spai

27

(22 replies, posted in General discussion)

+1

This is only a problem because of low pop, and i think any solution will hurt more than it gain.

Just my opinion

And yes i multibox in pvp, because i feel its more challenging and more satisfying when it works, but its also a big pain in the *** when i have to use any tps, and when the terrain is full of plants and small openings

29

(13 replies, posted in Events)

saw some realy funny fits

Lemon wrote:

Yes, i will use these in pvp :DDDDDDDDDDDD

On a side note, do not underestimate 3rd star becons. lol

me and khader have no problems killing 3rd star beacons, between the characters we have wink

Want to hire us?

yeah its annoying when steam dosnt let u play with it

u should try Shogun 2: Fall of the samurai

that one is cool

yarr

DEV Zoom wrote:

The current stuff in the shop is of course nowhere to what we'd like to see in there, but it's a bit on hold until we finish PBS. Putting in more existing items that you can get somewhere else too would be a bit underwhelming or mess up loot balance.

well ppl seem to lack content and its good that u prioritize the PBS.

im just saying that i just spent the last week getting my top dmg spark just because i put it as a goal.

and i can say this, doing missions without a goal like that is meaningless and by putting nice goods in there   u would make missions more valuable and more fun because u know that if u keep doing them u will get something nice in the end, even if u have to do missions for 12 hours straight just to get one piece of equipment when u still need 5 more for a set of guns. then maybe u want something in ur head its just something else ppl can do to have some fun, and even if u only have 30 mins a day u can still do at least on mission that brings u closer to ur goal.

And if it unbalances the loot. make a new pretorian, vanegard, mercenary sets of stuff, just for the shop, with some different stats that's a little bit better than t4.

im now sitting on loads of tokens and i feel like they are worthless.

and i have been trying to fit my mesmer mk2 with t4+ gear for a while now and am pretty close. But the way they are gained are a pain in the *** and have become even more boring than doing missions when u spawn 10 lvl 1 star beacons u get maybe 4 lvl 2s and if ur lucky ull get one lvl 3 star and guess what all ud get from that is a t4+ seismic armorhardner that i have two of already. When i started looking for t4+ gear i usually got 4 t4+ items, now im only getting 1-2 and it sucks when the lvl 3star beacons are so rear that they are.


And by making this topic i just wanted to show u small steps that takes a pretty boring mission system to something ppl actually are willing to do because there is a carrot in the end of the grind.

and if the devs have scraped the idea about paint jobs for cash, i would love to see at least some basic colors in the syndicate shop for pimping my kain yarr

Upgrade the shop with t2+, t3- and t4+ items, just make them expensive enough so only ppl who realy want them can afford it.

And i would like to se beacons and Officer beacons at lvl1 sold there to.

Im a Kain pilot and been driving it from launch. If u change the repair bonus to a acc bonus u are making the kain even worse. The biggest problem with blue bots is the completely useless falloff bonus that gives u 60 extra meters to where u never realy want to shoot anyway.

change that bonus and maybe a hp buff and the kain will be fine again.

So no comments on this idea?

38

(58 replies, posted in Balancing)

its nice to see that the side that hates the walls the most doesn't even know the effort it takes to build the walls.

i know how to build them and i know how to counter them, the walls was fine the first time they was implemented, they are still good, but lets just put them in the box with the new sand we did get, but the criers managed to wash away.

its nice that off all the goodies we have gotten that the stabs isnt nerfed yet.

+1 nerf stabs fuuu

i was having an idea about a event when the gamma islands are released.

maybe they could introduce 3 beta3 islands. they are like regular betas but they only have 1 terminal in the middle of the island and only exterior tps to the gammas and alpha 2 islands (no local tp).

the event is like instead of the DEVs to make the island passable and such they could just make a random island, place the tps and the terminal, and then let the players terraform the islands over a weekend before they "freeze" the island in its state. Maybe the DEVs have to do some finishing touches afterwords and place some decorative structures. But ist a chance for every one to try the terraforming. (under this event the island is a non PvP island so everybody have a chance to try it).

