1

(37 replies, posted in General discussion)

I like #3, because industry is hardly an intense activity where every second counts.

Looking forward to this whole Energy thing, sounds like it could be really cool. smile

Well, compared to something like, say, WoW, I'd say perp is pretty damn big.

3

(24 replies, posted in General discussion)

Gremrod wrote:
0110011100001111001010001 wrote:

WELCOME GREMROD TO THE CORP!!!!

Thank you!

Now as your new acting CEO first acting order I will give.....

I want you to start a mining op every day so we have enough mins to build us the grandest army that will blob out the biggest of all blobs!

Once this is done then the Free Lance Corp will return to normal operations.

Your CEO

Gremrod

Hey, looks like someone cannibalized the original NeX plan of action.

4

(51 replies, posted in General discussion)

I think it's because, at this point in time, unless you are totally camped in there is no real reason to leave your station to fight invaders. You can sit pretty, and the only loss you have is that you're not able to farm or mine during that time. However, lost income isn't that high on people's lists of concerns as they play this as a game, and most of them can just go do something else in the meantime.

However, people become very attached to things they have made. That awesome refinery you planted down next to your favorite epi spot is a lot more easy to justify defending than an equal value of time that could be spent mining, simply because the structure acts as a focal point for emotion, both in terms of the joy that comes from destroying it and the loss you feel when one is destroyed. This sort of emotional nexus generates PvP, and therefor, content.

Just my 2 bits.

Trap Card wrote:

I caused the financial collapse.

You're lying! I know because I... er... did... something...

Whatever I didn't possibly not undo, it was really bad and he had nothing to do with it!

Also, confirming that perp on steam would be sex-on-a-boat level awesome.

Speaking as someone who was a total PvP noob coming into perp, and yet somehow has managed to be less so a month and a half later (I blame Aeon!) I will agree that newbs can be good at PvP. You don't even need EWAR bots. Light bots fitted for tackle / scouting, as well as assaults fit for DPS, can actually put out pretty impressive results even on those of us with little NIC and even less EP.

And while Syndic may be an unmitigated *** almost everywhere else, at least he knows how to fit bots.

Biggest thing newbies interested in PvP need to focus on is getting into PvP, though. Everything else comes as you start doing that.

You are #5772 in line. Estimated wait is 7 years.

I like to go out every so often with some corpies and trollolol around on beta and see how fast it takes for us to get blobbed. You get bonus points if they drop heavy mechs on your assault gang.

9

(6 replies, posted in General discussion)

I, for one, like the new lore for most of the bots (Indy especially).

As for the rest, they're okay. Before the descriptions seemed a bit random, didn't make a terribly large amount of sense. Still, Kain Simmers With Anger should totally get back in there.

Confirming that the food is plentiful, resources exploitable, and natives mostly harmless.

11

(36 replies, posted in General discussion)

arcyaxiom wrote:

Mad as hatters.

Didn't you notice? We're all mad here.

12

(44 replies, posted in General discussion)

The problem with the Golden Triangle is that, for the effort and risk you put in (Read as: Watching a movie, forum trolling, ect while alt-tabbing to maneuver on occasion, and as for the risk... just lol) you get way too much out of it. And as anyone who is still stuck on alpha islands will attest, there is just a flood of sequers doing the triangle at all hours of the day, not participating in industry, combat, or anything that helps anyone else.

I think it is insane that you can pretty much passively generate income at 1-2m/h without actually playing the game. Nerf it to hell, make other missions better, anything to stop these giant trains of haulers stretching into the sunset. Hell, even something simple like moving combat mission spawns closer to the stations you set out from could help. Or have courier missions send you to out-of-the-way outposts at random. Anything other than a boost.

13

(8 replies, posted in News and information)

That would have been helpful to know before someone destroyed our Arche swarm in one fell swoop last night. tongue

14

(133 replies, posted in Open discussion)

Reporting in, and confirming we may or may not have accidentally stolen a few bits of EVE code we loved and hacked them in. tongue

15

(30 replies, posted in General discussion)

Tulip Wednesday wrote:

All I am getting is 'error_ServerFull', they could be a wee bit more informative. I know they have had a large influx, but unless guys can get onto the game reliably, it could impact the desire to stay.

Well I suppose you can blame us EVE refugees for crowding into your game, but it's better they learned this now (When we're all still relatively forgiving and such) than later when the consequences could be much greater.