Topic: Accumulator Expansion and Energy Mgmt shouldn't be level 5 skill.
I want to train my combat pilot in these skills from 6 to 8 and I'm finding that it will take over 33 days?! We all know how important these skills are, but I feel in this case that 33 days is way too long for a mere six percent increase. For an industrial character it would only take 21 days to make the same skill jump, and these skills would arguably benefit the industrial character a great deal more if they mine and remote rep.
These skills seem as basic to me as Armor Repair (Level 1 skill, 5% decrease to cycle time), Navigation (Level 1 skill, 3% increase speed/level) and Data Processing (Level 1 skill, 3% increase in CPU performance). They all offer a modest percentage increase in performance to a basic robot function.
I'm not saying that we bump them down to Level 1 skills mind you, but Level 3 should definitely be considered. Accumulator Expansion and Energy Management 10 should be a goal for every pilot and a reasonably obtainable one.
(EDIT: Another EP comparison: It takes a Kain pilot just under 26 days to be able to sit in a Mesmer. That's Nuimqol Robot from 5 to 8 and Advanced Robot from 1 to 4. This seems completely reasonable. The fact that it takes an extra week to raise Energy Mgt. and Accu Expansion both from 6-8 is ridiculous)
As it stands now, it will take a new combat schooled pilot 142 DAYS or almost five months to max these two skills!!! For the new Industrial pilot it's just shy of 90 days or three months....for two, basic skills.
In summary, the only skills that should take this long are the ones listed under Robot Control, and perhaps those that greatly effect weapon skills (Crit Hit and Missile Guidance are fine) and one day those that will deal with Heavy Weapons whenever they're released. Even at level 3 it will still take 3 months to max both of these skills for the combat pilot and one quarter year is long enough folks.