After the event it becomes a island that can not be owned by a corp. But ppl can live there, and it may act like a trading hub or a place to to some ninja mining. maybe a pirate port or something else.

Or maybe they dont turn the terraforming of and lets everybody terraform there. With the same restrictions as regular gamma + no terraforming 2000m of the terminal, and there is a road from the terminal to the teleports that cannot be terraformed.
   
and its maybe connected like this:

http://img831.imageshack.us/img831/7541 … slands.png


Just another idea.
Discuss

40

(15 replies, posted in Feature discussion and requests)

On the new gamma islands i would love to see  roaming MK2 NPCs with 100% kernel drop and a higher chance of tired loot.

Perhaps only like 4 of the mk2 with a observer. Just so we can have more difficult, and more diversity in the NPCs.

Just a tough.

Discuss.

in my mesmer mk2 it takes me  ~40 sec to do 40k damage with no resist ~95 sec with 60% resist

42

(26 replies, posted in Events)

signing up, high ep, arbalest

DEV Zoom wrote:

Unfortunately the idea could be very well turned against you as well.

1. Scan for logged off robot.
2. Build walls around that tile.
3. Victim logs back, drama ensues.

+1

the funny thing is that it would never been nerfed if some ppl didnt invest so much time and nic into it.

And can we get a flat concrete block we can put on the ground so we can stop the wall greifing? something that only can be destroyed by like 2 chemical bombs and u can walk over it. and it would also work as a block that stops those damn plants from growing every where.

Jasdemi wrote:
Kanogi wrote:

Thanks Devs u are realy doing something ur good at. Over nerfing stuff. Gratz

Now to the point, the walls where time consuming as they where, and now they are even more time consuming, what a great idea, or not. It would have been better just to restrict where u can put them. Or just make the walls be at lvl 10 when u plant them and they just dies, instead of that decaying BS.

TEARS ALL OVER THE PLACE. I'M DROWNING! HAAAAAALP!


Jasdemi im impressed of how bad u are at trolling even with all the practice u got yarr

Thanks Devs u are realy doing something ur good at. Over nerfing stuff. Gratz

Now to the point, the walls where time consuming as they where, and now they are even more time consuming, what a great idea, or not. It would have been better just to restrict where u can put them. Or just make the walls be at lvl 10 when u plant them and they just dies, instead of that decaying BS.

Celebro wrote:
Kanogi wrote:
Celebro wrote:

so you can't shoot walls down anymore unless there is another player on the other side.

^
This is wrong yarr


Well it happened to me trying to shoot walls and npcs jumped the wall so i couldn't shoot the wall anymore. Have you tried today because there has been a few changes?.


I know for a fact that u dont need a player or an NPC on the other side to kill a wall, and im not talking about bombs.

Celebro wrote:

so you can't shoot walls down anymore unless there is another player on the other side.

^
This is wrong yarr

The walls wasnt hard to destroy u could do it solo and now its even easier to kill them.

There is a easy and cheap way to kill them, u just need to use ur brain.

But from what i have seen on the forums latetly some ppl thend to lack vision and brain power yarr

And i want my money back!

Jelan wrote:

How many hours do I have to play to be allowed an opinion, I've managed 18 hours this week running 2-3 accounts, is that enough?
The point I was making was subjective, I disagree with your opinion, arrogance makes people think they are always right, just saying
OT:  unfettered wall spam is bad, watch this space, it'll all end in tears.  ***, great idea, I love walls.  The current implementation is bad for the game though imho
*edit: That's getting a little tiresome already. DEV Alf is not the only one designing this game. - DEV Zoom

Well u made ur self the troll king so i cant take anything u say seriously anymore and that's not my fault, but its nice to hear that u are playing the game again yarr