over the last 10 traces, mostly i have 12 hops, sometimes, the 12th and 13th are both the perp server. very odd. Mainly it will come down to if most having the problem are hopping on the same route after a point, then it's somewhere in there. Good luck with this smile

just open start menu>run>and type in cmd. Should open command prompt. Type: tracert 195.228.152.152 no need for fancy programs, this is embedded in windows since invention of internet. Usually you can skip the first 3-5 hops as they are your pc, router, modem and dynamic IP which you probably don't want everyone to know.


3    88 ms    90 ms    84 ms  so-3-1-1--0-car01.asbn.va.frontiernet.net [70.10.31.193]
4    72 ms    79 ms    88 ms  xe-0-2-0--0-cor01.asbn.va.frontiernet.net [74.402.213]
5    79 ms   111 ms   151 ms  ae1---0.cbr01.asbn.va.frontiernet.net [74.40.2.14]
6    72 ms    88 ms    98 ms  gblx-asbn.br01.asbn.va.frontiernet.net [74.40.26.134]
7         *      225 ms   212 ms  204.245.36.142
8   191 ms   199 ms   200 ms  81.183.0.88
9   192 ms   223 ms   212 ms  81.183.0.45
10   215 ms   201 ms   197 ms  81.183.2.225
11   245 ms   241 ms   202 ms  84.2.225.113
12   181 ms   201 ms   252 ms  gameserverb.perpetuum-online.com [195.228.152.152]

this was my third tracert. the first, it was perpetuum server that *, and the second it was 81.183.0.45 that *

and if you are having this problem, it would be best to traceroute if you see you are lagging, otherwise you will have normal numbers and all will appear fine during the traceroute. May just be a hop somewhere getting overloaded at peak hours.

traceroutes would be better, yes? I mean, people can have the same ISP and live right next to each other and take different routes to the same ip address. Need to find out where they overlap. . . . .

US East Coast, Frontier (DSL) only had major issues recently. I am usually steady at 200-300 but get some serious spikes and N/A now.

Really, Jita, no thought? leads me to believe you didn't read the post to see the thoughts he had. We all know why they are doing it now, to keep it easy on the network code. IT CAN BE DONE. At the very least, more teleports into the islands that exist would be a welcome change to the dynamics of what we have now. A future endeavor to make it an non-instanced game could be looked into and CAN be done.

READ! before you post. or rather, I should say, comprehend, before you post. Even the guys at Mortal were able to make a non-instanced game world with their complete lack of experience.

The only difficutly here would be a seperation of pvp and non-pvp areas. The only downside would be the "guard zone warrior syndrome" that would insue from having them right next to each other. Otherwise it's not a bad idea and should be the goal of every game company at this point. I'm not one to *** about immersion or stuff like that. I'm here to play the game and play the game vs. others. Even pve is vs. other players between going after spawns or even playing the market.

Even when the new terra formable islands and player owned structures come in, we can create our own bottlenecks so it's pretty pointless to assume anyone would have an understanding of where they are as soon as the race to take them over happens. Right now, it's obvious, it's a teleport and you either go or don't go.

5

(10 replies, posted in Feature discussion and requests)

so why not just start your own blog from an outside source and link it in the forums? Seriously, how hard would this be to do on your own instead of take a dev's time to implement on the forums?

Nexus module for navigation already exists. Except the current one doesn't give you 50%, but it is governed by accumulator.

well, getting a skill to 5 isn't half of getting that skill to 10 so I don't know if that's valid. But say it's a complexity of 1, then you can de-level the skill to 1, or if complexity is 5, then you can only go as low as 5.

At the time when it came to light we would be able to reset our characters to fix our mistakes (if made) and regain all of our EP, I came up with an idea to make this a permanent feature.

1. You can only recover the EP from skills 1 point at a time.

2. You need to pay nic based on how much EP you will get from that skill point. Higher skill point removal costs more. I mean, even 10k nic per EP recieved from a skill would not be unreasonable, imo.

3. You do not recieve the EP all in one chunk. What happens is it goes into a "pool". So you would still gain your regular EP at 1/min and you would have a pool of EP that you regain at 1 EP/ min. So for the duration of that point being reset you would get an effective 2EP per minute until the EP from that point is gone from the pool.

4. You cannot reset a skill to zero.

Sure there are consequences for your actions, this is why many didn't want the reset to be available, but it was a good move on the devs team to allow people to feel like they wanted to play the game without a massive wait to fix their mistakes. We all know there are mistakes you can make in life that with a little time and effort you CAN fix. Even the worst case of going out and stabbing someone can be fixed by serving your time in jail or doing whatever the judge sentences you to. Effectively, that criminal fixed and payed for his/her mistakes and can be forgiven.

My suggestion allows for people to make an effort in needing to use Nic to pay for that point to be reset, only 1 point at a time, and the EP regains over time so it's not an instant gratification that I think is what turns many off of the whole idea all together. There is also a permanent consequence in you cannot reset a skill to zero so there is a certain amount of EP that will be permanently lost in any mistake. There is also the potential the ability to reset certain skills is only availble at certain outposts.

I haven't had any problems with avast, ever. I was running xp64 until 2 months ago, as well. I finally switched to windows 7 as I felt confident with it. Don't know if you have a problem just because of the combination with xp64 or not, but I doubt it. Would be the first case I ever heard avast interfere with a game or really anything that wasn't malicious.

It was probably directx needed to be updated and just a bad connection with packet loss or something. Internet routes change over time, so one day you can have crap connection, next you are just fine.

If you really do have a problem caused by avast you would be better to give it an exception rather than turn it off completely. Hard to do when downloading, but I mean if you have a problem while playing the game, I wouldn't disable avast completely, just give perpetuum and exception to be skipped.

10

(19 replies, posted in Balancing)

Ember wrote:

Consider this... by myself with 6 arbeys in my locker I can zerg

Did you seriously just define a "1 man" zerg?

you either sell for highest listed price, or buy for lowest listed price (that is when you choose the instant transaction instead of posting your own order). You don't pick individual bids out of the market and fill them, so it's pretty pointless to have a sort by quantity to begin with. This is why I am sure it was just overlooked as unnecessary.

/signed

Would also be nicer if this feature would include a way to distinguish nameplates in 3-D space. I mean, if they are behind a bush or a tree, you see their name that way too, or fade off into the distance. Something to clue me in that they aren't right next to me. Currently, your team and your enemy can look like they are all on top of you when your team is meters away and your enemy is 1km away.

Seridur wrote:

Are you sure about that? Does it round down even if it favors us? (using 18 cpu instead of 18,9 etc)

You are right, when it comes to things that rounding down would favor the player, it's the actual decimel places used, and everything else tends to be rounded down. At least with all my experience with the math being used. Sorry, i vaguely saw you had rounded and I know this game will probably NEVER round up.

never round up, this game always rounds down.

15

(20 replies, posted in General discussion)

If I ever thought I could catch colorblindness, you just gave it to me.

It is forbidden to use any kind of third party application or tool that interfaces with, mimics or interferes with any part of the game system in any way, including the use of macros, control scripts, bots, system time manipulation tools, memory access tools or reverse engineering tools

Cut and pasted from the EULA in game. However, the way this is worded, you aren't allowed to even use your keyboard or mouse as they are third party (relative to the game) tools that interface with the game . . . . .


May want to check the wording on this one. I only play Devil's advocate with this as it is stated later:

We ask that you adhere to the instructions of the Perpetuum staff to the letter.

Which the eula and code of conduct would be generalized instructions by the staff.