Alty McAlty wrote:

if you really want o help out new players remove the Navigation skill and move the base movement speed to what it would be at Nav 10 for all the bots.

I'm afraid this will never happen.

102

(304 replies, posted in Balancing)

Campana wrote:
Hunter wrote:

By the way, the great alliance of retribution once gave the island the new corporation. Positive effect was not. The Corporation did not develop an joined to Hokko alliance. Also, when them began to kill on the island (because it's PvP island), they began to troll novastrov. It turns out 2 weeks of non-aggression is not enough.

Sorry mate, google translate just isn't working for you.

Just Russian lang more flexible than English. So here Google is powerless to. hmm

103

(304 replies, posted in Balancing)

Alexander wrote:

If PvP can be escaped from then the PVPers cry and the carebears win.
If PvP can't be escaped from then the carebears cry and the PvPers win.
If PvP can sometimes be escaped everyone cries.

There is nothing to strive for. If you're "winning the game" then nothing gets any harder and honestly everything gets easier as you have to try less because everyone else gives up.

The rewards for success are too monetary and reward only the greedy rather than those looking to achieve something.

PvP is very fast paced and modules range hugely when in the hands of a skilled player or a new player. This doesn't just mean playing skill but also EP however on the whole skill can help make up for a lack in EP.

Making the game fun for everyone is IMPOSSIBLE but making it at least fair would be a start. Interferences needs to somehow be limited to your friends and then made so 20 to 30 many groups so that people attack in waves rather then "AHH! 100 vs 30" even if it ends up being 100 v 30 over 3 rounds of fighting or from three direction all 800m apart.

gratz

104

(304 replies, posted in Balancing)

By the way, the great alliance of retribution once gave the island the new corporation. Positive effect was not. The Corporation did not develop an joined to Hokko alliance. Also, when them began to kill on the island (because it's PvP island), they began to troll novastrov. It turns out 2 weeks of non-aggression is not enough.

105

(304 replies, posted in Balancing)

Khader Khan wrote:

Honestly you live in the past.

heh.. Just I have a good memory.

Khader Khan wrote:

Its sad what NOVA is doing now

Sad for who?

Khader Khan wrote:

But hey you all already paid for the month. lulz you lose the enjoyment of stomping heavys on peoples heads. not us.

There are no words. just laugh lol

106

(304 replies, posted in Balancing)

toon of lulz today smile

107

(304 replies, posted in Balancing)

I am proud, reading your posts. Particularly proud that we have achieved this honestly (unlike you).

do you remember this?

108

(304 replies, posted in Balancing)

Jelan wrote:

Syndic and Alexadar are the single biggest reason that pvp is dead in this game for most people, if it wasn't for them there would be many other corps holding outposts and trying to make it on beta, but when you are blobbed with huge gangs in T4 gear whenever they tried it just wasn't worth it for them.  Good job guys, you've done a great job for the game and AC

ololo.... lol

Alexander wrote:

All mining locations should be random but working out the finer details is hard. I posted a suggestion on how to do it a while ago but if you're not careful you end up with a island covered by tiles that have 20 to 30 cycles each tile.

Masking and detection of indy robots could do with a rebalance but then we're talking about ninja mining epriton and that's easy enough as it is. One termis full of Epriton more than covers the build cost of a new termis and its fittings (If kept T1).

These ideas are good but I can tell they're coming from a place of ninja mining..

ninja roamings is better?

Sundial wrote:
Hunter wrote:

Increase twice masking for arganos.

Also make ore spawns randoms so people cannot just go to all the known epi spots and actually make geoscanning useful.

yep.

111

(304 replies, posted in Balancing)

0110011100001111001010001 wrote:
Hunter wrote:

This is really great job DeVs. I heard that computer games are very harmful to mentality. Therefore I want to tell thanks that you do the game not interesting. Now perpetuum is like standard piracy ММО the server. Here it is possible to equip without effort the character for PvP, kill some opponents on a beta island, close game and not to come back any more. There is no real enemies, no achievements, no events. And of course there is no balance.


The balance....there is balance. its closely reaching zero.

The balance is out there... smile

Increase twice masking for arganos.

113

(304 replies, posted in Balancing)

This is really great job DeVs. I heard that computer games are very harmful to mentality. Therefore I want to tell thanks that you do the game not interesting. Now perpetuum is like standard piracy ММО the server. Here it is possible to equip without effort the character for PvP, kill some opponents on a beta island, close game and not to come back any more. There is no real enemies, no achievements, no events. And of course there is no balance.