We can argue (and will cont) about who is botting and who isn't, but the bottom line is afk mining and afk/semi-afk farming (botting) is bad for this game.
No Risk Alpha effect:
1. Boring PVE
2. Excessive afk play
3. biased risk-vs-reward toward alpha
3. Lower prices on markets (due to #2)
4. Less reason to goto beta/gamma -> less PVP
5. No need for new players to help corps (due to #2), therfore no new player engagement in game, hence low new player retention
6. Massive amounts of hording by current players
We can boost betas/gammas, but it does not solve the problem of collecting massive stuff while you are afk. Just as now, anyone can go mine and get material wayyyyy faster then afk mining in scarabs. Why do they still do it? Becasue botting and afk mining takes zero time and can be done 24/7. You cant get over that fact with a beta/gamma boost, ever!
Red NPCs on alpha should be reinstated, period. DEVs fix the aggro tables so the person who intially aggros the NPCs keep aggro properly (they shouldnt randomly switch to someone if that 2nd player doesnt aggro the NPCs). Players need to take some responsability too, if they see someone dragging NPCs toward them, then they should move before that player can dock up or drop a TP (assuming they are not afk). If you need to afk, log the F off or take the risk. If you need to watch cats or porn while mining, then keep one hand free to switch back to the game you are supposedly playing every once and a while.
If we want to keep a 100% safe zone (alpha 1s), then make these players work hard for that free safety. Reduce mineral field size significantly, so that its not even worth bringing an afk team out there. make the spawns not worth the effort to any but the newest players.