combat?
If the devs overnerf the shield-tanking, it becomes a pricey toy.

Active Armour = dead in 30s< ( but boasting will be a laugh pvm )
Not enough highs for ew to be effective.
No Slots for neuts?  ( but that role is "taken" )
No way to use your capacitor bonuses to inflict something?!?
( Plated - better off in a wasp or castel mk 1)

Just ends up being a super support bot for fast moving gangs, Nexus.. masking... detection
Castel Mk I seems to have a very very very narrow theme.

I'd like to see alot of the robots given more fitting options Missiles/Neuts/Guns.
Yagel & Prometheus mk1's are hell on earth to fit & use with some tactic. Would one extra module slot on the mk1 lights hurt?!? .. minimal fit OPTIONS then?

The mark two version require masses of ep to try make the fit & use. A Yagel mk II doing it's Armour boosted repair will quickly end up splatted.. if you can get the fit on the bloody thing! ( pointless in group warfare )
The Prometheus mk II is very enjoyable for some reason, But I've never found it very practical?

Castel MK II is a low ep shield-tanking-monster or a delightfully easy to fit pvm toy?
While unlike the other factions, it can hide behind hill and dps if needed!
It can threaten anything daft enough to play hill-Games alone.... a personal fav of mine :s

It's going to get nerf'd ( rightly so ) But until they figure out a new green robot theme.. it will remain unchanged?Unless they added modular robot design and focused on module balance instead? wink

http://www.freewebs.com/szdefault/basicadv1.jpg

All t1 mods, repper & launchers upgraded to medium.
Better in everyway ._. even sesnor strenght.

Nooo, I want a weee speed boost on combat fit robots ( not lwf t2 e.w dependent gank fits )
So I have a chance to get away or draw their tackle afew meters ahead ` `

can’t out run them, can’t tank them, Can’t evade them, can’t out dps em’

My waspish in 10< to a kain no matter what I do it ;p
ofc I could lwf fit it, but then I can't kill nothing ._.

Tyranos will out run my waspish with the same fit + lwf, but do it all better.
hp, dps, range, speed, tank - it will kill lights as it does heavies.

No real light class in the game, just half-wit budget cut robots.

2% reduction to  armour modals weight per level while using basic robots ? :>

250kg a mod is crimpingggg. Mechs just use a lwf with armour and/or tracking mods and over take me >.<  ( To Mechs/Heavies 250kg is nothing !? )

Hit surface thing seems abit screwy, I’d be better off in T1 fit Tyrannos and using them a giant castels.
I can hit Light and Assaults very hard, yet I have more dps, tank and range with minor loss to speed.
( until I lwf it ) As well as more slot options.

( Any NIC loss incurred from the open market will be dwarfed by the higher income from improved farming. T1 med launchers can be brought for the same as small t1, the other mods cost the same. Insurance covers alot of the base investment. Takes me over 2mins to grind down 1 Mighty Juggernaught in a waspish! )

I have noticed how Only my E.W bot with a high grade evasive mod is hard to hit.
Assaults & lights with an evasive mods get destroyed vs. mechs, I can't spot the difference vs assaults?

It's only when you go full out T2 mods + t4 frame ( or half fitted ) in light/assaults do you get Speed at all ?

We're all gonnna dieeeeee yarr

9

(43 replies, posted in General discussion)

Sounds worse than working at Tesco’s all week for one night out ;p

10

(43 replies, posted in General discussion)

Game is split into two main blocks anyway, they spend 99% of their time making NIC. I fail to see how static sides would help.

11

(25 replies, posted in Feature discussion and requests)

Noooooo I love the plants they keep my castel safe till sundal makes a mistake ;p

12

(0 replies, posted in Bugs)

Small pointless bug for you.

Death from exploding bots gives off a screwy non-opening killmail it seems.

http://www.freewebs.com/szdefault/deathy.jpg

13

(67 replies, posted in Balancing)

Well aren't you a lucky boy.
I'm basic greeny robot spec, I can pilot an evil Troiar. Not the point tho is it?

