Topic: Kain - Missle Slot ???

Hey guys i dont know if someone else made a post about this and ive talked to a few other people about this and i always get the same response from new kain users and veterans alike. It goes like this "Whats the point of the Kains missle slots and why are they soley just for missles". I get it might be some kind of balancing thing and putting 6 em guns on it would be bad, i get that but im only putting the basics of basic in missles to just to fill the void or those 2 missle slots would go to waste. Kain has 4 ewar slots that are shared with the EMs. What if they removed 2 of the ewar slots and moved em down and share the same slot as the Missles. I have not looked at the other mechs so i dont know how they are set up, if you agree/disagree plz post. smile Thanks guys

to sum this up, Missle slot can be Missle/Misc slot for more "Flexibilty" or something like that instead of it being a lonely missle slot smile

Last edited by Osirus (2010-07-28 08:33:52)

Re: Kain - Missle Slot ???

Whats the point of a turret slot on a Tyrannos?

You know what else grinds my gears?  When I can never find the droids I'm looking for.

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Re: Kain - Missle Slot ???

Every mech has mixed slot types, the Artemis too has a missile slot in its chest.
Why? Because uniform robots would be just boring smile
(possibly some other reasons too, but I'm not the balancing guy)

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Re: Kain - Missle Slot ???

Flexibility.

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Re: Kain - Missle Slot ???

Alrighty, thx for the replies, also tells me other bots are like that also.

Re: Kain - Missle Slot ???

I wish the hardpoints were even more diversified than they are now.

I think this is in an instance where a MechWarrior-like approach is far better than a stEVE-type approach.

Re: Kain - Missle Slot ???

Hmmm..

This brings up a pretty nifty concept.

Instead of 'gun slots = 4, missile slots = 2' scenario, there is always the alternate 'cash' of fitting that can be spent on various smaller or larger items, with very little leftover change if fitted perfectly. 'perfectly' is subjective of course, but it would make for some highly varied formats.

I like 4 guns, 2 missiles. More damage is more damage, and I wouldn't expect to have as many guns as a heavy. I just wonder if the entire 'slots' idea could be mixed up a bit somehow and provide more entertainment playing with fitting up a mech than '4 guns, armor rep, 'standard' fit. go.

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Re: Kain - Missle Slot ???

O= Kwitch ur right extra damage is extra damage thats cool and fine. Dev/GMs are saying flexibility >< I think it would be more flexible to give those missle slots more options. I dont know sad maybe a kain would be too over powered running 4 medium EMs and 2 Neuts, dont even know if it has the room for it anyways. Devs know better than i do.

Re: Kain - Missle Slot ???

The problem I have with the missile slot is that I need to spend thousands of EP just to be able to equip them, when they have really poor DPS and get zero bonuses.  Even if they were somewhat useful, I'm not going to equip any once I get my hands on a Mesmer.  So all of that EP spent on just being able to equip them is now wasted.  Why bother?

Re: Kain - Missle Slot ???

I need to spend thousands of EP to properly fit a turret on my Tyrannos.  I can fit 2 AC's on there, but they're horribly inaccurate and low damage to boot.  We're in the same boat here, bud.

Sure, the main ones are my damage and you can only put missiles in yours, while I can fit reppers, drainers, neuts, etc on my extra slots, and not only weapons.

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Re: Kain - Missle Slot ???

Neoxx has just made me dissapoint.

<Kwitch> I tried to RE Epriton. The game lol'd @ me.
<Siddy> i hope your brains go enouhght processing poweres to realise the problem
<Socrates> ἓν οἶδα ὅτι οὐδὲν οἶδα / "The only real wisdom is knowing you know nothing"

Re: Kain - Missle Slot ???

There's a bit of a difference.  For starters, firearms are lower complexity than magnetics, lasers, and missiles (at least for small), meaning less total EP needed to be able to equip them but also less EP needed to get some DPS out of them.  Machineguns are horribly inaccurate (12 dispersion), but tier 4 ACs aren't bad at all (10 dispersion, compared to size 8m mechs really isn't bad).  Compared to magnetic weapons and lasers, the DPS is quite good not counting bot bonuses (which you won't get anyway).  Accu consumption is comparable, I'd say, in that it's pretty much negligible.

Another thing, like you said, is that you can of course equip all kind of useful stuff instead of weapons in those turret slots, but can't with missiles.  That's a bit of "flexibility" that the Nuimqol and Theolodica mechs don't have.

