BeastmodeGuNs wrote:

Lol, sorry Im in a small gang alliance that does not have blues and we do our own thing, ...

I know the job, we was 300 man small alliance fighting against the whole 2012 HBC (CFC, TEST, PL, ...) in the 2012 Delve War.

http://archive.evenews24.com/2012/07/11 … -in-delve/

BeastmodeGuNs wrote:

...
To the rest... good time to resub on EVE, login, go up to Cloud Ring with your friends and Burn some goonies and CFC pubbies in a fire if you are not already with them.
---

This sounds like a plea for help to me.

53

(28 replies, posted in Open discussion)

Chemist wrote:

I wonder... Charlie Hebdo make a caricature of it...

+1

54

(4 replies, posted in Q & A)

Blocker wrote:

Zoom, me thinks a server restart would be better sooner rather than later..

+1

Restart Now !.

55

(74 replies, posted in General discussion)

Ville wrote:

New players are asking if anyone plays...  sad

Players Online in the last hour Info at Login screen (like wallet health and extension points) = Surprise !.

56

(98 replies, posted in Feature discussion and requests)

DEV Zoom wrote:

And yes it was Jita who brought my attention to the mass Sequer suicides,

When?, where?, when Remedy base at Kraslov was destroyed?.

Inda wrote:

... I hope after some month you are here and also say the same the game is good!

The game is good, ... but hard, rude, and cruel. The normal military life.
Good Luck TCO's.

Celebro wrote:

... and delude yourself with: Everything is fine...

https://en.wikipedia.org/wiki/Sarcasm

"Understanding the subtlety of this usage requires second-order interpretation of the speaker's or writer's intentions; different parts of the brain must work together to understand sarcasm. This sophisticated understanding can be lacking in some people with certain forms of brain damage, dementia and autism (although not always), ..."

Everything is Fine !!.

59

(9 replies, posted in Balancing)

Lemon wrote:

Fight 2

The lonely yellow dot behind the enemy fleet line (from Fort Beavus II to TMB) was me in a camaleon mk1 jamming the enemys long range gropho (...or the Hell Dog Tyrannos).

Pay attention how many mk1 bots in battle, when mk1 bots was usefull, now, mk1's are useless, NOW think why new people leave this game.

60

(110 replies, posted in Bugs)

I think your provider is worldstream.nl, and these are the ping a traceroute results from his router:

----------
Router: EU NLDW1
Command: ping 109.236.88.139

Sending 5, 100-byte ICMP Echos to 109.236.88.139, timeout is 2 seconds:
!!!!!
Success rate is 100 percent (5/5), round-trip min/avg/max = 1/1/1 ms

----------
Router: EU NLDW1
Command: traceroute 109.236.88.139

Tracing the route to relay.perpetuum-online.com (109.236.88.139)
VRF info: (vrf in name/id, vrf out name/id)
  1  *  *  *
  2  *  *  *
  3  *  *  *
  4  *  *  *
  5  *  *  *
  6  *  *  *
  7  *  *  *
  8  *  *  *
  9  *  *  *
10  *  *  *
11  *  *  *
12  *  *  *
13  *  *  *
14  *  *  *
15  *  *  *
16  *  *  *
17  *  *  *
18  *  *  *
19  *  *  *
20  *  *  *
21  *  *  *
22  *  *  *
23  *  *  *
24  *  *  *
25  *  *  *
26  *  *  *
27  *  *  *
28  *  *  *
29  *  *  *
30  *  *  *

61

(110 replies, posted in Bugs)

DEV Zoom wrote:

Destrar: pings are fine for me too, the problem is the packet loss.

Perhaps your provider need to give you a IPv6 address ?.

-----------
Could not resolve 109.236.88.139.
109.236.88.139 does not have IPv6 address.

-----------
Tracing route to 109.236.88.139 via IPv6 from Chicago...

109.236.88.139: Address family for hostname not supported
Trace complete.

