Re: Seth / Mesmer to Gropho Inbalance ( WARNING, wall of text / math )

if lasers need a boost, then the weapons need a review, not the mech.

i do run around in a seth all the time, and since i got both accumulator and recharge extension on 8, i didn't really "suffer" any AP problems (not more then my EM corpmate).

i only get into AP issues once i have to start to use a repair module. thelodica = more hitpoints = needs more cycles to repair, the big disadvantage of hitpoints compared to resists.

btw, i wouldn't have ANY accumulator issues if i would replace one of my two recharger with a t4 injector...

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: Seth / Mesmer to Gropho Inbalance ( WARNING, wall of text / math )

Med lasers damage increase then? Or additional bonus on Seth for it? Just to leave most things as they are.

Have a productive day, runner!
R.I.P. Chenoa, you'll never be forgotten.
DEV Zoom: Line, sorry, I was away for christmas.
http://perp-kill.net/?m=view&id=252086

Re: Seth / Mesmer to Gropho Inbalance ( WARNING, wall of text / math )

Shaedys wrote:
Sabre906 wrote:

There's about a dozen whines from green pilots that OP conveniently left out in his disingenuous wall of text. Everyone has something to whine about for their race. If there ever comes a time when someone is actually happy with their bot, you know something is unbalanced. lol

If OP believes half of what he is sprouting, he'd have crosstrained ages ago. But since he already knew how that will turn out, he prefers to whine instead until his preferred bot from one of 3 already balanced races is renamed the God Machine. Oh wait...

Norrdec wrote:

I remember you guys running away with long range fit grophos after you failed an intrusion after the respec and we had mixed party
Guys if you want a balanced game go play chess. There is not a single MMO that is balanced in the way you want to. Grophos are not the one and only choice for PVP. Nothing is. Except for a super skilled wasp. It's the small god machine

Toku wrote:

So you want all bots to be the same? Shall we all drive VW bugs too?
Looks like you are the one QQ over minor differences. if you are unhappy in your current mech, drive a different one instead of trying to get nerfs implemented to fit your idea of whats right.
It looks like you spend way too much time worrying someone else has any advantage and you want everyone to be the same. (balance) is a fantasy. If I was your boss on earth I'd fire you so fast for wasting company time! Get to work pulling resources from the ground and send it on.. that's your job! Leave the designs to the designers, it's not your task.

If you actually believed his argument to be flawed at any point then you could address some of his actual arguments instead of attacking his persona. The posts presented make no refutation of any arguments.
Is there anything wrong with the specific arguments that he presents?
If not, then they are valid and cause for change.

Refutations? I don't see how that disingenuous wall of text even deserves a serious response. OP pretends pvp is all about cap stability and not at all about gank/tank. It's not so much about the cherry-picked points he posted as what he conveniently left out.

Apparently, the perfect solution is making yellow the same as green: Cut dps to almost half, remove spike dps, remove falloff, remove resist bonus on mechs, remove buffer, in exchange, make heavy mech slightly faster and cap stable. If this doesn't sound like the kind of tradeoff any yellow pilot would be willing to make, its because OP didn't actually want "balance," but rather remove racial weakness of his race while keeping all the racial strengths. Yellow's main racial weakness, cap stability, isn't even relevant for pvp, only for carebearing. And there are always autocannons. It's the classic "buff me, nerf you" whine.

It's balanced as is. Every race has strengths and weaknesses. If someone is happy with their bot, that means either every race is the same, or that one particular race is op.

Annihilator wrote:

if lasers need a boost, then the weapons need a review, not the mech.

i do run around in a seth all the time, and since i got both accumulator and recharge extension on 8, i didn't really "suffer" any AP problems (not more then my EM corpmate).

i only get into AP issues once i have to start to use a repair module. thelodica = more hitpoints = needs more cycles to repair, the big disadvantage of hitpoints compared to resists.

btw, i wouldn't have ANY accumulator issues if i would replace one of my two recharger with a t4 injector...

Injector fit is the norm for pvp. Cap regen is a non-factor. This reminds me of Eve ages ago. It didn't take too long for people to realize that they would've either won or lost long before cap runs out. If neuted, regen won't be nearly high enough to help anyway. Stability is for ratting.

