Let me guess. You didn't start playing WoW after the first expansion because people were higher level then you?
Or you didn't play shadowbane because people that started with the game had cities already built?
Or you didn't start playing UO because people already had 7x gm characters.
How have you been able to continue living in life competing with those people that were gasp... born before you... and have managed to parlay their age into a bigger paycheck!?
People will start before you, people have an advantage, and it takes time to make that advantage not such a big deal. You've been playing for a month, give it another month and the advantage they have will matter less, another month and they'll have a negligible advantage even if highly specialized...
First, I wasn't going to respond to your obvious troll post, however there is one thing in it I can use to illustrate my point well.
You want to use WoW as an example? Okay, I played WoW unlike all the other games you mentioned. I played from vanilla through lich king on and off with 6+ mos gaps. I was always able to be competitive after some catch up time.
Why is that? Because WoW makes everyone start their gear grind over again with every expansion (maybe not Cataclysm, since if you were actually reading which I doubt, I never played it, WoW jumped the shark quite some time ago) which levels the playing field for everyone to a degree.
Sure people who were already at cap with 900 million GP and raiding guilds to carry them have an advantage over someone who just started playing, but that person can eventually catch them in gear and effectiveness on the battlefield (I was all pvp, BGs and open world primarily); and in a reasonable amount of time say a month or 2 if they're hardcore.
This game has a much steeper time curve and no evening-the-field mechanisms. You may eventually be able to cap out ALL the skills that would give you an edge in a particular bot but it will take many months to do so. This is particularly exacerbated by the bot bonuses with their multipliers and the extremely high cost associated with them. Add that with the generic weapon skills, firing, dispersion, etc and say a rich Beta corp and newbies who are probably on Alpha are hopeless.
I think the developer response will and has been basically been "it's balanced in groups" .. which is sort of true, generally speaking the larger group wins assuming they have a good mix. That would be fine if it were the only pvp in the game, however it's hilarious that at the same time they promote big group fights with everything from nexus modules to the paper/rock/scissors color wheel but then say they're working on the "blob problem" that their mechanics have created.
To me, if bots were more balanced 1 vs 1, you'd see less groups because, especially newbies, people would feel like they had a decent shot alone. Right now the only people with a chance solo are the early access people who are fitted in t4 from their rich corps, you rarely see any one else try it.
Bottom line is, new people are pretty much encouraged not to play past the tutorial since no matter what kind of mission you're running they turn tedious fast and offer no real benefits outside of the little money/exclusive ammo you get unless you're production. Given this model I'm really surprised they haven't had recurring subs added yet, it's the pay but don't play model that's been created and is exactly what a large number of people are doing.
Population graphs<GM Synapse> please don't abuse our fresh players before blowing them up. And for god sakes, don't do that after it!