51

(11 replies, posted in General discussion)

+ 1 to our Corp Member Zortarg smile

I think he will not mind to provide the sources, if others feel fit to do a translation into different languages.
Thanks to Inda, we have a Hungarian version of the guide now also:

http://cloud.imidero.net/repository/Per … hatter.pdf

Welcome all new Players to Perpetuum!

52

(88 replies, posted in Recruitment forum)

Wir bieten dir nette Gesellschaft unter deutschsprachigen Gleichgesinnten.
Hilfsbereite Veteranen für alle Spielrichtungen stehen dir zur Seite und das beste Equipment welches das Spiel zu bieten hat, für unser PvP oder PvE Spieler.

Wir sind einer der ältesten Corps in Perpetuum und die größte deutsche Corp im Spiel. Mit uns erhältst du Zugang zu den PvP Beta und Gamma Inseln. Du kannst aber genauso auf den PvE Alpha Inseln deinem Geschäft nachgehen.

Komm wann du willst, bleib solange es dir gefällt - Bei uns gibt es keine Anwesenheits- Pflicht. Also bist du auch als Gelegenheits- Spieler gerne bei uns gesehen. 

Schicke uns einfach eine PM im Spiel, oder schau bei uns auf http://www.remedy-inc.de vorbei.

yeah whatever. you are getting kinda repetitive.

Syndic, why you not leave your propaganda spins to Corporation dialogues. No?

Ty, yeah I would ave thought it´ll be in feature request

I must have missed it between all those hello kitty mecha requests.

But I guess the spark teleport issue cannot be emphasized enough.

+ 1 this has been requested so many times now.

Spark Teleporting is taking the risk of living on Beta or Gamma.

I am ambivalent, when it comes to the spark teleport ablity.
On one side, it greatly reduces travelling time, when crossing different islands especially when it comes to alpha dwelling, on the other side, it makes Beta and Gamma islands empty, as everyone is living on the save alpha islands, as they can just spark in whenever the need to, as often as they want.

For pvp I find the lack having to risk a life on Beta or Gamma as a main Home base and the lack of effort, when organizing a squad to move from one to another location and the present ability to hot drop into any place on Nia, without a cool down, breaks the territorial warfare totally.

When I think back, to the days, when we did not have those abilities, corps were defending and living on their islands, and when trying to move a squad from one side of NIA to another island to raid, we needed to tactical evade intel eyes. - Nowadays everyone just sparks in, from the safety of alpha. The negative side effect is that the islands are mostly empty and roams become meaningless.

Like I said, I am quite ambivalent when it comes to the spark teleport and of course there would still be interzone tp´s.

I think it would be a good Idea, if spark teleporting would have a cool down to it. I would suggestest a cool down of something like 8 hours and raise the cost of Spark Points to limit the places one could have.

My opinion is, as more spark points everyone has, as more scattered everyone will be across NIA and real territory warfare is broken, in comparison, when every corp needs to be staged at a certain home base to defend and live there also.

I suggest following changes:

  • A cool down of at least 8 hours should be introduced to sparking.

  • 2 spark Points should really be enough, considering the size of NIA.

59

(3 replies, posted in Feature discussion and requests)

Haha, great. Have yourself a fab time off smile

60

(88 replies, posted in Recruitment forum)

Deutschsprachige Vet Corp. [REMEDY] rekrutiert. PM oder http://remedy-inc.de

Putting down those mobile tp beacons, were a viable tactic for small groups being usually overwhelmingly outnumbered.

The opposing force always had the opportunity to shoot these mobile teleports, to disrupt a withdraw. If they are not on scene guarding, that is a totally different story.

So there were opportunities for actions and counteractions for both sides. Admitting, that the armored teleports were overpowered for the other side to counteract and need some attention.

Arguments, those present changes are good, are very biased and are with the sole intention, to serve easy kills on a silver tablet to the blobs. Don´t get me wrong, I am not trying to use the term blob negatively here, its a totally viable situation, that one side outnumbers the other, deal with it, I recon and it puts the spice into warfare. I am just saying, there should be viable options for both sides, to deal with the different situations.   

But I think this threat is done and over. All has been said here already.

Ville wrote:
MoBIoS wrote:

Why do I always read Fisting Tool? yikes

I thought I was the only one, so Mobios...  What are you doing later?

warming up the lube big_smile

Syndic wrote:

...
vets (including me) all have enough accounts to run 1-3+ accounts dedicated to being a maximum Detection castel Mk2. These robots can spot other robots at 2,2-2,3km, and with sufficient saturation (sorry, Clever Elite Hit And Run Gorilla Scouting) they will usually 9/10 times manage to spot people jumping through a teleport. By which time ofcourse, beacons are already charged up halfway
...

