... Haven't seen any CNEX around in a while, ...
but, I've seen, at least two, weekly.
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Perpetuum Forums → Posts by Race Drones
... Haven't seen any CNEX around in a while, ...
but, I've seen, at least two, weekly.
Slight update in the patch notes:
* Change:... Now modules store actual ammo items in them and this has the consequence that reloading can only work if it has room to unload the loaded ammo first.
That's NOT new, was working in that manner before the patch. YES, you don't know your game.
If it was a problem with our server then everyone would have the same issue, wouldn't they?
In my last bug post http://forums.perpetuum-online.com/topi … nections/, nobody report the problem. Perhaps the same here.
Look DEV Zoom, in the past week i had 500+ ms to 1500+ ms lag around 02:30 to 04:00 server time, all the others hours, all was ok. Then i decided to fill the Connectivity Issue Reporter - http://forums.perpetuum-online.com/topi … -reporter/
I think someone read the reports, and trying to help, start to do things with the Routers/Firewalls/Load Balancers ACL's, but things are worst atm.
Moral of a fable: don't help people (DEV's) with his job.
It's like blaming the car dealership for car traffic and pot holes.
Really?, are you sure what you mean by comparing these two technologies?.
yeah...
the test server in budapest is interfereing with the live server in amsterdam.Isn't it great that in a modern world two computers several hundreds of kilometers away from each other can have such a relation?
I'm not a carebear like you and i don't know where the TEST Server is, _BUT_, do you think that in a modern world two computers several hundreds (and thousand) of kilometers away from each other can't have such a relation?, READ MY SIGNATURE !!.
Stuck at 0.36 or 0.37 MB every time i try to update my TEST Client.
http://i.imgur.com/bExKVjs.png
I lost today seth mk2 due to disconnection. Disconnection was only a perpetuum client. TS, Torrents, other running games - worked. But perpetuum disconnect. (
I can bet the problem is something related to TEST Server interfering LIVE Server.
Shutdown TEST Server 24 hours!!!, then we can see.
I'm afraid it's your end.
It's NOT my router, It's NOT my ISP, It's NOT a Miami router, It's NOT a Amsterdam router, It's NOT Perpetuum Web Page/Forum, IT'S YOUR SERVER !!.
I have NOT problems with other game/web page/protocol in this planet!, and NOT problem with Perpetuum Web Page, the problems is with the Perpetuum Client and Perpetuum Server Ports.
How many FIN-WAIT proccess have your server waiting to be closed? (Connection Termination)?.
Your ISP know/dominate/use any TCP/IP Packets Filtering Language?, or they use the Fisher-Price Cisco ACL's?.
|------------------------------------------------------------------------------------------|
| WinMTR statistics |
| Host - % | Sent | Recv | Best | Avrg | Wrst | Last |
|------------------------------------------------|------|------|------|------|------|------|
| No response from host - 100 | 23 | 0 | 0 | 0 | 0 | 0 |
| 10.1.236.161 - 0 | 110 | 110 | 10 | 17 | 63 | 24 |
| 10.1.230.209 - 0 | 110 | 110 | 10 | 18 | 50 | 33 |
| 10.1.230.238 - 0 | 110 | 110 | 10 | 19 | 50 | 33 |
| 10.1.230.58 - 0 | 110 | 110 | 9 | 17 | 50 | 30 |
| 208.178.245.29 - 0 | 110 | 110 | 10 | 24 | 192 | 31 |
| ae5.edge2.miami2.level3.net - 0 | 110 | 110 | 48 | 57 | 123 | 63 |
| ae-237-3613.edge6.Amsterdam1.Level3.net - 1 | 107 | 106 | 146 | 156 | 221 | 156 |
| WORLDSTREAM.edge6.Amsterdam1.Level3.net - 2 | 103 | 101 | 153 | 163 | 243 | 156 |
| relay.perpetuum-online.com - 9 | 83 | 76 | 153 | 158 | 173 | 155 |
|________________________________________________|______|______|______|______|______|______|
WinMTR v0.92 GPL V2 by Appnor MSP - Fully Managed Hosting & Cloud Provider
10 minutes and more to connect, atm, only one client permited, four hours ago all was ok with three clients.
atm, 00:25 CET, stuck in "Connecting to Dataserver...".
special for JetNexus
https://youtu.be/CnGDGLXIBM4
fight mission 5lvl(video vs other faction will be on next video)
You can be a DJ !!.