-----------
Tracing route to 109.236.88.139 via IPv4 from Chicago...

traceroute to 109.236.88.139 (109.236.88.139), 30 hops max, 60 byte packets
1  vl11.dist01.chi02.steadfast.net (208.100.4.50)  0.367 ms  0.396 ms  0.539 ms
2  xe-0-0-1.core4.chi02.steadfast.net (208.100.32.54)  0.238 ms  0.254 ms  0.253 ms
3  206.223.119.45 (206.223.119.45)  0.335 ms  0.376 ms  0.376 ms
4  eth1-7.core1.chi1.us.as5580.net (78.152.45.135)  4.564 ms  4.611 ms  4.610 ms
5  eth4-5.edge1.nyc4.us.as5580.net (78.152.34.130)  23.175 ms  23.180 ms  23.218 ms
6  eth1-5.core1.lon2.uk.as5580.net (80.94.64.135)  95.851 ms  95.857 ms  95.848 ms
7  eth1-1.core1.lon1.uk.as5580.net (78.152.44.99)  96.038 ms  96.019 ms  96.054 ms
8  eth13-1.core1.ams2.nl.as5580.net (78.152.44.239)  104.434 ms  104.476 ms  104.515 ms
9  eth2-5.edge1.ams5.nl.as5580.net (78.152.44.133)  133.391 ms  130.003 ms  130.086 ms
10  eth2-4.edge1.rtd1.nl.as5580.net (78.152.44.32)  109.260 ms  102.694 ms  102.723 ms
11  78.152.32.175 (78.152.32.175)  100.365 ms  100.398 ms  100.374 ms
12  relay.perpetuum-online.com (109.236.88.139)  100.755 ms  100.850 ms  101.131 ms
Trace complete.

62

(110 replies, posted in Bugs)

Ceyx wrote:

Server seems to be down. Can't log back in after 8000-10000ms made it impossible to do anything.
Zoom?

Post your pingplotter or WinMTR report here. Your pingplotter target is 109.236.88.139

63

(110 replies, posted in Bugs)

DEV Zoom wrote:

I can confirm I'm also having serious packet loss on those level3 nodes.

What ripe.net say about?.

Is not first time level3.net fail:
http://imgur.com/YDJC5Od

64

(110 replies, posted in Bugs)

From my side, is a problem inside the level3.net network.
http://imgur.com/1v4aeWH

65

(110 replies, posted in Bugs)

DEV Zoom wrote:

It's definitely not our server that's having problems.

I think you´re right. I think is a Perp Datacenter problem, but you don´t do nothing, ... or you've opened a claim/ticket to your hosting/provider ?.

DEV Zoom wrote:

Can those of you having lag/deploy/login problems please do traceroutes? Start the client, open the console (default key ´), type openprofiler into it, then select the traceroute tab and click trace.

I send many in recent days ago. I send a ticket to you, looks like is level3.net fault.

66

(110 replies, posted in Bugs)

Excuses !!. If not a Shark attack then is the Clima.

I can't wait for Godzilla attack turn !!.

NOTE: I prefer a Dalek's attack, is more fun !.

67

(11 replies, posted in Balancing)

Inda wrote:

I want back:

tacklers
Zenith mk2 long range
Ictus
Mesmer
Gropho

Waspish

+1

Obi Wan Kenobi wrote:

...Also any one remember having alt scouts logging on in your station when intrusions were about to pop? I do. ...

Yes, two days ago.

NOTE: I was in the roundtable only to be informed.

Jita wrote:

... Corps would find the risk reduced due to station unlocking alongside the reward increased. More PVE happens on Beta. Corps begin to move their industry out there. As alliances have begun to break up PvP becomes more frequent, less all or nothing and indy gets ganked like crazy. By this point corps in the free outposts have begun sap fights vs the station owners as ...

^^ 100% speculation.

Do you have any magic crystal ball?.

69

(13 replies, posted in General discussion)

07:20, disconnects walking in Tellesis, reconnect FAIL, close and restart Perp client work 0k.

70

(13 replies, posted in General discussion)

Inda wrote:

I just had sometimes run the game, and when I came back the client logged off, that what you experienced?

NO, dc's occurs doing things. You CAN'T reconnect with the same session/switch-port, then you need close and restart Perp client, then all is 0K.

71

(13 replies, posted in General discussion)

Rynikwiz wrote:

...anyone else getting this.

Yes, switchs ports fail at perp datacenter.

72

(44 replies, posted in Balancing)

Jita wrote:

... The open terminals are not used because they are permacamped. ...

^^ Interesting.

73

(73 replies, posted in Balancing)

Altera wrote:

... Remove sparks and see what happens...

I can't wait that moment, atm, the guys in the other side can be organized and SELECT ONE TARGET to attack because they have only one station to defend, in the other hand, we have more stations to watch and defend with split forces.

74

(73 replies, posted in Balancing)

Burial wrote:

... This game doesn't support my style of play. 80% times I go roam Betas I waste 1 hour of my life.

Tell me one reason I should play.

Because in your mind, the universe revolves around you !!.

75

(64 replies, posted in Bugs)

Ville wrote:

... I just want DEV's to experience the game play. ...

Fixed.