I don't recall complaining about a single other EW bot.
Well I did imply the Intakt could use alittle love once.. seems abit squishy

*watches the auto follow non-controlled troair ruined his roam*

14

(11 replies, posted in Balancing)

if you hang round the main stations you can get most of the basic t1 mods from spawns for cheapy.
I resell my pvp stock for x4/5 what I got it for when the market goes blank.

game appears short of people with afew mill and 5k of market ep lol

Can’t  make insurance too good ( I'd like it tho )
I used to rambo fly Typhoons/Dominixs in EVE with best named and t2 passive hardeners!
I lost 2mill ISK via clone costs & a 3% implant once insurance paid out rofl

Ok wasn’t the best type of mods for the job but 70% effectiveness for nearly no loss?!?
When I got a good kills tho.. I walked away with millions in lewt.

f2p?

All they do is make more over powered junk everymonth to make you buy the next installment of mwhahaha.
That and they normally end up filled with 12 year old E-thugs.

16

(67 replies, posted in Balancing)

What has

-No evasive  need
-No modal timing
-No cap issues
-No Risk of death vs. many Robots and EP Levels.

And takes away,

Line of Sight play
Ability to tackle back (and thus kill anything - “I win” )
Removes all possible usage of many light robots due to slot limitations
Makes all other tackle obsolete

The other EW bots yield good effects but require careful use and timing.

It Degrades the standard of play/skill to ruinscape rightclickism.

People use them as tackle alts while playing with their main… with no risk or concern for it.

17

(10 replies, posted in Feature discussion and requests)

True.. but that castel would get ganked because playing peek-a-boo would take too long. I know this first hand lol

Plus t1 reppers suck lol t3-ones are 300k >.<"

18

(17 replies, posted in General discussion)

Would be fun if they added real effects not just visaul to the weathers?

Fog on the blue islands effects idk… armour resistances globally ( alpha and beta )
Fog on green island could have the hue changed and.. err... lower cap recharge rates lol

Bad weather.. good weather :>

Is a strange alien planet after all ;p Plus it might screw around with gang tatics lol

19

(10 replies, posted in Feature discussion and requests)

O I like the slot lay out it's why I picked Green and Not Red...
well that and I couldn't kill many ncp mechs without cap issues lol

Every slot seems useful even if not just yet. I'm not training missiles for 1 slot on the red/blue assault bots.
But.. green.. misc/neut slot.. fits the EW extensions I need.

Although.. a uni-hardener, medium plate Prometheus would be a laugh 50%+ defences? 3,000hp? lol
Better dps too! tongue

20

(10 replies, posted in Feature discussion and requests)

Turns out the neuting waspish was a pile of poo with my skills. It took a Medium Plate & Kenntic Hardener to take an arby down… even then the dps from a arhke ment we both died. ( can't fit both )

By the time the neut takes effect …I’m dead... light robots I can out dps and the troians just take it and laugh.. mechs deal with me rather quicky.
You'd of killed me quickly if it wasn't for the hill I stopped on ;p

I switched my level 3 neut/nos skills for some more armour, doubles up for pve then as well.

21

(10 replies, posted in Feature discussion and requests)

Castel Misc Arm slot option x1 ? ( on the turret / Missile arm )
All Missiles... is abit predictable ( even tho it's fun ) can't even fit a 1 remote repper for a tag-team tanking :>

Not sure if it would screw the light bot balance.. (1on1) a perm small neut thing
( 50% cap recharge with 1ap weaponry )
One of the older players can yell at me if so lol

Thoughts since I last played afew months ago... nice updates, just looking forward to more mods & bots

PS: Hokk & norhoopy are deserts sad
Lost EP thing made me come back, I waisted aton playing about with Indy, all robots etc.. smile