26

(10 replies, posted in Bugs)

DEV Zoom wrote:

Ok I was able to reproduce it now. It starts when you remove the coreactor first and create an overloaded robot with that.

Hmm ok, i can do that in main terminal because i'm docked, but in field terminal i'm deployed on terrain.

BUT the error say CPU Overloaded, the last error was the only one with Reactor Overloaded message.

UPDATE: CPU Overloaded --> http://i.imgur.com/S8ljHTu.png
                          Normal ---> http://i.imgur.com/I4OD0Au.png

27

(10 replies, posted in Bugs)

DEV Zoom wrote:

Something else must be in play here. I recreated the exact Mesmer configuration like on your first image, went to a field terminal, and took down and put back my modules without problems.

Come with me at Tellesis, Field Terminal TEL-11.

28

(10 replies, posted in Bugs)

DEV Zoom wrote:

...and it's not overloaded? I don't quite understand.

Is not overloaded at main terminal.

I unfit harcener to fit recharger in a field terminal, then a message say is overloaded, then i unfit two range extenders, the recharger, and the medium repairer, the message say is overloaded again, then i try to refit the recharger and say is overloaded.

I try to refit from cargo, from the field storages, close windows, walk away and try again... unsuccessfull.

Team mate experience the same problem in another field terminal.

NOTE: we can't refit every module we unfit in a field terminal, we walk to main terminal with 4 modules slots empty.

///

Mesmer at Main Terminal ---> http://i.imgur.com/felk0Mb.png
Mesmer at Field Terminal ---> http://i.imgur.com/9TO1Oex.png

...AND THIS TIME message say "REACTOR IS OVERLOADED".

UPDATE: 11feb2016, IS NOT after shootings npc's, i unfit reactor and range extender to my cargo and fit lwf to walk to the field terminal, then the same error occurs, CPU overloaded again.

29

(10 replies, posted in Bugs)

The robot's CPU is overloaded when refiting in Field Terminal, was before and after patch.

logicalNegation wrote:

+1
As far as I can tell the 'also alert corp members' checkbox doesn't even work.  They have to be registered to even get pings.

also alert corp members != also alert FOR your corp members

-1

Jita wrote:

... even T4 module cost right now is 20m - 40m.

Only your sell orders.

32

(94 replies, posted in General discussion)

Some ideas:

Race Drones wrote:

Some ideas:
1.- Make mission NIC rewards from field terminals in an Outpost Named Sector, be affected depending from the outpost stability.

2.- Make the amount of ore in ore fields and plants fruits generated in an Outpost Named Sector, be affected depending from the outpost stability.

3.- If the amount of harvestable plants in an Outpost Named Sector is 100%, make it 70% and the other 30% to be filled by players with Incubators.

Rent-A-Bot: When not in market, Rent for 3 days your MK1 robot and modules T1, T2, T3.

33

(94 replies, posted in General discussion)

Some ideas:

1.- Make mission NIC rewards from field terminals in an Outpost Named Sector, be affected depending from the outpost stability.

2.- Make the amount of ore in ore fields and plants fruits generated in an Outpost Named Sector, be affected depending from the outpost stability.

3.- If the amount of harvestable plants in an Outpost Named Sector is 100%, make it 70% and the other 30% to be filled by players with Incubators.

Perhaps DEVs can make "Syndicate Protection" and "Molecular Instability" start at the same moment. Both have not the same duration.

35

(21 replies, posted in Feature discussion and requests)

Mr Dude wrote:

But apparently not so easy for a couple of hundreds DEVs of another space MMO roll
But of course, it would be awesome.

Need to clarify, i was talking about those four Vendetta DEV's.

36

(21 replies, posted in Feature discussion and requests)

Ville wrote:

You think we'll ever get a tablet client?

Four DEVs can do it easy -> https://vendetta-online.com/

37

(10 replies, posted in Balancing)

Annihilator wrote:

...
Watching PoE attacking a gamma base, is like watching someone trying to cut a stone with a pair of nursery-scissors.

We prefer to hand cut stones but we can do with nursery-scissors too.

38

(11 replies, posted in Balancing)

How many more entry points do you want?, then ask for the return of Spark Teleports and your problem is solved.

39

(11 replies, posted in Balancing)

NPCs Open Beta-1 terminals are close to Alpha-2 entry point and have highways.

NPCs Open Beta-1 terminals are close to Beta-2 entry point and have highways.

40

(63 replies, posted in Testing server)

Inda wrote:

No Testserver, would need thx.

Shhh, has been not running in the past five days and i'm happy with that.

http://i.imgur.com/IMaIrwj.png

DEV Zoom wrote:

... And in my mind being fixed has more use outside of beaconing than being random. ...

Random or not, you're right, has more use outside of beaconing, don't worry, but please, make a filter for anomaly teleport in the landmark.

I can jump through anomaly teleport without problems, ... but only using anomaly teleports for scouting and not doing beacons.

+1 TO FILTER TELEPORT ANOMALY (not all people do beacons and missions every day) in the Landmark, and Teleport Anomaly NEED TO BE RANDOM. Every jump send you to the same another anomaly teleport.

45

(18 replies, posted in Q & A)

More than beatifull robots, i prefer see natural disasters (tornadoes, floods, tsunamis, earthquakes,...) ingame with effects on robots parameters.

By example, 5 kms diameter tornado: -5% sensor strenght, +3% masking, -5% speed.

DEV Zoom wrote:

Patch notes:
http://www.perpetuum-online.com/Changelog:2015-11-25

+++++

Intrusion
    New: Participating in a SAP event will now apply a PvP flag.

My own outpost SAP event PvP flag me? (i think yes).

DEV Zoom wrote:

No, the home base and last base mechanics trigger when you get destroyed.

ok, then, when i get destroyed, i respawn at home base or last base?, when i respawn at home base and when i respawn at last base?.

EDIT: ok, i think i have set NO a home base to respawn at last base and set a home base when i want respawn at home.

EDIT: but i think we need be able to jump between the home base and the last base. i have not and dont like suicidal tendencies.

48

(16 replies, posted in Balancing)

BeastmodeGuNs wrote:

Someone using a cameleon specificlly with masker and demob and range extenders and getting someone to waste RSAs.... I can assure you it is on the list of stuff that does not happen.

I think you are using the bad fit.

DEV Zoom wrote:

And just to make sure we're on the same page, the home base and last base mechanics are staying.

By example, i walk with a mesmer from my home base at tellesis to beta-2 brightstone terminal, then, can i jump back to tellesis leaving the mesmer at brightstone?, then, can i jump back again from tellesis to brightstone where my mesmer is?.

I think we need two spark teleports, one set at home and the other in the last terminal you docked.