Still don't know actually. It seemed like an OS/hardware level problem, we had to restart the machine itself to get it working.
How many FIN-WAIT process in your server waiting to be closed?.
Live is back too.
Thanks, the server is all for me and the only guy in GC.
The Perp server is not accepting connections, the route and pings to 109.236.88.139 (relay.perpetuum-online.com) are ok.
I think it would be fine to stay on virtual island while trial period goes.
+1
Never! I've never seen you to farm or digging at alpha.
Whip your intel guys!.
Congratulations Ville!.
Sadly I experienced some LAG I didnt before, ..., that not so good sign to me.
^^ +1
1. if I lose my EP, I will leave the game
2. accumulation of resources ... in fact there are no problems (if only envy ..)
3. not everyone wants to pvp, so do not do alpha island don't suitable for the existence in game
just play
EP = Time.
Eveonline, a reference in this type of game, no need to reset the skillpoints.
Also, Devs: it is your game, your design, you know what parts of your code are easier to deal with, what features (if implemented in the right way) could be radically simplified in terms of workload and complexity.
I doubt, i doubt, i doubt, i doubt.
Well, sort off I guess.
http://community.eveonline.com/news/dev … ther-means
I don't think this will end well, Perp may have a future.
I think they have done the same in the past (crafting?, research tree?, -i don't remember atm-).
My hope is Perp copy the ship balance from EVE and the return to rock/paper/scissors mechanics.
... DEVs don't seem to think ...
Agreed.
Target Name: relay.perpetuum-online.com
IP: 72.26.219.246
Date/Time: 12/02/2015 9:36:44 to 12/02/2015 9:39:30
Hop Sent Err PL% Min Max Avg Host Name / [IP]
,,,
8 62 0 0,0 61 132 87 xe-5-2-0.was12.ip4.tinet.net [213.200.84.121]
9 64 0 0,0 161 231 177 xe-9-1-2.ams12.ip4.gtt.net [89.149.180.53]
10 65 1 1,5 139 202 158 internap-gw.ip4.gtt.net [77.67.82.66]
11 59 1 1,7 138 199 157 border1.tge8-1-bbnet2.ams004.pnap.net [95.172.78.66]
12 8 0 0,0 140 212 160 border1.tge8-1-bbnet2.ams004.pnap.net [95.172.78.66]
13 58 0 0,0 138 223 159 [95.172.88.206]
14 67 0 0,0 139 211 162 0.te3-4.tsr1.ams2.nl.voxel.net [173.231.161.121]
Destination not reached in 35 hops
Target Name: relay.perpetuum-online.com
IP: 72.26.219.246
Date/Time: 12/02/2015 9:36:44 to 12/02/2015 9:48:55
Hop Sent Err PL% Min Max Avg Host Name / [IP]
...
8 84 1 1,2 61 238 88 xe-5-2-0.was12.ip4.tinet.net [213.200.84.121]
9 86 0 0,0 161 265 179 xe-9-1-2.ams12.ip4.gtt.net [89.149.180.53]
10 86 1 1,2 139 202 157 internap-gw.ip4.gtt.net [77.67.82.66]
11 82 1 1,2 138 199 155 border1.tge8-1-bbnet2.ams004.pnap.net [95.172.78.66]
12 16 0 0,0 140 168 152 [95.172.88.206]
13 82 0 0,0 139 211 161 0.te3-4.tsr1.ams2.nl.voxel.net [173.231.161.121]
14 14 0 0,0 139 186 158 0.te3-4.tsr1.ams2.nl.voxel.net [173.231.161.121]
Destination not reached in 35 hops
--------------------------------------------------------
0.te3-4.tsr1.ams2.nl.voxel.net is the end of the packets 35/67 (52%) of the time, and never reach relay.perpetuum-online.com.
EDIT: 35/91 (38%) the last trace.
EDIT: 100% Voxel technicians are sh¡t.
... and the silence says a lot.
(watching the lastnight episode from _The 100_ TV Serie).
Target Name: relay.perpetuum-online.com
IP: 72.26.219.246
Date/Time: 12/02/2015 4:46:01 to 12/02/2015 4:52:35
Hop Sent Err PL% Min Max Avg Host Name / [IP]
...
