Annihilator wrote:

wtf, not again.

whats next?

  • the kains turret fallof bonus does not fit with its role as hit and run mech?

  • the kain MK2 has an accumulator bonus, which it doesnt need?

  • the intakt has not the same bonus as the zenith, while the cammy and vaga do share same bonus?

  • the waspish has a missile range bonus that no other green bot has?

  • the logistic bots got a resist bonus, while they all just use shields, how useless...

  • all industrial heavy mechs do have a prismatic resist bonus, while smalls bots and mechs got a geoscanner (miner) or demob-resist (harvester)

All mk2 mechs have an accumulator bonus.

Sundial wrote:

I think out of the 30+ beacons we have done, we have gotten 1-2 peices of T2 plus and never any T4 plus from 3 or so officer beacons.

Were they rank 3 star beacons? Those are the only ones that spawn the npcs who drop T4+

Alexadar wrote:

Maybe distress beacons?

I think I already addressed that.

Seriously, the main ways to get mech/Hmech industrial kernals is scan for artifacts all day, or farm combat npcs for days and prey for an industrial beacon drop. How can this be right?

Oh, and the npc caravans on beta that occasionally have a few golden Hmechs are way too sparse to be considered a worthy way to collect industrial kernals.

In the old system golden mech/heavy mech kernals were obtainable by farming the few spawn points that had these npcs in them. The new system has no such spawns.

I've farmed various high end spawns, on beta and alpha 2's, and mech or Hmech sized industrial npcs do not spawn in any of them.

Some industrial beacons can spawn industrial mechs, these are only obtained through artifacts? I've killed tons of industrial npcs and never seen one drop.

I've had a level 1 star industrial beacon drop from an elite, but that's 1 industrial out of 50+ tier 5 elite mech/Hmech kills. This beacon only spawned light industrial bots also. Chance of getting the mech sized star beacon from a combat bot is too slim to be considered a valid way to do this.

This leaves two whole ways to get industrial mech/Hmech npcs for industrial mech kernals? Rarely from artifacts, and super rare from elite npcs.

Am I missing a better way to obtain these or did they just turn the obtaining of industrial mech kernals into a huge *** lottery.

Shaedys wrote:

Haha, ever tried toggeling the shield on and off to fire your weapons?
Your also not constantly being called primary by all the enemy fleet, the occasional bit of damage doesn't matter as much as being able to soak up that damage long enough to get energy transfers on you.
I love the shield bonus.

So the gropho shield bonus should stay because it has one use, for when you're primaried in pvp fleet combat? What about the people who arn't using in that situation? Which is most of them, or people who simply won't use the gropho atall because they don't want to use a shield.

Taking away the shield bonus also doesn't stop you from using shield in pvp fleet combat, it just won't be quite as good. But whatever bonus they replace it with could be useful to you and everyone else too.

Also, anyone ever seen a star industrial beacon drop from artifacts?

Just did a star combat beacon, it escalated so I finished up on level 3 star beacon. 1 piece of T2+ and 1 T4+ loot from all of it combined. Is that right? I'm sure someone said they got a dozen or so items from a single beacon.

For how much longer are we going to have to put up with a wasted bot bonus on the Gropho? It is mindboggling that this issue remains after 1 year of Perpetuum.

Arguments have been made previously. Gropho is a combat mech, it, you know, fires weapons. It can't do that while the shield is up. The shield has very limited uses, it should be a specialised module and not part of the main bonus.

/Rantoff.

85

(10 replies, posted in General discussion)

I seriously farmed 80 mill nic worth of plasma today, just from trying to get beacons from elites.

And damn, plasma is causing crazy inflation.

I'm trading observer mech kernals for industrial mech/heavy mech kernals. I need silver and golden.

1 of my observer mech kernal will cost you one of the following:

7 golden H.mech
12 golden mech
12 silver H.mech
17 silver mech

If you just want nic, i'll pay 1.2 mill per golden H.mech, 700k per golden mech, 600k per silver H.mech, 400k per silver mech.

87

(10 replies, posted in General discussion)

I've tried artifact gathering (beta island only) I opened dozens of level 3 artifact sites, I did get 10+ beacons, none were star beacons though. I assume artifacts don't drop star beacons.

I've tried pveing, i've killed dozens of T5 elite mechs/heavy mechs, and all i've had is 1 level 3 beacon, and still no star beacons.

Meanwhile i've heard of people getting 3 star beacons in a few hours. What's the secret?

