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Perpetuum Forums → Posts by Chemist
Posts found: 26 to 50 of 672
26 2016-11-01 13:01:50
Re: [NSE] NightSong Entertainment Recruiting (43 replies, posted in Recruitment forum)
28 2016-10-28 16:40:43
Re: New devblog: Syndicate robots - Wave 3 (31 replies, posted in News and information)
Patch will be delayed to next week, we want to include some bugfixes that are still in progress.
Boring...
29 2016-10-26 15:45:53
Re: Fellow Humans Sale! (20 replies, posted in News and information)
BECAUSE NO NEW CONTENT FOR VETERANS... we want this... maybe 3 years...
30 2016-10-21 11:48:45
Re: DeVs, how about some extra money for you? (20 replies, posted in Feature discussion and requests)
Deeeefinitely we need pets. Just imagine that little cutie Ictus or even small but helpful Argano that auto-loots for you. Then you need to feed them with energy or plasma, and then some combat pets, or even a Sequer as a mount!
xD also we need energy stones for our guns. I want AC+15. xD
31 2016-10-07 18:51:54
Re: Zortarg's Guide to Perpetuum (67 replies, posted in Guides and Resources)
Hi, I tried to download it but the link is not working, says the item was removed.
32 2016-10-07 03:19:51
Re: New Player mining/PVE looking for corp (10 replies, posted in Agents seeking corporations)
Chemist wrote:Annihilator wrote:aside from ammo production is the best way for AFK EP generation (at least for vets with multiple agents on one account with corp bonuses)
Veterans do not need so many EP.
They already have enough.everyone who stays longer then two weeks is a veteran these days.
in this case, veterancy status means you got enought starter-EP to have maximum number of production lines on three agents on the same account and access to a corp research and eventually production center
This is a perversion.
33 2016-10-06 17:56:55
Re: New Player mining/PVE looking for corp (10 replies, posted in Agents seeking corporations)
aside from ammo production is the best way for AFK EP generation (at least for vets with multiple agents on one account with corp bonuses)
Veterans do not need so many EP.
They already have enough.
34 2016-10-05 22:26:23
Re: Fellow Humans Sale! (20 replies, posted in News and information)
What is this btw? This isnt a Steam sale and people come ingame.
Its a trap!
8-]
35 2016-10-05 20:50:48
Re: Fellow Humans Sale! (20 replies, posted in News and information)
Zoom, what happened to the game? You again broke something? Who are all these people?
36 2016-10-05 06:51:41
Re: Корпорация -=Chaos=- (29 replies, posted in Recruitment forum)
Открыт набор для истинных любителей ПВП. Хватит мять булки на альфах. Приходи и получи всё что ты хочешь!
37 2016-09-27 15:44:33
Re: Scheduled server downtime - 2016-09-23 (39 replies, posted in News and information)
Em...
3-skill 10lvl=2
2-evasive t4p=0.8
0.8-nexus 10lvl=0.25
0.25 hit size. almost no changes...
38 2016-09-22 15:55:40
Re: New devblog: Syndicate robots - Wave 2 (12 replies, posted in News and information)
http://www.perpetuum-online.com/Robots/ - need update
39 2016-09-22 15:17:23
Re: Scheduled server downtime - 2016-09-23 (39 replies, posted in News and information)
\0/
40 2016-09-11 17:26:42
Re: Servers Unstable - "Standby Mode" (1 replies, posted in General discussion)
Its your internet provider.
41 2016-09-01 06:25:09
Re: FTP or Trial (18 replies, posted in Feature discussion and requests)
Perpetuum wrote:You know what will save this game?
Nothing!
A few months ago i've seen 0 in gen chat with the exception of me.
Then a new dev blog about new stuff came out about, and the world was saved.
If we get new stuff/updates/bugfixes/etc every 1-2 week, online would be 2-3 times higher and more stable...
42 2016-09-01 00:23:51
Re: FTP or Trial (18 replies, posted in Feature discussion and requests)
Eve is going FTP! https://community.eveonline.com/news/de … ve-online/
Probably a good time to think about changing your marketing strategy.
i like it (GT):
"money it brings no less because of the hardcore and old school. and because of the idiotic updates
sovereignty, with the capital, with bonuses, with unfinished strongholds. with idiotic rebalance that change radically the rules every two months.
it infuriates true followers of project - developers break everything of value that was in the game.
and add an experimental turbidity - attracting one-day players.
