Gekko wrote:

How about making a PS4 shooter as part of the perpetuum in the next year? smile
To have broader community.

lol You're going to sponsor? lol

No one will invest in a project that does not develop. No one will buy an apartment in a house that is not built. No one will buy securities companies that ... and so on...

Rovoc wrote:

Chemist i applaud your fortitude, but the games dead bro.  We had good times im glad i can reflected on the past activities in the game and feel like my money was well spent. However, hanging on to perpetuum like she's a bad ex-girlfriend is damaging to you.  It's time to cut the cord.  Maybe if/when the devs begin to invest time and money into the game then maybe it would be worth revisiting.  But, i feel at this moment the devs cannot commit enough time and resources to develop content in order to retain players.  If you look at what they are working on the dev blog clearly shows that they cannot/wont work on big ticket items.  They are simply trying to tweak existing content, which is small enough for 1-2 people to handle.  This small group cannot handle the attention perpetuum requires/deserves.  Final evaluation is the game is dead unless a new team takes over or they expand the existing one.  Until that happens most people wouldn't return. That's my 2 cents.  It was fun guys see yall in other games.  Peace out.

Unfortunately, you're right ...

8.7 today...

Chemist wrote:

25 may - 9.3 ppl
26 may - 9.2 ppl
to be continued...

8.8...

Naismith wrote:

I've never heard anyone quit the game because of EP progression, I've heard a lot of people quit the game because of bad balance changes, no content, and too slow development.

And it's true!

Return of the old players -> come new.
None of the old players -> no online -> no new players.
No new content -> no old players. No older players -> see above.

http://steamcharts.com/cmp/223410,316750#1y - Perpetuum almost == Tetris...

Zoom, i'm bought domain nians.ru... NIAns... you hear this? But what now? I almost hate this boring game... sad

Hint for Zoom: draw new icons, assign new parameters and put into game. THis called "new modules". Its simple. AOE demobs; module, that decrease target's robot accuracy; -//- increase robot size; new nexuses; stationary AOE shield; etc... etc... etc... fast and new content. Add new task: head-hunter, ingame-tetris, etc... any NEW idea.

Hire a manager. Pay him 2 instant noodles per a day.

I repeat again: it is not in the EP. No new content. Over the last 5 years have not added anything new since the start of the game. There were only rebalance. It loses interest of players. Ask all of their old players - they will confirm this. If a person is bored - he would never will do all these things. Listen to us at least once, do a good deed - add new content and you will see the result.

Give the players an incentive to play. I have a lot of the EP, like all veterans, but we get bored playing. We have come new players, but no more online, since you lost your veterans. Give a lot EP for beginners, they also leave because they get bored. Vicious circle.

You are trying to lure players with promises of wealth (EP). This is absolutely wrong. I already talked about this many times. People should choose your game. But it should be interesting to do.

Chemist wrote:

Ok. Average players in last 30 days - 9.3 before update...
We are waiting for an update after 100 500 bots living on the alpha.

I see only one plus (as in all games): a lot of bots - more market, less than the price. It's all. And yes. With this update, there is no incentive to buy EP-booster. lol

25 may - 9.3 ppl
26 may - 9.2 ppl
to be continued...

Ok. Average players in last 30 days - 9.3 before update...
We are waiting for an update after 100 500 bots living on the alpha.

I see only one plus (as in all games): a lot of bots - more market, less than the price. It's all. And yes. With this update, there is no incentive to buy EP-booster. lol

Maybe EP for PVP-kills? big_smile

5 years, we ask new and interesting content ... for 5 years, we have not received anything. And then you hope that will come here to play new people? The project, which is not updated, and infinitely rebalance?

RIP Perpetuum...

Zoom, players want new content, not EP. When newbies reach our veterans, they left game like we, because BORING! sad

88

(23 replies, posted in Q & A)

hmm

Zoom, lack of content - the lack of players. Here are the main reason. Enough to touch EP. It has nothing to do with. Ppl ready pay $$ every month, but give to us a new content.

Tell me, why has played hundreds of people, when it was the monthly fee? And why now is no the players? And because sooner were patches, upgrades and updates every week. And now, once in six months or a year. And people did not have a booster EP, they did not have the start packs. But they paid money every month and played...

WIPE!

90

(20 replies, posted in General discussion)

i

91

(3 replies, posted in Feature discussion and requests)

Ville wrote:

Now that SAPs flag you for pvp when you do them, can we remove the individual aspects of Active, passive and specimen and do something similar to destruction sap?  Where it counts on a corporation level and not player level.  So if I bring 5 guys to an active hack it completes it 5 times faster then 1 guy.  Or If I sit 10 guys in a passive sap it completes it 10 times faster.  Or Even better, the corporation can contribute to a specimen sap not just 1 dude with a field can.  This would be a huge QoL for everyone.  Thanks.

What if i bring 240 guys? Can i take SAP in 0 seconds? cool
About destruction sap... maybe just add more HP or resists?

Hey, noobs! Go play! server up. cool

93

(26 replies, posted in Feature discussion and requests)

Aye Pod wrote:
Edgar Allen Poe wrote:

That other game people do it on undock all day with out problems. Hell that other game links fits to killmails.


This.

The key phrase - other games.
For example, you can scan all in Eve. But there u can attack EVERYWHERE.

94

(26 replies, posted in Feature discussion and requests)

Annihilator wrote:

the scanner results have any impact on the game?
50% of the scan is visible on the robot (weapons)

what resist does the enemy fit? not important. you will shoot him with chemo or pvp ammo anyway, and heavies have no noticeable resist hole to begin wtih

what can your scan reveal? a shield, a ECCM, or in rare cases, an ewar module you wouln't expect there.

on how many robots do you actually see those variations? Seth's and Zeniths - and sometimes on artemis

does it change the outcome of a battle?

This is critical in PvP. Important is how to fit the robot - 90%. The remaining 10% - a weapon. Knowing fit, I can make a counter-fit: use LR or SR weapons. Neutralization or DPS. Use EWAR or use DPS. Does it make sense to use tacklers. How HP has the enemy. What is its speed. And so on and so forth... Knowing fit - a 50% success rate.

95

(4 replies, posted in Feature discussion and requests)

In fact, scan own Sap... also not logical.

96

(26 replies, posted in Feature discussion and requests)

Zoom, Seriously.

Activate Scanner:

If (Island.Type=="PVP" || Target.Bot.Flag==true) Me.Bot.Flag==true;

its easy! Give us new more fun!

97

(4 replies, posted in Feature discussion and requests)

I agree. In both cases. lol

98

(26 replies, posted in Feature discussion and requests)

Rolafen Azec wrote:

Even if you would flag, the scanning bot can be a throw away sub half-million bot and the one counter fitted a significantly pricier bot.

Time. He will have time to scan 1 bot and die. Or he scan all bots and will live (as now).

99

(47 replies, posted in Balancing)

Ville wrote:

I invite anyone to mine for 30 minutes on Krazlov.  I'll even give you a termis and lets talk about how many times your interrupted.

About a year ago we talked about this. It gave you a huge advantage in npc-ratting. Now you're against it. Because the mission became more favorable. Then you were opposed to the change NPC. I think nothing has changed and everything should stay as it is. cool

100

(26 replies, posted in Feature discussion and requests)

Just what happened now: on tmb undock shielded bot w chassis scanner. scan me and sucessfull dock... On pvp-island...
If we have a flag (and I had a flag): our enemies undock, scan us, successfully dock, makes the counter-fit and attacking us.

On the PvP islands any scanner (cargo or chassis), regardless of the flagged target or not, should give the flag when was activated... This is logical.