Jita wrote:

a timer is *** as while it may make sense to someone who has had the experience before timers to someone coming after they will just be rage filled watching the meat spin screen for whatever minutes

Not an undock timer... but it's a discussion for a different time as the slot feature may resolve it just fine.

That took 1/2 day to catch up.

There's a lot of personal analogies about how and why they use SpT in this thread, the simple point isn't how it's being used, but how it could and eventually will be used.

The suggestion of a timer was made in that other thread, but since certain factions couldn't agree, you've made the devs choose slotting; which is argueably more constrictive then a timer.

In any event, doing SOMETHING here is better than nothing, and after the change they'll have more information on how this effects play, and they can adjust it again if need be.

"it was broken when you used it, so we should be able to use it too" isn't saying that it's not broken, only that it isn't 'fair'.

If it wasn't fair for "A" to use it, then its not fair for "B". Or more to the point, not fair for "C" that had no part in "A" or "B".

At some point, the broken mechanic has to be changed, and somone is going to end up feeling screwed. But after 15 years of MMO's I think we all know that's the case with any change.

Burial wrote:

Arga, the movement of troops is not nearly as hard as you seem to make it. Aslong as there are blood sparks in the game, you can just get to closest Alpha 2 and use interzones.

Otherwise very good points, Arga, just it doesn't have nearly the effect you think it would have.

In order to make it work:
- Buff Std Beacons so bots can carry comfortable amount of them.
- Nerf Blood Spark by only making it possible to set home station to the current terminal you are in.
- Remove Spark Teleports entirely.

We would be back to living on islands that are close by, scouting for enemy forces and so on. Nothing mysterious is happening with troops which is pretty awesome imo.

I'm saying that SpT and TP are not equivalent, not that TP is broken.
The existance of TP is not an arguement for SpT.

SpT doesn't even need to be removed entirely, it just needs a timer so FC's are required to use it STRATEGICALLY instead of TACTICALLY.

Martha Stuart wrote:

If you follow these two questions through to conclusion, the answer comes out as this.  The only reason SpT is unfair is because you guys are getting your *** kicked.  If you were the dominant side, SpT would be perfectly fine.  This is evidenced by, when 62nd/12 had there big buddy Syndic and his massive fleet, and were cleaning the floor with us on Dom, not a word was spoken about SpT being broken or OP.

It doesn't matter who has the most powerful force to me, it is still broken.

And that's what it comes down to, power just like the title of the thread, and the ability to distribute power across NIA.

When alliances are forced to split their power base, the opposition only has to defeat the power onsite, not the power of the entire alliance.

SpT is broken because it allows the most powerful alliances to move that power around TOO quickly.

Teleporters are not the same as SpT, it takes time for them to power up, there is a delay between uses, and the DESTINATIONS are 100% different than SpT.

The timing of the SAPS isn't relative, the issue is that without SpT, it would be a TOTAL pain in the *** to move an entire fleet from Island1-SAP to Island2-SAP 'just in case' it was going to be attacked. With SpT you don't have to make that investment in mind numbing movement time, you just wait until an attack occurs then SpT in.

That is what is supposed to make HOLDING outposts on multiple islands PIA, the TIME and effort to move troops around.

You're 'Take it if you can' issue is valid, IF you had enough power to occupy the Islands continually; but your using broken mechanics to side-step the 'inconvient' part of holding multiple islands to make up for a lack of power.

That said. It's not up to any player or corp to fix this. If the devs are 'listening' to the community and weighting the opinion of people playing over objective analysis, then they deserve exactly what they are going to get.

Jita wrote:
Shadowmine wrote:

Anyone here think that this topic would be so actively posted if you guys had more people than us and even with spark teleport we couldn't bring enough to defeat you? But alas, that's not the case. We have more so we have another 40 pages of Spark teleport discussion to look forward to....

I'd be interested to hear you explain why the change would help us win fights. It wouldn't. It would only make defending game spanning swathes of territory harder.

This is how it should be.

It would help win by repairing a broken mechanic that allows the defender to wait until the attack is underway before deploying troops; or to instantly redeploy troops that were incorrectly or tricked into being sent to the wrong location. Resulting in attackers ALWAYS needing to defeat the entire defending force.

tl;dr - yeah, what jita said

Time will tell.

Martha Stuart wrote:

a ginormous hauler.  One that makes the scarab look like a sequer.

I think this would not only encourage more industry, but make such a desriable target that it could single handedly rejuvinate PVP.

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(1,455 replies, posted in General discussion)

Martha Stuart wrote:
Arga wrote:
Martha Stuart wrote:

Do you really want me to dig up Zooms post, when i asked him if you thought Spark tele's were overpowered?  and he said no?  i can if you want me too, but i don't really want to go through 40 pages of post to look for it.

And there it is, too lazy to defend your assertions, maybe if you could spark to the quote you'd do it.

(Edit: I don't expect devs to actually change anything, but this dig was just too good to pass up)

That wasn't even really that good, you have had far better...imho.  To be brutally honest, if it wasn't for the fact that you used the term "Assertions"  I would have thought beastmode made that post for you.

I admit, I struggled over keeping the 'too lazy ...' part in, but I figured if I just said "maybe you could spark to it" would be too clever for the intended audience.

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(1,455 replies, posted in General discussion)

Martha Stuart wrote:

Do you really want me to dig up Zooms post, when i asked him if you thought Spark tele's were overpowered?  and he said no?  i can if you want me too, but i don't really want to go through 40 pages of post to look for it.

And there it is, too lazy to defend your assertions, maybe if you could spark to the quote you'd do it.

