Mere insects are no match for the repellant power of my personality and noxious cloud of flatulence. I'll just tank up on beer, high fiber cereal, and milk (mmm, lactose intolerence) and FOOM all the bugs to their deaths.
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Perpetuum Forums → Posts by Johnny EvilGuy
Posts found: 26 to 50 of 298
27 2011-08-30 14:05:12
Re: Craft System Expansion (11 replies, posted in Feature discussion and requests)
Market will be a mess.
What market?
28 2011-08-30 14:03:45
Re: Balance game choices better or remove them... (5 replies, posted in Feature discussion and requests)
Okay, I'm confused. You're saying there are too many module choices and not enough robots, so the devs should make more different robots? But you're also saying that the game should be stripped to its core and even though it lacks choices it's a lot of fun.
29 2011-08-30 04:20:33
Re: Switch Ammo To..... (9 replies, posted in Feature discussion and requests)
Didn't you get the memo?
No one sends memos to me anymore! I have to go looking for myself!
Ahem...thanks for the link, by the way!
30 2011-08-30 03:20:49
Re: So...Who's Idea was it. (9 replies, posted in General discussion)
Every single time I post in the same thread as Trap Card, I get so very excited!
31 2011-08-30 03:10:11
Re: Switch Ammo To..... (9 replies, posted in Feature discussion and requests)
I'll just whip this out and leave it here.
+1
32 2011-08-30 03:04:50
Re: New players and Recruitment (28 replies, posted in Feature discussion and requests)
They are actually quite good, but they don't mention corps..
This is true, they really don't cover that at all. I suppose they should. Really though, they didn't leave me wanting much.
33 2011-08-29 23:24:47
Re: Balance Attributes, character creation and progression. (128 replies, posted in Feature discussion and requests)
I found Perp very, very easy to learn and play. Every module, extension, and bot has a description and detailed stats. Nothing is hidden or even requires much of a brain to understand. Additionally, any off-the-wall questions I had were readily answered by helpful players, GMs, or DEV types that happened to be around.
Okay sure, not everyone rolls out of bed as a super genius and some may simply not have a knack for the game. Since I readily admit that I suffer from a horribly deficient mind lacking any capacity for learning, I think I make an excellent barometer for success.
34 2011-08-29 22:51:30
Re: Balance Attributes, character creation and progression. (128 replies, posted in Feature discussion and requests)
My assertion is that if someone is going to quit because you don't give them free cake, and they follow through with it, then you have to continue to give them cake everytime to keep them subscribed. I don't want anyone to leave the game, but I also don't think the bribing them to stay is any kind of strategy either.
I'll add one minor rider to this comment.
Those that would leave over not getting their way will probably leave anyway and are merely looking for a way to emotionally justify their divorce with the game. For instance, if I were kicked from my PvP corp to become a free agent and were upset over that, allowing it to spoil my game experience, I'd seek out a reason to be upset with AC over something silly so I could use that as a reason to quit playing instead of just talking endlessly in general chat. Then it'd look to others like I was leaving over the reason I created rather than the whole walking away from the corp thing that is the real driving psychology that underlies my argument. Just saying...
35 2011-08-29 22:43:45
Re: Balance Attributes, character creation and progression. (128 replies, posted in Feature discussion and requests)
Johnny EvilGuy wrote:The truth is you don't need to subscribe with more than one account to get good at a lot of things.
No
just No
Heh, if the only way you can have fun in a game is by rolling multiple accounts more power to you, I guess. I can think of other things (beer, hookers, a riding lawn mower with a NOS kit, a beer-powered riding lawn gnome hooker with a NOS kit, etc.) to do with my life. Then again, I'm fairly patient and don't get too emotionally vested in games. Not everyone can establish the metal cordon necessary to keep a MMO from taking over their life. Not that I'm accusing you of such a deficiency...heh
36 2011-08-29 22:14:13
Re: Balance Attributes, character creation and progression. (128 replies, posted in Feature discussion and requests)
Resets are nice. Changing things a bit might also be beneficial.
Then again, Perp is a sandbox. There's nothing stopping me from widely spreading my skills to have a taste of a bit of everything. Therefore, I feel that the claim that a reset is necessary to keep things from being boring (which I will presume is caused by a limited scope of specialized skills - correct me if I'm mistaken) is the fault of the player at the keyboard assigning EP in the first place.
While AC is in the business of supplying a framework for fun, it can't and shouldn't center said business model on compensating for players' limited "must be the best among all others" mentality. The truth is you don't need to subscribe with more than one account to get good at a lot of things. You merely need to be patient rather than intense.
