It occurs to me that one of the major issues that players are having at the moment, is that there is not enough for the PvE centric players to do.
So, here is my idea for a "Dungeon" or "Complex" system that could help out with that.
The basic idea is that there are 8 Outpost Complexes connected to one larger City Complex that are all controlled by NPCs, a Complex Network if you will. Each of these complexes would be filled with racial appropriate NPCs for players to fight and clear according to what factional continents they are located on, and be rewarded for successfully clearing the entire complex. Given that there are 3 main NPC factions, unless you want to count the workers, there should be 3 separate complex networks.
The complexes would be divided into 5 levels, each of which would have an appropriate Overseer, Grand Overseer, or multiple of either, group at the end that the players would need to defeat. Levels 1 through 4 would require a small group to clear, while Level 5 would require a much larger "raid" type group.
Once the enemies are defeated, the players are rewarded with tiered or prototype gear, perhaps even CTs for tiered gear, and plenty of NIC for their troubles by way of drops or assignment rewards.
In addition, the end of each Outpost Complex will feature a SAP similar to those found during Intrusion Events, though perhaps at a lesser difficulty level. The SAPs do not have to be completed to clear the complex.
Level 1: Filled with light bot enemies, and no player bots larger than an Assault can enter. Found on Alpha Islands.
Level 2: Filled with assault bot and lower enemies, and no player bots larger than a Mech can enter. Found on Alpha Islands.
Level 3: Filled with mech and lower enemies, and no player bots larger than a Heavy Mech can enter. Found on Beta Islands.
Level 4: Filled with heavy mech and lower enemies. All player bot types are allowed. Found on Beta Islands.
Level 5: City Complex: A sprawling complex which is connected to the Outpost Complexes by way of a SAP at the end of each Outpost Complex. Filled with Heavy Mech and lower NPC enemies, as well as many Overseers and Grand Overseers. Such City Complexes would require a considerable number of players to clear, but would reward you in kind. Found (?).
Complex Diagram
Now, I mentioned that each Outpost Complex would have a SAP at the end, and that each Outpost Complex was connected to the City Complex. These SAPs serve two functions.
Inside of the City Complex will be similar to the Outposts, however there will be several SAPs, plus some sort of grand Boss or difficult ending battle once all else is cleared. As I said, this will be a difficult complex, and will require a good number of players to clear. This will provide considerable rewards for the Players themselves, and perhaps a portion of charged energy crystals to send back to Earth as per the storyline and upcoming energy system implementation.
Well, that's all I've got for now. Questions/Critiques/Comments, please.