That fleet would not be flagged anyway, would they. They, as you stating, would be bout 500m away from the outwards tp, charging a mobile to jump on. - Where is the unbalance in that?

Syndic wrote:

God forbid "hit & run" might require something more then masked light ewars doing a ninja SAP with an emergency charging up. The caremeter totally budged.

Well the issue seems not the ninja sapper, rather that you are not on scene to defend when the saps go up, as you are busy ganking newbs on alpha. Totally unbalanced, I admit

Hello Dev´s
I think I have voiced this feedback already about 3 Years ago.
It would be nice to have a visual feedback, to who you are supporting with i.e. RSA, RET, etc.. or who you are actively ECM´íng, Suppress, Demob, etc...

I am thinking of a visual feedback on the landmarks, similar to the effect column. With a further columns, i.e. "my effect" or something like that.

It very  difficult to see who I am actively either deployed support or ewar effects on.
This would be a very nice feature to have.

I feel that there are a lot of biased opinions voiced here and this threat turns more and more into a political trash ground, instead of looking at the big picture.

PvP was good when we had no teleports at all.
No jumping from the defending or opposing force. You had to find the next stationary TP and wrap your tactics around that and you were stuck on he island, until you de-flagged. Equal options for both sides. Yet, those TP games sometimes played on inland and outward TP´s, admittedly sucked those days.

Mobile Teleports were introduced. With that, new tactics evolved. Other then the convenience to travel faster over the islands in general, it was also catering for small hit and run gangs, delivering PVP to much bigger opposing forces using "Ninja tactics", trying to avoid the situation, that those small gangs would otherwise just be overrun and stomped by brute force. Its a totally viable tactic, for a fleet commander to not engage, if sides a ridiculously uneven.

The balance to the deployed mobile teleports, is that one can destroy them. I think the general opinion is, that armoured tp´s, are over powered. Were as they should still life up to its name and role, they might need seeing to, or temporally removed from the game altogether.

Removing TP´s from beta is not a solution, as they are a vital tool, for travelling i.e. to gammas.

This change was done with a sledge hammer and vastly limits the pvp option for small gangs and corps. All which needed seeing to, were the armoured teleports, so it seems.

tl;tr
many biased voices in this evolving political discussion. Mobile TP´s were are a viable source of tactic. Armoured TP´s need looking into.

It´s a change, which revokes all guerrilla tactics for smaller gangs and corps and its sole role is to serve it to the blob. It makes the names and function of an armoured or emergency mobile teleport obsolete.

Jumping flagged to alpha was, just imo, a change which was not needed and was working as it should be, before. 
It was all fine, if you could not leave the island if flagged. An organised blob would still catch you on the way to the gates.

Small corps have no means to hit and run now, as they will be instantly overrun outnumbered.
Not mentioning, that the arriving blob always has the option to destroy the teleports.

So the TP change, which ever way I look at it, doesn´t make any sense, other to serve it to the blob.
That some will welcome and defend those changes, is obvious.

If your intentions are, "you cannot field the numbers, than don´t pvp", well, I suppose that change servers it well.

Cassius wrote:

...
So, business as usual around a terminal, griefer brings the horde, target undocks, griefer docks. No difference.

And why allow PVP flagged bots to jump at externals? I didn't think it was a good idea when the change was implemented and I still don't.

... you guys are making a lot of changes that favour the blob, and screw the little guy or the raiding party. I guess every engagement will boil down to numbers now.

Just my thinking.

Cassius wrote:

+1, is there a link somewhere to the patch notes? I'm at work.

http://www.perpetuum-online.com/Changelog:2014-04-14

Serious? Ridiculous and I speculate!

70

(1 replies, posted in General discussion)

Patchnotes 04.14.2014
Change: Mobile teleports cannot be used anymore with an active PvP flag.

Lol you serious?

Why do I always read Fisting Tool? yikes

72

(88 replies, posted in Recruitment forum)

Komm zur dunklen Seite! Wir haben die Bratwurst!
:[REMEDY]

Just link your account to steam and then you can post. This works. You can still play over the vanilla client if you prefer.

74

(46 replies, posted in General discussion)

server is up

75

(46 replies, posted in General discussion)

They don´t need a load test, the need proper load balance with dynamically allocated server resources and heartbeat failover. Good idea would also be, to run all islands on separate instances.
But that would be a lot of Hungarian hamsters.