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Perpetuum Forums → Posts by Siddy
Posts found: 1 to 25 of 285
2 2012-10-08 10:08:44
Re: 1 Million EP Club (43 replies, posted in General discussion)
How abaut 700k unspend EP club?
4 2012-05-19 09:06:11
Re: Structure HP and defence capabilities (19 replies, posted in Testing server)
Make turrets shoot over walls, then you can augment them by placing GAZILLION walls around them.
5 2012-05-19 08:41:59
Re: Terraforming (106 replies, posted in Testing server)
good luck at neuting, supressing and destroying 50 boosted Missile turrets placed around a teleporter.
Good luck keeping them operational.
6 2012-05-16 19:48:17
Re: Terraforming (106 replies, posted in Testing server)
About the walls, it takes a metric *** of work to barricade a TP. It takes a one hole to get in .
The work load is heavily on the side of the defender, unless the walls are actively defended.
7 2012-02-23 15:39:52
Re: Lemon idea, give it a chance (41 replies, posted in General discussion)
This thread is now abaut
WUBWUBWUBWUBWUBWUBWUBWUBWUBWUBWUB
Gargaj, jump in with some more wub wub wub...
9 2012-02-20 14:12:23
Re: Terraforming (135 replies, posted in General discussion)
Heres one issue tho. Inter Island TPs. I dont know about you but the way the TP network is spread like it is atm actually makes the game work smaller..
On this i agree, and it is something that can be fixed with moderate ease. Only real work is to re balance missions that go to other islands in accordance for the time needed to travel.
10 2012-02-20 10:10:55
Re: Terraforming (135 replies, posted in General discussion)
And breaking the lock?
You do know that this will be abused to no end.
Bottom line is that the game, in theory, can be redone to support seamless land. It will take a lots of work, and now the priority is on the sandbox element of the game. There is not much use with infinite world if you dont have anything to do in there.
11 2012-02-19 22:30:56
Re: Wall Art (9 replies, posted in General discussion)
Show us on the dolly...
...where he touched you.
12 2012-02-19 19:10:04
Re: Wall Art (9 replies, posted in General discussion)
DEV Calvin wrote:Damn Siddy... I watched that and lost the machismo to moderate it.
It's OK...
Its okay ....
13 2012-02-19 15:11:27
Re: Wall Art (9 replies, posted in General discussion)
Here is my contribution, i've made a time laps video of me making it. Ill post pictures when i finish to grow them up.
14 2012-02-18 11:23:10
Re: Lemon idea, give it a chance (41 replies, posted in General discussion)
15 2012-02-17 16:45:02
Re: What was Planned (65 replies, posted in General discussion)
ಠ_ಠ M2S, what the actual f*** has become of you...
16 2012-02-17 15:54:01
Re: Terraforming (135 replies, posted in General discussion)
Restricted PVP gamma islands are viable when corp wars become reality.
The corp wars can be tied to the BPS system, this way you cant abuse corp war system like in eve.
It would be really bad idea to allow 100% safe ways to run PBS, even if the restricted island are castrated version of the real gammas.
@ Lemon
Helms deep is virtually a way to say: look at us, we have juicy things in here!
Best way to protect assets that CAN be killed is to look inconspicuous.
The beta walls work, because you are only protecting your arse, and walls give you ample time to evacuate that arse to safety. I doubt you can defend an immovable egg basket by sticking your head in to the sand and pretend the enemy is not there.
17 2012-02-16 23:33:25
Re: Terraforming (135 replies, posted in General discussion)
Since the gamma islands are going to be quasi procedural and fully dynamic, devs can poop out as much of them as we need or hardware can handle.
I dont see a real estate becoming a big issue in this matter
18 2012-02-16 22:02:20
Re: Terraforming (135 replies, posted in General discussion)
I love how people theorize about OP defense when no one have even presented a tangible argument of what "OP" defense constitutes of.
So far, the only "op" defense has been a defense what makes it just impossible to shoot at the structure. If the bases are killable and the owners of the base have big enough "fan base", i am sure the problem of "op" defense becomes quickly moot.
Walls and some, hypothetical, AI defense turrets can never replace players when it comes down to the business.
19 2012-02-16 21:39:47
Re: Terraforming (135 replies, posted in General discussion)
Mommy, evil carebares built a damn STARFORT, i cant roam in their back yard anymore!
20 2012-02-16 01:19:00
Re: Terraforming (135 replies, posted in General discussion)
Takeo Prime wrote:Siddy wrote:There might be easier way to piss on someones PBS, shell your neighbor with tokens of love
Regardless, the problem of taking out of entrenched positions might have crossed the devs minds once or twice.
I would not be surprised that the long since forgotten artillery might finally find some use here.I will raise mountains from the depths of the islands so far away from my PBS that your artillary will be way out of range.
Think it through all, now is the time to complain before the trenches are full of your t4 loot drops!
That's why I think dirt tiles should be the way to go, not unlimited npc buy order charges. DEVs could set a limited amount on each island, dirt haulers cant teleport out. Raising mountains is limited by height and should take months to complete.
There would be enough sand to play with but not to spam a whole island.
Eeeeexept that there is a way to get rid of dirt tiles too. So you can get a mirror smooth or a fortress in either cases. Solves absolutely nothing.
With "dirt hauling" it will just make it a little bit more complicated with no real tangible benefits. Also, have any one of you, even for a second, paused and considered how much land mass can you fit in a island? With that puny 1 tile terraform tool it will take 100 man crew at least months to get any tangible results on islands general topography.
The real question here is how the "template" terraforming is going to work for the large crew.
21 2012-02-16 00:47:33
Re: What was Planned (65 replies, posted in General discussion)
Lemon is and will be always be remembered as a biggest walking bomb in the game.
22 2012-02-16 00:43:12
Re: Terraforming (135 replies, posted in General discussion)
.
Theres a good bit of code that could be written to make its simply "a bad idea" to terraform the islands to much.
23 2012-02-16 00:38:45
Re: Terraforming (135 replies, posted in General discussion)
Siddy wrote:There might be easier way to piss on someones PBS, shell your neighbor with tokens of love
Regardless, the problem of taking out of entrenched positions might have crossed the devs minds once or twice.
I would not be surprised that the long since forgotten artillery might finally find some use here.I will raise mountains from the depths of the islands so far away from my PBS that your artillary will be way out of range.
Think it through all, now is the time to complain before the trenches are full of your t4 loot drops!
Frack you and frack your stuff!
And remember, you are protecting assets; not some lame outpost, but a installation that can and will be leveled to the ground should your defenses fail. The incentive to frack with your stuff is proportionally of many magnitudes higher than before... now that it actually will hurt.
24 2012-02-16 00:30:22
Re: Terraforming (135 replies, posted in General discussion)
There might be easier way to piss on someones PBS, shell your neighbor with tokens of love
Regardless, the problem of taking out of entrenched positions might have crossed the devs minds once or twice.
I would not be surprised that the long since forgotten artillery might finally find some use here.
25 2012-02-15 19:28:01
Re: Terraforming (135 replies, posted in General discussion)
Why cant there be some sort deep strike feature that let you chose the point of entry to certain degree of accuracy anywhere you want?
Posts found: 1 to 25 of 285
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