After reading some of the posts, I have noticed some misconceptions about the data, so let’s re-summarize and clarify the issues:
-All calculation were based on only weapons fitted to the heavy mechs, no head slot or leg slot modules were included. This was to show the base characteristics of each heavy mech
-All calculations were based on pilots having the same skill levels, or in the case of launcher vs. turret, equivalent skills
-All calculations were based on the innate bonuses that apply to each heavy mech, with that heavy mech being fitted with the weapon type it receives bonuses for
-All calculations were based on the maximum range capability of the heavy mech.
To summarize the data:
Gropho
Accumulator recharge 7.00 AP recharged/sec
6X Weapon Accumulator consumption 1.429 AP used/sec
Top speed 52.00 kph
Using Heat IX Ballistic 589.05 m optimal / 81.18 DPS Seismic
Seth:
Accumulator recharge time 10.23 AP recharged/sec
6X Weapon Accumulator consumption 51.47 AP used/sec
Top speed 46.80
Using Crypto 514.5 m optimal/ 118 m falloff 134.59 DPS Thermal
Mesmer
Accumulator recharge time 8.89 AP recharged/sec
6X Weapon Accumulator consumption 35.29 AP used / sec
Top speed 56.16
Using UDC 393.7 m optimal / 94.8 m falloff 159.67 DPS Kinetic
What does the data say?:
-Gropho is the only heavy mech that has an AP surplus when running all 6 weapons
-Gropho has an AP recharge 4.89X greater than it’s weapon usage
-Seth has an accumulator usage for weapons 5.03X it’s AP regen
-Mesmer has an accumulator usage for weapons 3.96X it’s AP regen
-Gropho has the longest innate optimal range
-Seth does more DPS than the Gropho, and Seth is slower than the Gropho by 5.2 kph , which means that a Seth cannot close the distance to effectively appy DPS
-Mesmer does more DPS than the Gropho, and is 4.16 kph faster than the Gropho, and has a 195.35 shorter range than the Gropho
-Mesmer and Seth are turret based, any bump or bush in the landscape will interrupt weapon fire
-Gropho is launcher based, slight landscape rises and bushes do not interrupt weapon fire
Such is the data, not opinion, not point of view. Hard solid data, thus, inarguable As far as roles in combat, that is defined by head slot and leg slot layout, but certain things will remain true.
-Seth, and Mesmer, will be burning AP like crazy, Gropho will start off with an AP surplus.
-Seth will not be able to close on the Gropho,
-Mesmer will, but at 4.61 kph speed base.
-Seth’s shield bonus is unique in the Thelodica line, all other bonuses for Thelodica are either resists or AP regen.
-Gropho is the only heavy mech that has an AP regen surplus to apply to defensive modules.
EDIT: The recharge per second is based on dividing the AP capacity by the recharge time, but the highest regen actually takes place at 50% of the AP supply. Once you drop below that point, the regen rate actually slows down, which means on any bot/mech, you want to slow down or stop consumption at 50%. Effectively, what this means is that you only have the initial 50% of your AP to work with, and past that breakpoint you need to start shutting things down, or slowing consumption.
In the gods we trust, all others bring data!