Re: Seth / Mesmer to Gropho Inbalance ( WARNING, wall of text / math )

Norrdec wrote:
Saha wrote:

Obviously you can argue that this game is not 1v1 based... But then if someone brings 10 grohos to the party, even 15 mesmers wouldn't do too good.

I remember you guys running away with long range fit grophos after you failed an intrusion after the respec and we had mixed party big_smile

Blob has nothing to do with Grophos, Mesmers, Seths or any balance. When faced with more than 3:1 odds it's not very common to win, even for M2S.

Norrdec wrote:

]Guys if you want a balanced game go play chess. There is not a single MMO that is balanced in the way you want to. Grophos are not the one and only choice for PVP. Nothing is. Except for a super skilled wasp. It's the small god machine wink

"It's an MMO, *** the balance" argument is so old and so stupid. Why do you think every MMO has a considerable staff amount working on balance if according to you it's not important.

Re: Seth / Mesmer to Gropho Inbalance ( WARNING, wall of text / math )

Sabre906 wrote:

Injector fit is the norm for pvp. Cap regen is a non-factor. This reminds me of Eve ages ago. It didn't take too long for people to realize that they would've either won or lost long before cap runs out. If neuted, regen won't be nearly high enough to help anyway. Stability is for ratting.

So far all i'm seeing is everything is decently balanced if you think about it. It means each heavy really can't kill each other 1v1 effectively which means you need to work as a group and deploy tactics based on situations. Which then brings into play tackle/eccm/tank/gank tactics which then brings into play other sizes of mechs and different roles.

31 (edited by Norrdec 2011-07-08 15:47:28)

Re: Seth / Mesmer to Gropho Inbalance ( WARNING, wall of text / math )

It's not "*** THE BALANCE", it's "YOU ARE TAKING THINGS OUT OF PROPORTION". Stop reading, start comprehending what is being written.

Your balance is making all bots similar, my balance is the game is more than about a single type of mech, but about every possible combination of mechs and mods. Yours is making a boring game. Mine a *** of possibilities.

<GargajCNS> we maim to please

Re: Seth / Mesmer to Gropho Inbalance ( WARNING, wall of text / math )

Greetings,

The data doesnt lie, focus on the data and you will see the issue...


I AGREE WITH LUPUS AURELIUS!


Seths need more <3  ...


Opa out!

33 (edited by Mara Kaid 2011-07-08 17:47:43)

Re: Seth / Mesmer to Gropho Inbalance ( WARNING, wall of text / math )

It's clear the gropho has a significant advantage that has been utilized over several months.
Most intrusion gangs used by attackers consisted of grophos with long range, kiting/shield recharging.

I don't know why the developers wouldn't balance them so that we could see varied intrusion gangs instead of grohpo x 8 , rr/logsitcis, ewar zenith..

I do like how lupus notes several key components to the balance of the gropho vs other mechs:

Note: The most significant item that stands out here is the AP usage and recharge, with a recharge rate approx 4.89X GREATER
than the AP usage of all 6 weapons running.  This is unique to the 3 heavy mechs, in that the Gropho is the ONLY heavy mech
that has a recharge rate in excess of the energy expended running weapons.

and secondly he notes the optimal range:

The second item is the optimal range, even after the 10% reduction in range that
medium ballistic missiles received on 06/17/2011, the Gropho still has the longest optimal range of
any heavy mech, and is also faster than the Seth by almost 6 kph.

thirdly defensive bonus:

Now for the defensive bonuses, and this is where logic breaks down completely.  The Gropho’s weapon 1.43AP sec usage, with a recharge of 7.00 AP/sec,
leaves the Gropho with a recharge of 5.57AP/sec to apply to shield damage absorption, so the low AP usage of missile launches makes sense,
since there is sufficient recharge to handle damage applied to shields.

A good change of them might make the heavier mechs on par and vary up gang composition.

This change seems to be appropriate:

-Reduce the range further on Grophos.  Thelodica, as the “sniper” or long range specialists, should have the longest base ranges. Also penalize it more for charging shields, so it's on par with the others.

