Ville wrote:

Kanogi, that was freaking awesome last night!  You guys did a fantastic job locking kents infrastructure down.  If you have not yet have the pleasure of taking a stroll on Kent, I suggest you take it upon yourself to do so.  There wasa lot of time and man hours put into the wall structures there.

I have one complaint though:  If the walls can't be targeted and shot, then the bomb prices need to be reduced in Cost and U to make it a little more viable for attackers.  Right now a well thought out tactical wall structure gives the defenders a 2 to 1 advantage.

Thanks Ville, and i kind of agree that the plasma bombs are  a little bit over priced one fully grown wall section cost 100k and the bomb damages around 10 wall sections so the bomb should cost around 10*100k

well jelan u are just a troll that dont play to much anyway so why should ppl listen to u?

And where did EvE come into all this?

And u guys are just short minded, every time something new is introduced to this game there is always the ppl that are not happy with the new features that start the forum whine the loudest and the ppl that are happy with stuff as it is. But only a few days after the wall where introduced i have seen more ppl on beta than i have seen the last few months. The devs just made it so the risk/reward gap on beta got closed so it actually is worth living on beta. if u are willing to put the time and nic into it.

U guys dont know what ur talking about, we have to use at least one hour everyday and a million nic just to check if we got some breaches. U guys are just lazy and want a easy mode. u can bunker down ur own islands and see how fun it would be with decaying walls.

And if u guys want to do the "wall spamming" ur welcome, its time consuming and a huge nic sink. i have by my self put in over 250 million nic into the kent defense and over the last 72 hours i have probobly used 15 hours to grow the walls to get them to the state they are in now. And im not the only one doing stuff on kent. There is probobly been used over a billion nic on walls to get kent into the state it is now, and a lot more hours of dedicated players that have fun with the walls.


And  after the battle with morte last night i had to use additionally 40-60 minutes to fix the damage they did to the walls.

The walls are just fine. Working as intended, adapt and get used to it.

Well the demob resist was maybe bad thought out but it was only a suggestion.
But what about a locking range bonus that way u may release a head slot from a sensor amp to something useful.

Annihilator wrote:

again...
my Riveler has a total useless bonus - resists... which helps me ZERO when fitting a shield!
my Sequer has a total useless bonus - resists... which helps me ZERO when fitting a shield!

my Seth has a total useless bonus - Accumulator, because its not helping me in PVE
Whinatorys Gropho has a total useless bonus - shield doesnt help him in PvE


my Artemis has a total useless bonus - Laser damage, since i cannot benefit from the passive resist bonus while using Lasers... i go out with Firearms. oh, see, firearms got a huge falloff *hint* *hint*

also, let me remember... there was a time when "Accu recharge bonus on pelistal bots was the most useless bonus ingame... since they dont need accumulator anyway..."

oh i se firearms, but if u look at it closer em guns and firearms got almost the same range because with t4 autocannon my optimal is 286m and it got 388m falloff and that means it does half its damage at around 480m.
and with my em guns i have a optimal of 398m and a 99m falloff that means it does half its damage at ~450m, thats a difference off only 30m.

and its not only a useless bonus on the kain its also useless for the arby, yagel and mesmer.

The blue bots still have a utterly useless bonus to falloff on guns that have so bad falloff to begin with that at max advanced robotics and improved falloff the t4 em gun only gives u 48m longer falloff.
And ppl aren't shooting in their falloff because it does so little damage after half of the falloff length.

My suggestion is for at least to give the kain a demob resist instead, so it can be used as a shotgun bot that uses its little speed advantage it has (after the last nerf) to get in close and shoot a few rounds before it retreats into cover, but at the moment the kain can go in get double demobed and practically be a sitting duck. So my idea is to give it some resist to demob so it has at least the chance at getting in some cover.   

Discuss yarr

57

(102 replies, posted in General discussion)

Ville wrote:

For some one who has a masters in math, you have a hard time adding.  You had one more vagabond and two more mech dps on the field and had more logging in.  Unless you counting the light geoscanning bots with no guns on as DPS, and the fact you seen us leave Tellesis doesn't help as evening odds then I guess it would be fair.  But I am honored you showed up in such large numbers to fight little ol Morte.  smile

Yeah, and for someone as enlighten, to be so blind confuses me. Half our squad didn't even arrive before u guys did the famous ECORP dockupski.

And the little show off on kent with the whole novablob after the turney on saturday just to fight little 62nd that didnt even manage to win their first match in the turney. But ill guess i would be scared to if i manage to lose 7 mechs to 3 of 62nds mechs and a intakt. 

But when u field 2 mesmers with em guns to figh the tyrannos spidertank u know what kind of ppl u are dealing with.

yarr

58

(102 replies, posted in General discussion)

GLiMPSE wrote:
Kanogi wrote:

So i guess MORTE have learned the mighty ECORP maneuver from us then cause i saw them dock up in koykil when we decided to do a friendly visit early today. And when they grew the balls to come over to kent they decided to walk 1000m of the teleport before finding out that they didn't want to fight. Even when they didn't meet any resistance at the tp.

yarr


The botang informed them it was a tarp.


Its spelled trap fuuu

59

(102 replies, posted in General discussion)

So i guess MORTE have learned the mighty ECORP maneuver from us then cause i saw them dock up in koykil when we decided to do a friendly visit early today. And when they grew the balls to come over to kent they decided to walk 1000m of the teleport before finding out that they didn't want to fight. Even when they didn't meet any resistance at the tp.

yarr

Its nice to see that my explosion took out one of u guys at least yarr

so DEVs can we get killmails from explosions again?

61

(24 replies, posted in Feature discussion and requests)

Once upon a time Lemon had his super erp tank (not sure if he used it this time) and we did get kill mails from explosion damage. In a fight i did manage to kill lemon, but not in a way he liked. Because i killed immortal death in his assault so hes explosion could kill my kain and the explosion damage from my kain did killed Lemon.

And another episode was when me and death had some fun and i made him kill me on top of him in a fight we had. Which made some ppl flag my kill mail as a fake on the kb because we died at the same time.

I dont know who made the decision to remove explosion damage from getting a kill mail, but it was a ninja move from the DEV's in a patch.

And i would like to have the explosion damage to count as a final blow again.

yarr

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