(Edit: I don't expect devs to actually change anything, but this dig was just too good to pass up)

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(1,455 replies, posted in General discussion)

Martha Stuart wrote:
Arga wrote:

tl;dr

However, I guess since the issue was a request for a timer, to limit the ability for troops to instantnly redeploy, and the developer that was supposed to be looking at the issues comes back to the thread 2 months later without a clue as to what the first 30 pages were about, I guess this arguement goes to STC.

Gratz, STC wins by means of neglect.

Or our argument is the correct one

This no indication of agreement in your arguement, only a lack of interest that resulted in the status quo.

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(1,455 replies, posted in General discussion)

tl;dr

However, I guess since the issue was a request for a timer, to limit the ability for troops to instantnly redeploy, and the developer that was supposed to be looking at the issues comes back to the thread 2 months later without a clue as to what the first 30 pages were about, I guess this arguement goes to STC.

Gratz, STC wins by means of neglect.

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(1,455 replies, posted in General discussion)

<.<

Is this actually going to 40 pages.

Dreams do come true.

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(1,455 replies, posted in General discussion)

Martha Stuart wrote:

Dear god, not this stupid argument again.  We have bigger problems in this game than the spark tele system.  How bout we let the DEV's work on the stuff they already have on there plate.

It's only an argument if you argue. Just sit quietly like me and see what happens.

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(249 replies, posted in Balancing)

Ville wrote:
Arga wrote:

"I'm not saying nerf the EW into uselessness and I have yet to read anyone suggesting that, so you are crying wolf on that one."

Requiring LOS would make EW useless, and that is being suggested, I don't think 'cry wolf' means what you think it means.

Arga this is a troll thread both of them.  Stop feeding the trolls.

Shhh... 

<.<

>.>

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(249 replies, posted in Balancing)

"I'm not saying nerf the EW into uselessness and I have yet to read anyone suggesting that, so you are crying wolf on that one."

Requiring LOS would make EW useless, and that is being suggested, I don't think 'cry wolf' means what you think it means.

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(249 replies, posted in Balancing)

There you're wrong. Faith has nothing to do with this, belief assumes I can't be persuaded otherwise by rational arguements.

No logical combat scenerio makes any sense with supression/ecm needing LOS. I've already conceded that tweaking the EW tuners is something to look at, but there's been no arguement other than 'it needs it' and 'something else needs it' to demonstrate why it should be LOS.

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(249 replies, posted in Balancing)

Burial wrote:

That's exactly how it should be. For the effect they have on the battlefield, they need to be more risky to play.

If you are thinking Vagabond/Zenith can't tank a shot or two then you are wrong.

Arga wrote:

A decent volley of missles from a green hmech can 1 shot an unsheilded zenith, and break the acc of a sheilded one.

Are we talking about the same game? Game has changed a lot since you last played. lol

Maybe it has, and it will have to change alot more before I play again; but making EW useless by making it LOS wouldn't go in the + column.

But the game hasnt changed so much that anything other than a sheild makes sense on an EW, without tuners because the head slots are needed for EW mods, so yeah, it's squishy.

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(249 replies, posted in Balancing)

Burial wrote:

ECM and Suppressor has 10 sec cycle time. They might take few hits here and there, perhaps even reaching the point it's worth to fit a hardener. Don't see anything bad here. You are overreacting saying it's a fodder.

How many missle strikes are they going to have to absorb BEFORE they get LOS on the missle bot?

Edit: That is, they can't even start to shut down the bot until they manage to get LOS, which the missle bot does not need to start it's barrage. A decent volley of missles from a green hmech can 1 shot an unsheilded zenith, and break the acc of a sheilded one.

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(249 replies, posted in Balancing)

Burial wrote:

Making them require LOS or adding better tools to counter it is hardly making them fodder.

Putting 100 other variables aside;

Missle bot versus Zenith/vaga with an LOS requirment; Fodder.

But no one uses green combat bots, so I guess this is a fringe scenerio...

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(249 replies, posted in Balancing)

Martha Stuart wrote:

From a battlefield standpoint its one and the same.  If you are fighting a group of 6 people,  you jam out 2 of them.  You are now effectively fighting 4 opponents.  Whether they are dead or not, you have removed/dimisnished the opponent by 2.  So for all intents and purposes its one and the same.  After 6 months of play losing equipment means nothing, losing a fight means everything.

And here it is.

6 go out roaming in all combat bots, while group 2 goes out with combat and EW, can't have that, make it balanced so that it's 6 combat bots against 4 combat bots, and 2 EW along for fodder.

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(249 replies, posted in Balancing)

Martha Stuart wrote:

If you are jammed out, you are effectively dead to the rest of your fleet.

No. Dead is loss of equipment, travel time, and undocking delay. Jammed/supressed is 15s away from being fully functional if the ew bot is itself jammed or killed.

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(249 replies, posted in Balancing)

Martha Stuart wrote:

Again, you are missing the balance.  Neuts are LOS, Jams and suppression are not.  So make it all LOS and then your point stands.  So long as jams and suppression can hit through cover they are extremely overpowered.

Broken by bold assertion and comparison without contrast. No.

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(249 replies, posted in Balancing)

Martha Stuart wrote:

Except not really, Put 1 reactor sealing in a bot and you have effectively negated any Ictus/Neuts on the field.  So why should it be any different for other types of EW?  There needs to be an effective counter.

At least you're comparing Ew to Ew, but the reason why neuting needs a more effective counter is that it effects BOTH offense and defense. Supression and ECM only counters offense.

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(249 replies, posted in Balancing)

Burial wrote:

I'm not saying all the solutions need to be applied and nerf EW to the point it's not used at all, but there needs to be added something to the game to combat it or nerf it.

If ewar isn't effective, that is nerfed to the point it is easily countered, then it's useless. Why? Because combat KILLS things, ewar doesn't. Countered Ewar is dead ewar, suppressed combat is still capable of being 100% effective after ewar is removed.