Re: Seth / Mesmer to Gropho Inbalance ( WARNING, wall of text / math )

Seems like reasonably fair suggestions. No bot should have the highest range, the best in use cap regen, and the best defensive capabilities in its class. One or two of the prior traits would be fine, but all three seems a little much, especially when it's not the slowest option.

Just my two balls on the matter.

35 (edited by Lupus Aurelius 2011-07-08 19:05:43)

Re: Seth / Mesmer to Gropho Inbalance ( WARNING, wall of text / math )

After reading some of the posts, I have noticed some misconceptions about the data, so let’s re-summarize and clarify the issues:

-All calculation were based on only weapons fitted to the heavy mechs, no head slot or leg slot modules were included.  This was to show the base characteristics of each heavy mech
-All calculations were based on pilots having the same skill levels, or in the case of launcher vs. turret, equivalent skills
-All calculations were based on the innate bonuses that apply to each heavy mech, with that heavy mech being fitted with the weapon type it receives bonuses for
-All calculations were based on the maximum range capability of the heavy mech.

To summarize the data:

Gropho
Accumulator recharge                7.00 AP recharged/sec
6X Weapon Accumulator consumption    1.429 AP used/sec
Top speed                    52.00 kph
Using Heat IX Ballistic            589.05 m optimal / 81.18 DPS Seismic

Seth:               
Accumulator recharge time            10.23 AP recharged/sec
6X Weapon Accumulator consumption    51.47 AP used/sec
Top speed                    46.80       
Using Crypto                    514.5 m optimal/ 118 m falloff  134.59 DPS Thermal

Mesmer                   
Accumulator recharge time            8.89 AP recharged/sec
6X Weapon Accumulator consumption    35.29 AP used / sec   
Top speed                    56.16       
Using UDC                    393.7 m optimal / 94.8 m falloff  159.67 DPS Kinetic

What does the data say?:

-Gropho  is the only heavy mech that has an AP surplus when running all 6 weapons
-Gropho has an AP recharge 4.89X greater than it’s weapon usage
-Seth has an accumulator usage for weapons 5.03X it’s AP regen
-Mesmer has an accumulator usage for weapons 3.96X it’s AP regen
-Gropho has the longest innate optimal range
-Seth does more DPS than the Gropho, and Seth is slower than the Gropho by 5.2 kph , which means that a Seth cannot close the distance to effectively appy DPS
-Mesmer does more DPS than the Gropho, and is 4.16 kph faster than the Gropho, and has a 195.35 shorter range than the Gropho
-Mesmer and Seth are turret based, any bump or bush in the landscape will interrupt weapon fire
-Gropho is launcher based, slight landscape rises and bushes do not interrupt weapon fire

Such is the data, not opinion, not point of view. Hard solid data, thus, inarguable  As far as roles in combat, that is defined by head slot and leg slot layout, but certain things will remain true.
-Seth, and Mesmer, will be burning AP like crazy, Gropho will start off with an AP surplus. 
-Seth will not be able to close on the Gropho,
-Mesmer will, but at 4.61 kph speed base. 
-Seth’s shield bonus is unique in the Thelodica line, all other bonuses for Thelodica are either resists or AP regen.
-Gropho is the only heavy mech that has an AP regen surplus to apply to defensive modules.

EDIT:  The recharge per second is based on dividing the AP capacity by the recharge time, but the highest regen actually takes place at 50% of the AP supply.  Once you drop below that point, the regen rate actually slows down, which means on any bot/mech, you want to slow down or stop consumption at 50%.  Effectively, what this means is that you only have the initial 50% of your AP to work with, and past that breakpoint you need to start shutting things down, or slowing consumption.

In the gods we trust, all others bring data!

Re: Seth / Mesmer to Gropho Inbalance ( WARNING, wall of text / math )

Lets Try and take a step back guys, Again like lupus has insisted this is specific material on raw fit bots.

How do these bots perform fully fit, With which fits, With Gangs, When Solo ext ext. The Variables go on.

Outside of the box.