The Shade wrote:
Purgatory wrote:
The Shade wrote:

These changes are for the people who dabbled in things and found it they were not for them. NOT for the people who went balls to the wall so they could research everything and now that they are good as golden in that sector of the game want to become awesome combat character etc.

So somehow getting those 2 or 3 extra factories (30+ total) and that extra 1% factory efficiency, allowed me to progress to some kind of golden place? No, huge effort on my part did that, the thousands of EP I wasted on getting most of the manufacturing skills to level 10 has made no difference atall.

If you think that level 10 industry skills are the reason why people like me have done so well, then you're friggin ***.

lol ok then why the hell did you spend the enormous amount of EP to get these things? you must have done that for a reason......if it wasn't to improve your industrial skills then who is the ***????

Hmm let's see, probably because i took long periods where I didn't play perpetuum for a few months, and built up a lot of EP during this time, when I came back I thought 'well, what am I going to do with 60k ep on an industry character, well, anything than industry would be a waste of points, I may aswell just burn it on the last few level 10 industry skills' was going under the assumption that even if it's not worth it now, it might be later if they add more advanced industry skills and i'd have been an idiot to waste EP on combat skills when my combat attributes were like 5.

Scyylla wrote:
Purgatory wrote:
The Shade wrote:

You COULD have reset your characters. BUT you want all the benefits you reaped when you were highly industrial with the ability to now completely change your character without losing ANYTHING. This is unfair to everyone who had some for thought and spread there EP out to be able to do more then one thing.

As they say you want the milk but do not want to buy the cow

I COULD have reset my character, and thrown away a year worth of research progress. Except only a fool would do that, so I had no choice, i've never had the option to reset this character.

Oh, you had the option. You just chose not to use it. Nobody put a gun to your head and made you get level 10 in extensions. You wanted it, you waited months for it and you enjoyed the benefits of it. It is nobody's fault but your own that you regret that decision now.

Oh and Purgatory-- At least use the full quote and quite being a butt hurt little baby throwing an emo temper tantrum because the spoiled brat that can't get his way....

Scyylla wrote:

Hmmmmmm..... There was never a restriction that said if you have researched kernels you can't reset.. Matter of fact, it was YOUR choice to keep your knowledge base, standings and the extensions you had. Nobody forced you not to reset......

Most corner stores have the cheese that compliments your whine.... Go get some buttercup!

Perhaps you should add some diapers to the grocery list and maybe some hemorroid cream to sooth your butt hurt.

It seems that you are the only one suffering any kind of butthurt. Insult after insult, it's all you know, says a lot about you as a person. Have I done something to offend you? You are jealous of my awesomeness perhaps? You seem to be under the impression that i will be losing sleep at night if the devs don't do what I requested. Well, "buttercup" i won't.

The Shade wrote:
Purgatory wrote:
The Shade wrote:

i like the new system as it is. It makes sure that the people who super specialized and reaped the benefits cant just now re-do everything. I mean you knew what you were getting when you maxed out this skills in the first place so why should people hace sympathy for you and let you change everything?

What about all other people who trained level 10 skills and were still able to reset their characters? Oh you missed that didn't you. Some of us can't reset our characters because we've got too much research, and possibly too high standings grinded.

You COULD have reset your characters. BUT you want all the benefits you reaped when you were highly industrial with the ability to now completely change your character without losing ANYTHING. This is unfair to everyone who had some for thought and spread there EP out to be able to do more then one thing.

As they say you want the milk but do not want to buy the cow

I COULD have reset my character, and thrown away a year worth of research progress. Except only a fool would do that, so I had no choice, i've never had the option to reset this character.

The Shade wrote:

These changes are for the people who dabbled in things and found it they were not for them. NOT for the people who went balls to the wall so they could research everything and now that they are good as golden in that sector of the game want to become awesome combat character etc.

So somehow getting those 2 or 3 extra factories (30+ total) and that extra 1% factory efficiency, allowed me to progress to some kind of golden place? No, huge effort on my part did that, the thousands of EP I wasted on getting most of the manufacturing skills to level 10 has made no difference atall.

If you think that level 10 industry skills are the reason why people like me have done so well, then you're friggin ***.

Scyylla wrote:
Purgatory wrote:
The Shade wrote:

i like the new system as it is. It makes sure that the people who super specialized and reaped the benefits cant just now re-do everything. I mean you knew what you were getting when you maxed out this skills in the first place so why should people hace sympathy for you and let you change everything?

What about all other people who trained level 10 skills and were still able to reset their characters? Oh you missed that didn't you. Some of us can't reset our characters because we've got too much research, and possibly too high standings grinded.



