PVP should be easier to get to and last longer.
The patch makes PVP easier to get to but PVP will still be far too short with little time for anything but tactical running away when you can't win.
Forum
You are not logged in. Please login or register.
Search options
Perpetuum Forums → Posts by Bawdrick
Pages 1
Posts found: 17
1 2011-04-30 11:28:07
Re: Content expansion - Titan ore (55 replies, posted in Feature discussion and requests)
2 2011-04-29 10:54:20
Re: New EP Reset (45 replies, posted in Feature discussion and requests)
The only people I can see who'd want a -20% reset of people that reset once as they're stupid and then made the same mistake again because their stupid. And to be fair science has shown that the stupid are always at a disadvantage so this sounds like discrimination.
3 2011-04-29 10:37:56
Re: Perpetuum: Terra Incognita coming on 2011.05.04. (17 replies, posted in News and information)
At first I was impressed but some of these changes aren't thought out.
Some good changes and some bad changes.
My main worry is increased lag and computer requirements. The sparse beta island sound nice but the new alpha and new buildings I can only see causing more lag. If this isn't addressed before the patch is released I can see a lot of complaints "I can't go there my FPS drops to 2!"
4 2011-04-29 10:34:50
Re: Content expansion - Titan ore (55 replies, posted in Feature discussion and requests)
There will always be enough titan ore. I do not see why this change was needed. The increased yield but slower regrowth is good enough. You'll no longer be able to just live and mine one outpost. It'll give a reason to owning a home away from home and mining there. Mining an entire island rather than a tiny bit of an island.
Removing titan or will just means most players will be mining on Alpha. Alpha island are already getting heavy mechs (Less reason for them to trade with beta island owners).
5 2011-04-29 10:30:14
Re: Weapon stabilizer (54 replies, posted in Feature discussion and requests)
These modules are not required. I disagree with them. They will destabilise balance further.
Zergs of smaller robots are less effective now apart from solo ganking.
The enemy of mechs isn't light or assault robots (Unless in a gank force and these modules won't help that situation). Fitting a hit dispersion lowering modules in most cases with most weapons will not increase damage output against targets of higher threat which won't change the tides of battle.
6 2011-04-28 15:18:04
Re: A new PVE experience (7 replies, posted in Feature discussion and requests)
So instances and solo content?
Get out of the sandbox and go play on the slide..
7 2011-04-28 15:14:53
Re: New M2S recruitment thread (21 replies, posted in Recruitment forum)
M2S is pretty cool. I make my own NIC which is completely useless in a corporation that has everything.
It's awesome. I have a ton of NIC but they won't support me or give me robots because I am not a team player. That's totally racist or something. They say that if I contribute to the corporation that I'll get what I need when I need it and never have to worry about NIC. After all the value of NIC fluctuates more than the Norhoop kill to loss ratio. But I just want NIC! I don't care about playing the game. I am just happy to have a fraction of the NIC the corporation has because I am awesome like that. Who cares if I could get a PVP fit robot every time I need one.. Not me. Do you?
The end.
8 2011-04-27 19:23:56
Re: Accumulator Expansion and Energy Mgmt shouldn't be level 5 skill. (11 replies, posted in Balancing)
Accumulator is the life blood of PVP.
Those extensions are like the navigation extensions . Either make it so everyone to afford it from day one or make it something only the elites can afford to max out.
I like it how it is right now. Stability is sometimes easier to achieve through the correct setup then just bolting on new extensions.
All in all I disagree and the only people that really struggle at the moment is miners but that's usually due to poor planning. I would like to see miners able to change their yield for less accumulator use. Sometimes 1 extension can make a miner unstable and unhappy for a very long time.
9 2011-04-27 13:46:17
Re: Battle log stops logging "mining events" when no active combat is happ (4 replies, posted in Resolved bugs and features)
The combat log doesn't log the same message multiple times. It's annoying. The same thing happens for each time you miss a target.
It would be nice if the combat log would just log all events and not check to see if the event is already the last entry in the log.
10 2011-04-27 13:41:21
Re: No code-can (8 replies, posted in Feature discussion and requests)
If you're mining into a container and not hauling it before it gets too full then you're a noob.
The cans should have a longer passcode with a module that can crack it open (That PVP flags you)
11 2011-04-26 17:07:40
Re: Perpetuum Killboard (35 replies, posted in General discussion)
A killboard only works when the system is automatic.
Any non-official kill-board will always be worth less than the time it took to make.
12 2011-04-26 17:05:38
Re: DEV: fatal - Display Password in ChatChan. upon changing (12 replies, posted in General discussion)
Suggestion:
Make everyone Operate of a channel they join.
Now that was a fun few hours.
Instead of just removing the password broadcast a new channel system would be a greatest achievement of all.
Limiting access (Not through a password), unbanning, deleting the channel (Owner only), transfer channel ownership etc..
13 2011-04-26 09:47:00
Re: why I still have to look forward on autorun? (16 replies, posted in General discussion)
I just tried this and I can run away from and still shoot at enemies. If you want to be able to turn the camera while moving select a distant reachable tile and approach it. This frees up the camera.
Not sure why you'd want to do this when you could just press the S key and have spacial awareness or zoom out.
14 2011-04-26 09:41:09
Re: Portal 2 (8 replies, posted in Open discussion)
I am resisting the urge to spoil it now.
Don't tempt me with trolling opportunities.
15 2011-04-25 22:35:56
Re: Standing colours (4 replies, posted in Feature discussion and requests)
Personal corporation standings is a +1.
That is all we need. To be able to set our own standings not just person to person and corp to corp.
16 2011-04-25 22:34:02
Re: Easter greetings to all fellow Orthodox Christians! (3 replies, posted in Open discussion)
Merry chocolate pooping rabbit day!
17 2011-04-25 22:32:16
Re: Feature request - Player implants. (15 replies, posted in Feature discussion and requests)
The need for more fittings will die down once larger end game robots are released. Most players have hit their limits on what can be achieved and it's now down to who can get every last Reactor and CPU point.
Owning the robots is no longer the game changing difference it used to be.
Posts found: 17
Pages 1
Perpetuum Forums → Posts by Bawdrick
Powered by PunBB, supported by Informer Technologies, Inc.
Currently installed 3 official extensions. Copyright © 2003–2009 PunBB.
Generated in 0.074 seconds (94% PHP - 6% DB) with 6 queries