Undefeated 2013
"Even alone you probably are one of the best" - Khader Khan
"Lemon the 1 man army .... also know as: THE TERMINATOR!" - Obi Wan
"There are people who are just better then you at doing many things at one time, some are far better then myself, far better." -Merkle

37 (edited by Lupus Aurelius 2011-07-08 19:13:49)

Re: Seth / Mesmer to Gropho Inbalance ( WARNING, wall of text / math )

Right, it was to show the base capablities, which is why i used only weapons on the bots.  As far as counters, roles, etc., they still, however, are based on the same starting data.  Put LWFs on any of the above, and the speeds increase.  Add cap injectors, and you can keep AP over the 50% mark longer, until you run out of them.  Put 5X range extenders on any of the above, and you get more range.

However, the bonues will be based on the base stats, so a 5X range extender on a Gropho will still be longer range than a Seth or Mesmer fit the same way, LWF fit heavies, Mesmer will still be the fastest, then Gropho, then Seth.  Shield tanks, Gropho ill still have better AP to power the shields, even energy injecting the Mesmer or Seth.

As far as taking a step back, please, this was started for discussion, so discuss the data, even how you choose to interprete the data.

In the gods we trust, all others bring data!

Re: Seth / Mesmer to Gropho Inbalance ( WARNING, wall of text / math )

i got an idea why dont we give all bots the same range, dps, speed, rof, and los advantages just say they are using different weapons and give different animations? Come on think here. I've got numerous different ideas of how to counter it. Maybe start playing in the sandbox a little before you start thinking something is OP'd and try some counter tactic first.

And Accum recharge is not a valid argument cause:

#1 You/They will be dead before it becomes into play.
#2 Energy Injectors nullify the problem

39 (edited by suDndEth 2011-07-08 19:32:02)

Re: Seth / Mesmer to Gropho Inbalance ( WARNING, wall of text / math )

Lupus Aurelius wrote:

After reading some of the posts, I have noticed some misconceptions about the data, so let’s re-summarize and clarify the issues:

-All calculation were based on only weapons fitted to the heavy mechs, no head slot or leg slot modules were included.  This was to show the base characteristics of each heavy mech
-All calculations were based on pilots having the same skill levels, or in the case of launcher vs. turret, equivalent skills
-All calculations were based on the innate bonuses that apply to each heavy mech, with that heavy mech being fitted with the weapon type it receives bonuses for
-All calculations were based on the maximum range capability of the heavy mech.

To summarize the data:

Gropho
Accumulator recharge                7.00 AP recharged/sec
6X Weapon Accumulator consumption    1.429 AP used/sec
Top speed                    52.00 kph
Using Heat IX Ballistic            589.05 m optimal / 81.18 DPS Seismic

Seth:               
Accumulator recharge time            10.23 AP recharged/sec
6X Weapon Accumulator consumption    51.47 AP used/sec
Top speed                    46.80       
Using Crypto                    514.5 m optimal/ 118 m falloff  134.59 DPS Thermal

Mesmer                   
Accumulator recharge time            8.89 AP recharged/sec
6X Weapon Accumulator consumption    35.29 AP used / sec   
Top speed                    56.16       
Using UDC                    393.7 m optimal / 94.8 m falloff  159.67 DPS Kinetic

What does the data say?:

-Gropho  is the only heavy mech that has an AP surplus when running all 6 weapons
-Gropho has an AP recharge 4.89X greater than it’s weapon usage
-Seth has an accumulator usage for weapons 5.03X it’s AP regen
-Mesmer has an accumulator usage for weapons 3.96X it’s AP regen
-Gropho has the longest innate optimal range
-Seth does more DPS than the Gropho, and Seth is slower than the Gropho by 5.2 kph , which means that a Seth cannot close the distance to effectively appy DPS
-Mesmer does more DPS than the Gropho, and is 4.16 kph faster than the Gropho, and has a 195.35 shorter range than the Gropho
-Mesmer and Seth are turret based, any bump or bush in the landscape will interrupt weapon fire
-Gropho is launcher based, slight landscape rises and bushes do not interrupt weapon fire

Such is the data, not opinion, not point of view. Hard solid data, thus, inarguable  As far as roles in combat, that is defined by head slot and leg slot layout, but certain things will remain true.
-Seth, and Mesmer, will be burning AP like crazy, Gropho will start off with an AP surplus. 
-Seth will not be able to close on the Gropho,
-Mesmer will, but at 4.61 kph speed base. 
-Seth’s shield bonus is unique in the Thelodica line, all other bonuses for Thelodica are either resists or AP regen.
-Gropho is the only heavy mech that has an AP regen surplus to apply to defensive modules.

