Sade wrote:Sundial wrote:With a bigger population, I think there would be a bigger market for T2/T3.
And thats really the central issue.
With more players there would be more drops, more demand, more supply, more arbitrage trading, more competition, some items will go up in value some will drop, more producers would use the market instead of avoiding it... not just for modules but for all items. Its called Economy.
There are things you can do to encourage trading, like giving traders more tools to market themselves, but it will never really have the same impact as simply having more customers and more competition.
even at its peak of some 900 players the market was tepid at best.
That's because noone had the research then, and those corps that DID get the research weren't going to sell their technological advantage on the open market. I know, I was there and a part of at least one alliance keeping their research off the market. I stated long ago the market wouldnt get any better until there were independent researchers selling their wares on the open market, and a couple months ago a few independent researchers started doing just that.
The corp market thing was already happening, similar to alliances, but they were player driven, requiring spreadsheets or databases externally. RG had a spreadsheet based internal corp market (players sold to the corp, the corp sold back to the player with a slight mark up and cheaper then market).
I've been trying to convince corps to use the market for 8 months now, and they haven't listened yet. It's a catch 22 again in that we need more people using the market, but new players arent going to stick around if there isnt anything to buy. Most corps are only intrested in protecting them and theirs though.
I think what would really open the market up, create competition, and start making things move is a prototyper offering prototypes for 10x the material cost in the show info. A good prototyper will make a profit on 10x, but might lose margin on the finished products if there were enough competition. This would drive the market as the insanely long grind equation would be taken out, MORE people would be making teired items, which in turn fuels the materials sales. Eve solved this problem with blueprint copies.
To date I've only talked to 1 other person who agreed with me (it was his idea actually) on this. Here's the thread. http://forums.perpetuum-online.com/topi … nsequence/
Reset each other yet?