This all goes back to the idea of not allowing a game that's supposed to be fun turn into another aspect of life worth getting yourself overly excited about. Real life has enough drama without the lot of us manufacturing more for ourselves in the things we do for amusement.
37 2011-08-29 22:05:01
Re: Perpetuum RL Meeting (54 replies, posted in General discussion)
Disclaimer: I fail at BP unless completely trashed.
I wouldn't feel too bad about it. BP itself fails at oil harvesting and most of them were sober at the time.
for me it seems like such an even can and will not ever happen, as the community has no intrest in it. Or else i cannot explain the low ammount of serious answers in here.
Don't mistake humor as a lack of interest. There is no quantified correlation between the two.
38 2011-08-29 22:01:18
Re: So...Who's Idea was it. (9 replies, posted in General discussion)
Johnny EvilGuy wrote:It was angry discussion.
Lame Troll is Lame
I rightfully acknowledge that your OP in the now locked thread was a very good, though rather long troll. Then again, I don't bother myself with trolling, nor do I assign the overused label of "troll" to anyone who doesn't concurr/support my opinions. It's an old cop-out when someone has nothing of value to add.
39 2011-08-29 20:39:58
Re: So...Who's Idea was it. (9 replies, posted in General discussion)
It was angry discussion.
40 2011-08-29 20:38:19
Re: Perpetuum RL Meeting (54 replies, posted in General discussion)
What is this thing you speak of, 'Out-side'?
I work in a basement and demand my vacations occur somewhere at least 1000m above sea level with a vista exceeding 12m in every direction, preferably with natural lighting and free range air; scantily clad women are optional but appreciated.
Outside is the place without a ceiling. It's where light is generated by a giant, burning ball of crap that doesn't appear to use electricity and has an on/off toggle switch that no one around here seems to control. It's evil indeed and you certainly don't want to be there!
41 2011-08-29 20:33:36
Re: Risk free undocking and teleporting (21 replies, posted in Feature discussion and requests)
There are 3 threads basically discussing the same thing.
Shhh! Someone might get all freaky and start splicing things together. Three independent threads about the same thing means more amusement for us all.
42 2011-08-29 20:31:52
Re: Looking to the possible future (13 replies, posted in Feature discussion and requests)
My end game content is positively awesome and can indeed be reached in any MMO within the span of the first day. However, bank sitting aside, I do agree that there are other things one can probably do in Perpy-Derpy-Doo. I merely wanted to highlight the point that the end of the game is in the eye of the beholder. Additionally, it can change from one day to the next at the slightest whim.
43 2011-08-29 16:50:54
Re: Perpetuum RL Meeting (54 replies, posted in General discussion)
No way in january !!!
It must be in summer, when the streets are full of amazing girls, with almost no clothes
And any drink is much better in warm, not in middle of winter
In spite of the fact that Syndic has supported January, I am strangely inclined towards summer for reasons I'm unable to fully explain.
44 2011-08-29 14:21:13
Re: New players and Recruitment (28 replies, posted in Feature discussion and requests)
What's wrong with the tutorials?
45 2011-08-29 14:18:22
Re: Perpetuum RL Meeting (54 replies, posted in General discussion)
I wonder how Syndic feels about all this fame.
Anyhow, I recommend January of 2012.
46 2011-08-29 14:15:41
Re: So...Whos idea was it. (19 replies, posted in General discussion)
This thread has a delicious ability to create arguments.
47 2011-08-29 05:35:59
Re: Perpetuum RL Meeting (54 replies, posted in General discussion)
Maybe Syndic isn't the hot man bacon we think he is then.
48 2011-08-29 02:43:58
Re: PvP Island (7 replies, posted in Feature discussion and requests)
They could just...I don't know, make a chat channel, advertise it and then arrange fights. Or is that to impossible due to backstabby "must win at pretend online games to inflate my tiny, real life weiner" thinking?
49 2011-08-28 17:18:35
Re: Shorter module names (6 replies, posted in Feature discussion and requests)
Hrmm...while the names do add a little character I guess some of them are a bit on the longish side of too much.
50 2011-08-28 17:02:20
Re: Looking to the possible future (13 replies, posted in Feature discussion and requests)
That's the thing about sandbox games, end game content doesn't exist because end game is merely what an specific player makes it. I know we all have to call our little niche the end of the game to stroke our ego, but what make mining one silly resource the end of the game?
Posts found: 26 to 50 of 298
Perpetuum Forums → Posts by Johnny EvilGuy
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