EDIT:  The recharge per second is based on dividing the AP capacity by the recharge time, but the highest regen actually takes place at 50% of the AP supply.  Once you drop below that point, the regen rate actually slows down, which means on any bot/mech, you want to slow down or stop consumption at 50%.  Effectively, what this means is that you only have the initial 50% of your AP to work with, and past that breakpoint you need to start shutting things down, or slowing consumption.

The problem with those calcs is did he take into the mass consideration of the weapons? Launchers are the heaviest of them all which means they slow the bots down the most.

-Edit-

Ok did some more research Lasers are the Lightest of them all at 330kg per.
Launchers and Magn are the heaviest at 500kg per.

40 (edited by Lupus Aurelius 2011-07-08 20:51:47)

Re: Seth / Mesmer to Gropho Inbalance ( WARNING, wall of text / math )

suDndEth wrote:

The problem with those calcs is did he take into the mass consideration of the weapons? Launchers are the heaviest of them all which means they slow the bots down the most.

-Edit-

Ok did some more research Lasers are the Lightest of them all at 330kg per.
Launchers and Magn are the heaviest at 500kg per.


Actually, I did. 
Use this formula to calculate how your additional mass will affect your top speed.

Unfit Base Mass(UBM)
-------------------------- X Unfit Base Speed (UBS) = Unfit Top Speed (UTS)
UBM - LWF%


Module Mass (MM)
---------------------- X 100 = Additional Mass Reduction % (AMR%)
Total Mass (TM)


UTS - AMR% = Fit Top Speed (FTS) or UBM / (UBM-LWF%) * UBS - (MM / TM) * 100 = FTS

Using the above, without a LWF fitted, we get:

Seth   
Base Bonused speed    46.8
Fit Speed    40.29753695
Mass    30450
Laser: T4 Medium   
Mass    330 x 6 = 1980
   
Mesmer   
Top speed    56.16
Fit Speed    45.46481283
Mass    28050
EM Gun: T4 Medium   
Mass    500 x 6 = 3000
   
Gropho   
Top speed    52
Fit Speed    42.52132701
Mass    31650
Launcher: T4 Medium   
Mass    500 x 6 = 3000

Edit: I figured before someone asks, that I would give the speeds with a T4 LWF on the heavies.  No other module weights were part of the calculation.

Seth  57.5679099225897
Mesmer  64.9497326203209
Gropho  60.7447528774543

In the gods we trust, all others bring data!

41 (edited by Sabre906 2011-07-08 21:05:13)

Re: Seth / Mesmer to Gropho Inbalance ( WARNING, wall of text / math )

suDndEth wrote:

i got an idea why dont we give all bots the same range, dps, speed, rof, and los advantages just say they are using different weapons and give different animations? Come on think here. I've got numerous different ideas of how to counter it. Maybe start playing in the sandbox a little before you start thinking something is OP'd and try some counter tactic first.

And Accum recharge is not a valid argument cause:

#1 You/They will be dead before it becomes into play.
#2 Energy Injectors nullify the problem

He wouldn't like that idea, as it would gimp his dps by almost half. What he really wanted was for his Seth to have the cap of Gropho, speed of Mesmer, while keeping his dps, spike dmg, range, buffer, and extra head/leg slot.

See how he conveniently phrase Seth dps as "more" than Gropho, without adding that its in the neighborhood of 2x as much. Or how falloff somehow doesn't count as range, but missiles with guidance failure still count as dps. How Mesmer's speed, range and dps is compared to Gropho, for gun -> missile comparsion, instead of the other heavy mech with guns. God forbid it might make Seth look op. How "Heat IX" missiles are used, to give Gropho extra range for the same dps, as opposed to something that can be manufactured, like... chemo. How landscape rises only need to be "slight" to block shots, as if its light bots down low on the ground, as opposed to heavy mechs. How shield bonus is useless for Seth despite high base cap further amplified by mods, because nobody ever fits ACs.

tl;dr - Buff me, gimp you. big_smile

42 (edited by Lupus Aurelius 2011-07-08 21:20:32)

Re: Seth / Mesmer to Gropho Inbalance ( WARNING, wall of text / math )

Again, nobody said anything about making them all the same, nor about making the Seth "uber".  What is being indicated by the data is that the Gropho has significant advantages over both the Mesmer and the Seth.

