Dynamic ores spawns has been a good change in theory, though the way it has been implemented is horrible. Rarely do I see red tile fields anywhere made worse be the mining changes( mined amount/ tile). Why do they have to be sooo dynamic, bring back field regeneration for a random amount of spawns, then move them.
The directional scanner should give you more information, like different coloured arrows pointing to all the directions fields are available. An semi-opaque arrow on the terrain below or above robot moving like a compass, showing you the way should be much better.
Mining is also not balanced for a Riveler mk2 with t4 fit and nexus, its just to little ore on terrain and cargo is far too small.
RIP PERPETUUM