Go get some buttercup!

Now you're just being sad.

The Shade wrote:

i like the new system as it is. It makes sure that the people who super specialized and reaped the benefits cant just now re-do everything. I mean you knew what you were getting when you maxed out this skills in the first place so why should people hace sympathy for you and let you change everything?

What about all other people who trained level 10 skills and were still able to reset their characters? Oh you missed that didn't you. Some of us can't reset our characters because we've got too much research, and possibly too high standings grinded.

Annihilator wrote:
Purgatory wrote:

Actually no I didn't know that from the moment I ate my first kernal. The moment I ate my first kernal was quite a few months before the 'unfair on some' reset system was even introduced.

Kernels you ate in open or closed Beta do not count in this argumentation. The Account reset system came online 4 weeks after official launch.

So? 2 weeks after release day i was already unlocking lots of T4 research items.

Snowman wrote:

http://www.perpetuum-online.com/Changelog:2011-09-22

Change: Increased the number of minimum loot items in beta island artifacts to 3-5-7, for I-II-III artifacts respectively.

Change: Reduced the drop chance of CPU cortexes.

Reduced cortex drop rates... increased Beta island drop rates increase...

You should also note..

Change: Removed 25% Mk2 CTs from beta artifacts. Level 1 can now contain 50% CTs, level 2 50% and 75% with low chance, and level 3 beta artifacts contain only 75% CTs.

If you want more reward, you have to accept the fact that you need to take more risk.

"Reduced cortex drop rates... increased Beta island drop rates increase..."

I only ever gather artifacts on beta and the drop rate stinks.

Scyylla wrote:
Purgatory wrote:

The old reset system wasn't exactly fair on those of us who have too much invested in our character to be able to reset. I can't trade my research to another character, nor can I trade standings to another character. Anyone in this situation had no choice but to avoid the character reset system.

The new system has changed the game, now people like me, who went full industry, even spending ridiculous amounts of EP on level 10 industry skills such as +1 factory slot are in a bad place. Cross training is now viable, except we've already wasted masses of EP on level 10 skills that could be much better spent elsewhere (thanks to attribute removal).

Are people like me just going to have to accept with being screwed due to how the old the character reset system worked and partly the new one?

A good idea would be to remove the extension downgrade level limit for a 30 day duruation, thus giving people like me the chance to remove those unwanted high level extensions that everyone else got.

You knew from the moment you ate your first kernel that a reset wipes your knowledge base...... So a reset has never been an option for you. Your choice when you decided you wanted to be a prototyper.....

You also chose to max your indy skills for a reason. Whether that was to mass produce for a corp, make a huge personal stockpile or try and dominate the market with your wares you still made that choice. Now you want to be able to change everything but your knowledge base...... Nothing but a big QQ because you want to do something with your toon right NOW other then what you created him for. 

The only person that screwed you was YOU. Choices have consequences. Suck it up buttercup.

Actually no I didn't know that from the moment I ate my first kernal. The moment I ate my first kernal was quite a few months before the 'unfair on some' reset system was even introduced.

Scyylla wrote:

Suck it up buttercup.

Please, such corny lines are making your embarassment so great that I can feel it from here.

The old reset system wasn't exactly fair on those of us who have too much invested in our character to be able to reset. I can't trade my research to another character, nor can I trade standings to another character. Anyone in this situation had no choice but to avoid the character reset system.

The new system has changed the game, now people like me, who went full industry, even spending ridiculous amounts of EP on level 10 industry skills such as +1 factory slot are in a bad place. Cross training is now viable, except we've already wasted masses of EP on level 10 skills that could be much better spent elsewhere (thanks to attribute removal).

Are people like me just going to have to accept with being screwed due to how the old the character reset system worked and partly the new one?

A good idea would be to remove the extension downgrade level limit for a 30 day duruation, thus giving people like me the chance to remove those unwanted high level extensions that everyone else got.

Annihilator wrote:

do you need everything hand-feeded?

There is a global freeze limit, which means if you go over it, you won’t be able to downgrade anymore (this also applies to old characters). This limit has been set between level 6/7, so if you have something on level 6, you'll still be able to downgrade it, but not level 7 and up. There will be a popup warning if you’re about to cross the freeze limit with an upgrade.

Yes hand feed me please, because i'm obviously such a lazy player.

I heard you'll be able to reset up to level 5 or 6 skills, what's the max level skill we can reset down fom?

Did heavy mech cortex drops suddenly become rare or what? I'm having trouble buying any, even for 5m each.