The AP issue should be glaring to everyone, and no one can deny the Gropho's advantage there.  Any addition of modules increase the AP usage on the Gropho, but that also is the case with the Seth and Mesmer, and they are already starting with a negative net regen.

The other 3 issues that stand out, is that as the longest range heavy mech, it probably should be the slowest.  Looking at all the other Pelistal bots and mechs, you find that all of them are slower than the comparable Thelodica and Nuimqol bots/mechs. 

Either that, or it should keep its speed and have it's range reduced further.  This would be consistant with the other bots and mechs (excepting the waspish, which I wll leave for another to show how insanely OP t can be). 

Thirdly, the fact that the Seth has a shield bonus, which no other Thelodica bot has, and that all other Thelodica bots/mechs have either an AP regen bonus or a resist bonus, plus lacking the AP regen to handle a shield tank, should be a clear indication of an issue.

EDIT:  Again, on the damage issue, many here convienently forget that missiles go over landscape features that turrets do not.  Therefore, as far as actual applied DPS, the Gropho probably has a higher rate of actual delivered DPS,, with fewer shots hitting landscape features. Whereas the Seth does have a significanly higher DPS, as noted in the original post, over a 800 m range, the likelyhood of getting a clear shot can be significantly reduced, thus "balancing" it's DPS potential.

In the gods we trust, all others bring data!

Re: Seth / Mesmer to Gropho Inbalance ( WARNING, wall of text / math )

your talking about ballistic or compact missiles?

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: Seth / Mesmer to Gropho Inbalance ( WARNING, wall of text / math )

Lupus Aurelius wrote:

Again, nobody said anything about making them all the same, nor about making the Seth "uber".  What is being indicated by the data is that the Gropho has significant advantages over both the Mesmer and the Seth.

The AP issue should be glaring to everyone, and no one can deny the Gropho's advantage there.  Any addition of modules increase the AP usage on the Gropho, but that also is the case with the Seth and Mesmer, and they are already starting with a negative net regen.

The other 3 issues that stand out, is that as the longest range heavy mech, it probably should be the slowest.  Looking at all the other Pelistal bots and mechs, you find that all of them are slower than the comparable Thelodica and Nuimqol bots/mechs. 

Either that, or it should keep its speed and have it's range reduced further.  This would be consistant with the other bots and mechs (excepting the waspish, which I wll leave for another to show how insanely OP t can be). 

Thirdly, the fact that the Seth has a shield bonus, which no other Thelodica bot has, and that all other Thelodica bots/mechs have either an AP regen bonus or a resist bonus, plus lacking the AP regen to handle a shield tank, should be a clear indication of an issue.

EDIT:  Again, on the damage issue, many here convienently forget that missiles go over landscape features that turrets do not.  Therefore, as far as actual applied DPS, the Gropho probably has a higher rate of actual delivered DPS,, with fewer shots hitting landscape features. Whereas the Seth does have a significanly higher DPS, as noted in the original post, over a 800 m range, the likelyhood of getting a clear shot can be significantly reduced, thus "balancing" it's DPS potential.

Do Grophos carry inflatable hills with them? Do missiles have no guidance failure? Do they have much more than half the dps of your gun mech? How often do gun shots get blocked? Half of the time? How much is "significantly reduced?" Do falloff not count as range? What kind of missile pilot use "Heat IX" seismic missioner ammo for that range bonus with same paper dps, as opposed chemo ammo that can be manufactured?

If you like missile so much, crosstrain for it and enjoy your low dps, guidance failures, and watch as you get sniped for crit dmg in low falloff without being able to launch missiles, since you don't have falloff, while they backtrack at the same speed as you crawling forward.

Re: Seth / Mesmer to Gropho Inbalance ( WARNING, wall of text / math )

Lupus really did a good job putting the points in a succinct manner here:

Again, nobody said anything about making them all the same, nor about making the Seth "uber".  What is being indicated by the data is that the Gropho has significant advantages over both the Mesmer and the Seth.