It can not be so simply pick up and add something new without breaking the old?"
Another (Someone remembered about our game)))):
"And yes ... How's Perpetuum or how it ... Eva on the mechs."
43 2016-08-30 15:39:25
Re: Time for Alpha 3's! (21 replies, posted in General discussion)
Gamma has no missions, field terminals, epriton, station services and requires you to spend several billion to create a defendable base. Its also considerably more of a pita with roaming spawns. You do swap that benefit for basically being unkillable doing mining and harvesting.
Tens of billions, Jita.
And a few months, if the building structure from scratch.
44 2016-08-28 06:44:13
Re: FTP or Trial (18 replies, posted in Feature discussion and requests)
I just want to share my idea for something that can bring more players.
Our days the free to play is the good path to get profit and many players playing the game. But is very important to be careful to no kill the game.
Onething everyone agree is, the game need more players, best, active players. But the players can't invite friends or have a big problem to get the friends playing with them, because they can't try the game.
As far as I remember, the game already had a trial where the players had few days to try the game. We can think again about bring back the trial with limited time but...
There are already new feature in the game that can be used to create some kind a trial and a free to play. I'm thinking about, everyone can create a free account, play it while he/she likes, it have access to everything except:
- get only 50% of earning EP and money
- no EP along the timeSo if it pay for the game, the 10€, it have no restrictions, I call it full game.
If it pay for premium and don't have "full game" there are two options:
1- get everything the premium have (200% EP)
2- get double EP of trial account (100% EP)So this are my thoughts shared with you.
Have a good play.
Tip: You buy the game on Steam. Try the game. Then you write a letter with threats that the game is ***, graphics is ***, there are many bugs and everywhere Russians (it is now fashionable. All have been accused us, and this can be a decisive argument for returning your moneys). Zoom return the money to you. The trial version is not required.
45 2016-08-23 11:20:40
Re: Colored Mining Lasers/Harvesters (12 replies, posted in Feature discussion and requests)
Rainbow lazers... Smells like LGBT sikret plan...
46 2016-08-21 06:43:15
Re: New devblog: Patch 3.8 (27 replies, posted in News and information)
It looks like autumn aggravation...
47 2016-08-20 13:56:30
Re: Optimized Shield Usage (3 replies, posted in Q & A)
Ensi. Stop flood with topics. Why you not play the game and then start to appear here and you want to change the parameters of the game? Play or leave!
48 2016-08-12 12:40:59
Re: ECCM??? (18 replies, posted in General discussion)
Honestly, Celebro is right. ECCM actually sucks. EW have bonus's to ecm, but we have no bonus to eccm ... we get screwed. Just Remote Sensor Amp it!
-Ensi
Remove game, noob. 8-] ECCM still good vs ewars even w ECM tunings.
For the whiners who never went to pvp:
top vaga vs M. Chance: 56%
top vaga vs HM. Chance: 79%
top vaga vs M+1 ECCM. Chance: 34%
top vaga vs HM+1 ECCM. Chance: 42%
top vaga +1 ECM-tuning vs M+1 ECCM. Chance: 46%
top vaga +1 ECM-tuning vs HM+1 ECCM. Chance: 56%
For comparison:
M+1 ECM vs vaga. Chance 45%..... so... vaga+ecmtuning vs M+ECCM or M+1ECM vs vaga... difference 1%.
Last statistic (today): vaga +2 ECM vs M+1 ECCM and ewar mechs (+? ECCM):
5 successful vs 17 unsuccessful. Real chance: 23%.
49 2016-08-10 15:58:50
Re: Vektor is just too slow. (46 replies, posted in Balancing)
My humble opinion about syndicate bots.
"-":
1. No speed.
2. No resists.
3. No HP.
4. No accumulator.
"+":
Not found.
Summary: easy targets for any assaults/mechs.
P.S.: "No" = "Low".
P.S.S.:
50 2016-07-13 13:42:00
Re: more extensions: split core industrial extensions via resource lines (11 replies, posted in Feature discussion and requests)
My vote is leave it the *** a lone.
+1
Posts found: 26 to 50 of 672
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