how about an epic mission line, that keeps going through a storyline and get some really nice reward, like L5, L6 module CT's or something.

complete like 20 missions in the storyline and the last part you need help from your corp to complete.

2

(1,455 replies, posted in General discussion)

I can care less about spark teleport, maybe take it out of beta and leave it for gamma bases only. or leave it alone entirely.

Whats going to keep me sub long term is the silence of trolls.

I think it may be more on the time at which the event took place maybe the bigger strain on the dev's

agreed

6

(24 replies, posted in General discussion)

1. Client crash stopped. (Memory link)

2. Gamma lag reduced. (hint remove building graphic effects)

3. Increase Fragment drops. (common)

4. PVE content.

7

(14 replies, posted in General discussion)

Why is the server in stand by mode.

8

(12 replies, posted in Recruitment forum)

NeBs are currently recruiting.

9

(22 replies, posted in General discussion)

I wasn't even able to logout, when I tried it put my account into the black terminal thing, and I tried to logout again and now just have a black screen.

10

(22 replies, posted in General discussion)

I wasn't even able to logout, when I tried it put my account into the black terminal thing, and I tried to logout again and now just have a black screen.

11

(18 replies, posted in General discussion)

I get the same things, take for ever to login now, and deploy to terrian and it doesn't matter what island I am on and I also crash 50% of the time if I try to open the map....just a little crazy

summary of issues.

1. Module lag.
2. login process takes for ever.
3. crashing opening map.
4. contenues lose of connection when deploying to terrian...sometimes take 4-5 times for you get in.
5. rebounding when going somewhere is great too.


Much needed improvements.

lol

12

(4 replies, posted in General discussion)

that would be impressive if thats on Alpha.

bump

no it's when you can open a cargo bay and then switch bots and then you add your ammo and undock to find out you put it into the bot that wasn't active.

I think if you switch bot the cargo bay need to close by default and then you just open it again with the new active bot.

it's just a bit confusing.

it is extremely annoying when checking bot cargo bays. please make it so you can open only the cargo bay of the active bot.

Thanks.

16

(5 replies, posted in Balancing)

this isn't pong, there are no 1 vs. 1 in this game.