Annihilator wrote:plasma drop system was implemented as stupid risk vs. reward system.
1. weak player should try to gather plasma on beta, under the risk of getting shot down
2. strong player should try go kill weak player to get plasma as reward
3. biggest rewards are granted to those who can hold and lock-down a beta outpost
thats how the trusted advisors of the DEVs (Styx, Siddy, Blackomen) though of it as a good system, without a single hint of self-serving interests.
And, a decision made 4 years ago, can't have been wrong, can it?
given that Syndics requests to make PvP islands more attractive, all go into the same direction, they can't be wrong either, can't they?
While it's laudable that you attempt to comprehend what I'm saying, rehashing my words to fit in with your faulty point of view is not.
Perpetuum needs a logical chain of progression.
Beta needs to be NOTICEABLY superior to Alpha to stimulate new players and new corporations to venture out there, or join established alliances, or make their own alliances. The current incentives are not enough, we've been saying this for YEARS and Zoom you have ignored it for years.
You can't have a game built around the apex income faucet being chinese farming or botting "low level mobs" in the "noob zone". You end up with all the vets taking over the "good" spawnpoints and the noobs end up with nothing anyway. Even better when the vets are running bots on those spawns.
If you can't have a good anti botting system, you need to remove static spawns from Alpha not in X months, but yesterday. And remove all the NIC injected into the game via millions of vendored plasma from botting for the last 3 months. Look at the plasma sell rates for the last 6 months, its absolutely gobsmacking ridiculous what you're allowing to happen.
Players want good, fun, engaging gameplay not this copypasta of how farming used to be 15 years ago in MMO's.
http://steamcharts.com/app/223410#6m
Can't beat that argument.