8 145 0 0,0 61 121 68 xe-5-2-0.was12.ip4.tinet.net [213.200.84.121]
9 139 0 0,0 162 197 170 xe-11-2-3.ams12.ip4.gtt.net [89.149.128.17]
10 142 0 0,0 138 172 145 internap-gw.ip4.gtt.net [77.67.82.66]
11 138 0 0,0 137 205 145 border1.tge8-1-bbnet2.ams004.pnap.net [95.172.78.66]
12 128 0 0,0 138 175 146 [95.172.88.206]
13 26 0 0,0 139 159 146 [95.172.88.206]
14 131 1 0,8 137 183 148 0.te3-4.tsr1.ams2.nl.voxel.net [173.231.161.121]
15 130 8 6,2 138 172 144 relay.perpetuum-online.com [72.26.219.246]
Target Name: relay.perpetuum-online.com
IP: 72.26.219.246
Date/Time: 12/02/2015 4:46:01 to 12/02/2015 4:53:07
Hop Sent Err PL% Min Max Avg Host Name / [IP]
...
9 143 0 0,0 162 197 170 xe-11-2-3.ams12.ip4.gtt.net [89.149.128.17]
10 146 0 0,0 138 172 145 internap-gw.ip4.gtt.net [77.67.82.66]
11 142 0 0,0 137 205 145 border1.tge8-1-bbnet2.ams004.pnap.net [95.172.78.66]
12 132 0 0,0 138 175 145 [95.172.88.206]
13 135 1 0,7 137 183 148 0.te3-4.tsr1.ams2.nl.voxel.net [173.231.161.121]
14 23 0 0,0 138 165 146 0.te3-4.tsr1.ams2.nl.voxel.net [173.231.161.121]
15 133 8 6,0 138 172 144 relay.perpetuum-online.com [72.26.219.246]
NO WAY!, HOP LOOPS EVERYWHERE.
--------------------------------------
Target Name: relay.perpetuum-online.com
IP: 72.26.219.246
Date/Time: 12/02/2015 4:46:01 to 12/02/2015 5:21:14
Hop Sent Err PL% Min Max Avg Host Name / [IP]
...
8 466 4 0,9 60 2092 72 xe-5-2-0.was12.ip4.tinet.net [213.200.84.121]
9 467 5 1,1 162 2163 174 xe-11-2-3.ams12.ip4.gtt.net [89.149.128.17]
10 22 0 0,0 163 185 169 xe-11-2-3.ams12.ip4.gtt.net [89.149.128.17]
11 462 4 0,9 137 2106 148 internap-gw.ip4.gtt.net [77.67.82.66]
12 462 4 0,9 137 2075 149 border1.tge8-1-bbnet2.ams004.pnap.net [95.172.78.66]
13 453 4 0,9 137 2054 150 [95.172.88.206]
14 64 0 0,0 138 168 147 0.te3-4.tsr1.ams2.nl.voxel.net [173.231.161.121]
15 432 22 5,1 137 1982 149 relay.perpetuum-online.com [72.26.219.246]
-----------------------------------------
Target Name: relay.perpetuum-online.com
IP: 72.26.219.246
Date/Time: 12/02/2015 4:46:06 to 12/02/2015 5:28:51
Hop Sent Err PL% Min Max Avg Host Name / [IP]
...
8 472 4 0,8 60 2092 72 xe-5-2-0.was12.ip4.tinet.net [213.200.84.121]
9 7 0 0,0 153 174 161 xe-1-0-7.ams12.ip4.gtt.net [89.149.180.145]
10 467 4 0,9 135 2106 148 internap-gw.ip4.gtt.net [77.67.82.66]
11 38 4 10,5 137 163 145 internap-gw.ip4.gtt.net [77.67.82.66]
12 468 4 0,9 136 2075 149 border1.tge8-1-bbnet2.ams004.pnap.net [95.172.78.66]
13 458 4 0,9 134 2054 150 [95.172.88.206]
14 438 23 5,3 136 1982 148 relay.perpetuum-online.com [72.26.219.246]
- Let's rework our network to use IP6 internally and get off IP4 completely
-K
Every IPv6 packet make a DNS Query, more stress load on the internal network with a lot of response delays if you no have proper configured the stub resolvers, caching servers, and authoritative servers.
Perpetuum Forums → Posts by Race Drones
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