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(268 replies, posted in General discussion)

Instead of taking from individuals who comitted this so called "offence", you have gone and taken 2/3s of our Corps account, the Corp never did this, individuals did, thats money people in our Corp have worked hard for, have been putting in a lot of time for, time we are paying real cash for !
You *** up, not us, if your going to have insurance, how hard is it to increase the premiums on accounts that have made claims in the past 1 or 2 weeks, no claim bonus and all that ***, make more than 3 claims in a period of time and the insurance company black ban you for a time.
What has happened here is no different from some guy getting his mate to steal his car so he can claim on his insurance.

Tokugawa wrote:

American arrogance? Some I'm sure.. but down here in Texas, we know who beat the Germans and stopped them from taking over your whole continent. Twice! No need to be grateful, we know how hard it must be to always be in our shadow. It will be okay. Deep down, we are grateful for all of you (that are not hypocritical self centered bastards always whining about the evil USA) great historic peoples that have been the foundations of civilization for centuries. I for one think the Dutch have done so much right.. I'd love to live there. Regardless, we Texans know where the center of the universe is, and it isn't the US. (Somewhere around Austin I'm pretty sure)

Is this what they teach at school in Texas?, no wonder JW Bush could not string together a sentence.

Seridur wrote:

I don't think robots ever will be able to cross the water from one island to an other-seamlessly. But there could be a game mechanism for amphibious landing. You embark your squad into transports from a port on your island, and then the squad leader could choose a landing destination on any islands. Every islands would have 10-20 or so landing points, it would take 2-10 mins to travel depending on distance and would cost money or some special fuel.

I'd prefer dropships that hold about 4 mechs including storage in the dropship holding ammo and equipment for an extended campaign.
Then give the outpost owners the abilty to construct AA emplacements in a radius around the outpost.

East Coast Australia - Telstra 20Mb

Target Name: gameserverb.perpetuum-online.com
         IP: 195.228.152.152
  Date/Time: 1/02/2011 12:00:07 PM to 1/02/2011 12:00:17 PM

1    0 ms    0 ms    0 ms    0 ms    0 ms    0 ms    0 ms    0 ms    0 ms    0 ms  mygateway1.ar7 [10.1.1.1]
2   16 ms   14 ms   15 ms   14 ms   15 ms   14 ms   15 ms   15 ms   15 ms   15 ms  [172.18.113.203]
3   15 ms   14 ms   14 ms   14 ms   15 ms   14 ms   15 ms   14 ms   15 ms   21 ms  [172.18.65.122]
4   14 ms   15 ms   15 ms   15 ms   15 ms   15 ms   15 ms   15 ms   15 ms   15 ms  [172.18.239.9]
5   15 ms   16 ms   15 ms   15 ms   15 ms   15 ms   14 ms   15 ms   14 ms   15 ms  Bundle-Ether10.ken39.Sydney.telstra.net [203.45.17.17]
6   15 ms   15 ms   15 ms   16 ms   15 ms   15 ms   15 ms   16 ms   14 ms   16 ms  Bundle-Ether6.ken-core4.Sydney.telstra.net [203.50.6.145]
7   16 ms   14 ms   15 ms   14 ms   15 ms   14 ms   15 ms   16 ms   15 ms   16 ms  Bundle-Ether4.chw-core2.Sydney.telstra.net [203.50.6.42]
8   28 ms   29 ms   30 ms   29 ms   29 ms   29 ms   30 ms   28 ms   30 ms   30 ms  Bundle-Pos3.exi-core1.Melbourne.telstra.net [203.50.11.15]
9   44 ms   45 ms   43 ms   45 ms   44 ms   44 ms   44 ms   44 ms   45 ms   43 ms  POS0-0-0-0.way-core4.Adelaide.telstra.net [203.50.6.190]
10   75 ms   75 ms   74 ms   75 ms   74 ms   75 ms   74 ms   75 ms   75 ms   75 ms  Bundle-Pos2.pie-core1.Perth.telstra.net [203.50.11.17]
11   74 ms   73 ms   74 ms   75 ms   74 ms   75 ms   74 ms   74 ms   74 ms   74 ms  GigabitEthernet1-1.pthp-core01.Perth.net.reach.com [203.50.13.242]
12  122 ms  122 ms  123 ms  122 ms  122 ms  121 ms  122 ms  123 ms  122 ms  122 ms  i-2-2-1.6ntp-core02.bx.reach.com [202.84.141.74]
13  126 ms  125 ms  125 ms  123 ms  125 ms  123 ms  125 ms  126 ms  123 ms  124 ms  i-0-2-0-0.6ntp02.bi.reach.com [202.84.243.86]
14  126 ms  128 ms  126 ms  127 ms  127 ms  125 ms  127 ms  126 ms  126 ms  127 ms  [202.79.197.7]
15  N/A     332 ms  331 ms  N/A     331 ms  N/A     332 ms  331 ms  332 ms  331 ms  vie-sa3-i.VIE.AT.NET.DTAG.DE [62.154.14.98]
16  339 ms  339 ms  341 ms  340 ms  338 ms  339 ms  338 ms  339 ms  338 ms  339 ms  [194.25.210.178]
17  364 ms  363 ms  364 ms  363 ms  364 ms  364 ms  363 ms  364 ms  396 ms  364 ms  [81.183.0.96]
18  365 ms  363 ms  364 ms  363 ms  364 ms  363 ms  363 ms  365 ms  364 ms  364 ms  [81.183.0.45]
19  364 ms  365 ms  364 ms  365 ms  366 ms  365 ms  374 ms  365 ms  365 ms  364 ms  [81.183.2.225]
20  364 ms  364 ms  363 ms  364 ms  363 ms  364 ms  365 ms  364 ms  364 ms  363 ms  [84.2.225.113]
21  364 ms  365 ms  364 ms  365 ms  364 ms  364 ms  364 ms  364 ms  363 ms  364 ms  gameserverb.perpetuum-online.com [195.228.152.152]

Ping statistics for gameserverb.perpetuum-online.com
Packets: Sent = 10, Received = 10, Lost = 0 (0.0%)
Round Trip Times: Minimum = 363ms, Maximum = 365ms, Average = 364ms

Enough is enough, I've lost 2 mechs in 3 days because of this N/A crap, I can play MMO's in Sweden, Greece, England, America, Asia with out problems, why is this such an issue in Perpetuum?

I tried pingplotter a few days back when the problem started, at 1 second intervals I'm sitting on around 400ms-450.
Yet while in game it sits on about the same but spikes up to over 1000ms, as well as the N/A, yet ping plotter does not show this.
I have also noticed that the Lag meter in game constantly shifts yet when I stop it freezes on what it was before stopping, only to start shifting again once moving.

Try that Hotspot program from anchorfree their talking about, I loaded it up yesterday and its running much better, no rubberbaning or 5000ms spikes, I'm on the east coast of Australia, Its now running in the 300ms range, with spikes up to 700s, but its no where near as bad as before.

I've logged in on about 8 different days and had no problems, lag was at about 420 but seemed fine, run pretty smooth.
Tonight though I was getting constant shift in lag from 450ms-5000ms, as well as the N/A some people have mentioned, weather this is the server or something in between doesn't really matter, it's unplayable.