In short, I'm for making missile slots on those mechs into missiles/misc slots.

Last edited by thanto (2010-07-28 08:28:09)

Re: Kain - Missle Slot ???

The point of 'useless' slots is that you can fill tons of threads on forums about it because people love to disagree what that slot can be used for.
Amirite?

Re: Kain - Missle Slot ???

Missile slots can only be used for missile launchers.  I suppose you could disagree with that, but you'd be wrong.

Re: Kain - Missle Slot ???

Dont the other mechs have more than just 2 misc slots?

Sure, theres more flexibility with the tyrannos, but the flexibility of the other mechs in fitting different types of turrets if they have the skills and the situation needs it is much more enticing for veteran players.  A missile mech doesnt have that option for the majority of their weapons.

The EP for AC's isnt all that cheap, either.  Sure its easier than the other turrets, but the dps is also lower, and rounding off your damage is harder as well.  Sure, I havnt leveled the other 2 up so I obviously may be wrong, but thats just from what I've done with them so far.

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Re: Kain - Missle Slot ???

Kwitch wrote:

I just wonder if the entire 'slots' idea could be mixed up a bit somehow and provide more entertainment...

I think it would be interesting if item "volume" was modeled in conjunction with the weapon hardpoints.

So say in Arakhe you have two single slot hardpoints.  This means you can mount light, and only light, weapons there.  So like a light AC, light missile launcher, et cetera.

But then on Prometheus you have two 2-slot hardpoints and two 1-slot hardpoints which means it's capable of mounting two medium ACs or 2 medium lasers in conjunction with two light weapons sans CPU and power considerations.

And of course a 3-slot hardpoint would allow the mounting of heavy weapons.

You would then have to go back to the current mechs and revise their hardpoints to make them slightly unique.

This way its not as simple as the racial boni with mechs.  Someone might want to take a Prometheus but they see the Castel has an extra 2-slot hardpoint at the expense of something else.

I think mech loadouts could get be a little more interesting this way and it just plain makes sense that the bigger a weapon is the more space it consumes aside from it's CPU and power requirements.

This also means that a mech upgrade isn't as simple as "hooray, more weapon hardpoints," perhaps the mech you previously used had the same amount of total hardpoints but your current mech upgrade has larger hardpoints.

This would also allow a lot more mech class overlap as it's no longer, "Hey, but Thedolica already has a light robot for weapons, they don't need another," as you could have another light robot with different hardpoints (so like the Prometheus has four 2-slot hardpoints and a second Thelodica light robot might have one 3-slot hardpoint and two 1-slot hardpoints.

Not to mention you still retain the hardpoint type (laser, kinematics, EM, missiles, any combination thereof) for even more diversity.

So, in summary (TLDR):

Introduce volume in the form of slot consumption:

Light Weapons = 1 slot hardpoint
Medium Weapons = 2 slot hardpoint
Heavy Weapons = 3 slot hardpoint

Last edited by Gaius Cavadus (2010-07-28 18:12:49)

Re: Kain - Missle Slot ???

the light bots can already mount mediums - and in most cases, its impossible to use the other slots for aynthing else, because they are out of reactor or CPU...

heavy weapons are not implemented yet, so the heavy slots are not seeded atm.
but when they come, the same situation will be on mechs and heavy mechs - you will have to leave slots empty or filled with co-processor or -reactor.

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Re: Kain - Missle Slot ???

GM Kami wrote:

the light bots can already mount mediums - and in most cases, its impossible to use the other slots for aynthing else, because they are out of reactor or CPU...

heavy weapons are not implemented yet, so the heavy slots are not seeded atm.
but when they come, the same situation will be on mechs and heavy mechs - you will have to leave slots empty or filled with co-processor or -reactor.


O= cant wait to see the new stuff smile

Re: Kain - Missle Slot ???

The additional mass might slow them down horribly, too.

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Re: Kain - Missle Slot ???

Ulviirala wrote:

The additional mass might slow them down horribly, too.

Its really not that bad when you take into consideration the other modules that you're not fitting.

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Re: Kain - Missle Slot ???

Neoxx wrote:
Ulviirala wrote:

The additional mass might slow them down horribly, too.

Its really not that bad when you take into consideration the other modules that you're not fitting.

But what if you fit it out with co-processors and corereactors? I didn't have the opportunity until now :)

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