    The AP issue should be glaring to everyone, and no one can deny the Gropho's advantage there.  Any addition of modules increase the AP usage on the Gropho, but that also is the case with the Seth and Mesmer, and they are already starting with a negative net regen.

    The other 3 issues that stand out, is that as the longest range heavy mech, it probably should be the slowest.  Looking at all the other Pelistal bots and mechs, you find that all of them are slower than the comparable Thelodica and Nuimqol bots/mechs.

    Either that, or it should keep its speed and have it's range reduced further.  This would be consistant with the other bots and mechs (excepting the waspish, which I wll leave for another to show how insanely OP t can be).

    Thirdly, the fact that the Seth has a shield bonus, which no other Thelodica bot has, and that all other Thelodica bots/mechs have either an AP regen bonus or a resist bonus, plus lacking the AP regen to handle a shield tank, should be a clear indication of an issue.

    EDIT:  Again, on the damage issue, many here convienently forget that missiles go over landscape features that turrets do not.  Therefore, as far as actual applied DPS, the Gropho probably has a higher rate of actual delivered DPS,, with fewer shots hitting landscape features. Whereas the Seth does have a significanly higher DPS, as noted in the original post, over a 800 m range, the likelyhood of getting a clear shot can be significantly reduced, thus "balancing" it's DPS potential.

Thanks.

Re: Seth / Mesmer to Gropho Inbalance ( WARNING, wall of text / math )

To me the first thing that needs adjustment is the AP the heavy mechs should be cap stable with just there guns running with a certain point of time and if those numbers who showed are correct there heavy mechs cant fight for more then a few minutes and god help you if someone has a nuet

Re: Seth / Mesmer to Gropho Inbalance ( WARNING, wall of text / math )

Syndic wrote:

Since when was Thelodica intended to have the longest possible range?

Since like, game was created?

Re: Seth / Mesmer to Gropho Inbalance ( WARNING, wall of text / math )

What extensions are being used in your numbers? Adv robotics a? Sharpshooting/propellant mixing b? Accumulator expansion c? Energy management d?

Re: Seth / Mesmer to Gropho Inbalance ( WARNING, wall of text / math )

Virlomi Silver wrote:

To me the first thing that needs adjustment is the AP the heavy mechs should be cap stable with just there guns running with a certain point of time and if those numbers who showed are correct there heavy mechs cant fight for more then a few minutes and god help you if someone has a nuet

no turret bot is made to be capstable with permanently firering its T4 long-range weapons for a longer period of time.

lupus' example build up there is about 2 extensionlevels and 2 equipped modules away from beeing able to do so. I dont really know what his issue is....

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: Seth / Mesmer to Gropho Inbalance ( WARNING, wall of text / math )

Elirian wrote:

What extensions are being used in your numbers? Adv robotics a? Sharpshooting/propellant mixing b? Accumulator expansion c? Energy management d?

First post

Lupus Aurelius wrote:

Skill    B/Lvl    level    bonus total
Advanced robotics    8       
Navigation    3.00%    10    30.00%
Data processing    3.00%    9    27.00%
Reactor expansion    3.00%    9    27.00%
Accumulator expansion    3.00%    7    21.00%
Energy management    3.00%    7    21.00%
Advanced optics    3.00%    8    24.00%
General firing    1.00%    8    8.00%
Rapid-firing    3.00%    8    24.00%
Advanced ballistics    3.00%    8    24.00%
Missile launch    1.00%    8    8.00%
Complex missle Launch    3.00%    8    24.00%
Target analysis    1.00%    6    6.00%
Critical hit    1.00%    6    6.00%
Precision firing    3.00%    9    27.00%
Seismics    3.00%    9    27.00%
Improved falloff    3.00%    6    18.00%
Sharpshooting    3.00%    9    27.00%
Propellant mixing    3.00%    9    27.00%
Economical armor usage    3.00%    8    24.00%
Economical shield usage    3.00%    8    24.00%
Economical weapon usage    3.00%    8    24.00%
Optimized armor usage    3.00%    8    24.00%
Optimized engineering    3.00%    8    24.00%
Optimized shield usage    3.00%    8    24.00%
Optimized weapon usage    3.00%    8    24.00%

I would however note the absence of missile guidance and question if this was taken into account for the Gropho DPS.