Re: - Spark Teleport - Power Projection - Now with poll!
DEV Zoom wrote:Well, Mongolia Jones' slots idea, but to specify and expand a bit:
* Your 10 target slots become 10 "slot credits"
* Different terminals/outposts cost different slot credits:
- 1 slot: Alpha 1 terminals and outposts
- 2 slot: Alpha 2 and Beta main terminals
- 3 slot: Beta outposts and Gamma terminals
* Teleport fee would depend on range to the target, could be in the range of 10,000-5,000,000 NIC on an exponential curveAnd I have to talk to the guys about this, can't tell any dates until that.
Terrible idea. You are trying to fix PvP and you are punishing industry and everyone else.
I have 7 sparks. They are:Hersh
Brightstone
Kara
Dana
3 stations on ImideroMy blood spark is to another Gamma.
My sparks on gamma are for industrial uses, mining, harvesting, etc.
This is a game of conflict. If you wish to stop Gamma expansion by a Corp it sgould be stopped by guns, not mechanics. This is a game of empire building, and there is a reward for those players who continue to play the game for the long haul. Your proposal shifts the focus to the casual player and hit and run PvP. The casual player doesn't need to play this game month after month.These limits royally screw the indy player. And, once its implemented, you will see it do nothing to fix the root causes of why the game is stagnant. The Epi change was the first and best step in the right direction but it wont be apparent until stockpiles run low.
I guess 50 total pages of people stating "its a broken mechanic" has finally convinced the Devs its a"broken mechanic".
When it wasn't. A simple 5 minute cooldown, nothing more, would have sufficed and eliminated most of the arguements of it being OP.I don't argue my position on this from a political standpoint, nor from a position of what I currently have or have access to. I think this is wrong and bad because you are suggesting a change that drastically affects a much larger area than what you think you are correcting. People forget what travel was like before sparks, and before Gamma, I mentioned in Gen Chat if I want to haul items from Hersh to Imi, its 45 minutes. I spend 45 minutes of my game time every time I want one Scarab of goods moved, and at least half that time is in an area where I can be killed, Isn't this enough of an opportunity for my enemies to kill me if they so choose? I guess not.
The limit of 10 sparks is perfect. A 5 minute cooldown would be enough. Blood sparking only to current set home base, This is all that would be needed to balance SpT.
You guys want players to invest in this game. You will make it so the best way to play is casual encounters, That defeates the point of building bases, taking saps. Living in the game. Is this what you want?
I agree with Brutux, and I think the sparks are mostly fine the way they are with the exception of beta. There's no need to "fix" the sparks for the rest of the game, but only on beta, and a 10 minute undock timer would do that. I can see from a developer's point of view that any mechanic that limits anyone from being able to play as a bad thing, but IMHO it's the best solution. People will learn to spark to where they need to be on beta early for fights, and go make a sammich or rub one off or something.