1

(55 replies, posted in General discussion)

Neoxx wrote:

The point is not that its not specialist vs generalist, its that there isnt enough room to specialize into a niche roll like E-WAR.  Currently, its cheapest to do full military for e-war, but e-war has a lot of skills with research and development as a secondary.  If you had enough diversity in attribute allocation, putting points into research and development and not heavy industry would benefit the player a lot.  The fact is that you cant put more points into R&D without putting them into heavy industry so any benefit is lost because of you lowering military attributes too much.


We need to have certain choices that only affect 1 attribute ONLY.  Currently, every choice will affect 2 attributes nearly evenly, so you cant cross train into a specific role hardly at all.

It would allow people to become more specialized, perhaps to their own detriment, when they realize later on that their character has to make some money from recycling, research, or repaired items.  People can be shortsighted, and there tends to be no advantage to starting a new character in EVE, unless you are dual boxing or need someone who is always in a particular station to do errands, like a research alt.  What you are doing now with this character may not be what you end up doing in the long run.

In EVE, it is often the guy with the better "core" skills that wins.  It is the ignorant players that level up their ship and gun skills, then hop in a battleship that runs out of capacitor.  Many of the "core" skills in Perpetuum are R&D and industrial, are they not?  I might be wrong about that because it's not in front of me, but my memory tells me they are.

Each route has trade-offs, but there is a lot to be said for hybrid specs.

2

(11 replies, posted in General discussion)

I'm using bootcamp and my card is an 8800 gs.  The game runs great with the latest video drivers.  I'm also using Vista.

3

(29 replies, posted in General discussion)

We can safely assume that if there is a code that can be hacked, then the developers meant for it to be hackable.  They could easily make containers such that only the owner can open.

Flagging the hacker for PVP would balance this, no?

4

(133 replies, posted in General discussion)

Cons wrote:

Not to turn this into a PvE vs PvP thread, because thats not its intent. But, the OP has several good points.

Although, I strongly disgaree with her assertion that 99% of the gaming population is PVE  and <1% is pvp. The fact is, 99% of the population is like me and is somewhere in the middle. People want both. That said, the OP is right about it in general because PvP is nice but a VAST majority of people spend their time doing MOSTLY PvE.

EVE has always been a sucessful game. But the populations didnt skyrocket until more recently when the added PvE content was implemented.

Unfortunately, PvP'ers tend to be most vocal in forums. They are a very vocal minority.

This IS a PVP vs. PVE thread, masquerading as "concern for the game".  The PVE content in EVE is still mostly garbage.  Even in High Sec, War Decs are where the game is.  Without PVP, there would be no player drama, and player drama is what makes EVE fun.

5

(12 replies, posted in Balancing)

I should read the patch notes before I post.  (:

6

(21 replies, posted in General discussion)

Weapon X wrote:

The terrain actually needs to be sloped. Right now its like its made of rectangles.

I think that the rectangular terrain is necessary for the terraforming, but we can have both.  LOS check should be done on a sloped version of the terrain, i.e. the one you see in the client.  That will slow their calculations down a lot, I suspect.  They are going to have to figure that one out.

It may mean that they need better/more hardware on the server end.  That means capital.  Hopefully our subscription money is earmarked for this.  Then the game can truly grow.

Or, perhaps, it is something entirely different holding things up.

I'm in a Castel and I am cap stable with the Armor Repper a Sensor Enhancer running.

Even in beta, when I was blue, I found the armor repairer extremely useful in combat.  I had to turn it on and off, not just leave it running.  That doesn't make it useless.

As someone pointed out, yellow resists bonuses mean you don't need the repper on as much.