Zhyntil wrote:CenDre wrote:DIZI is the only one who is understanding what I have said.
Many of us understand DIZI and you, the thing people argue with you over is that you both think....
"I was able to play EVE despite it has same PvP problems" quoted from DIZI.
This is a PvP game, it does not have these "PvP problems" it is a feature of the game that is a big draw for many, as several people have said, this is a niche game, it and EvE cater to the more hardcore players that WANT that PvP experience.
You say; "Not a single PvP orient game out today has attracted more than a few thousand die hard pvpers. Where are those games now or will be soon. Broke and free to play."
EvE is quite successful, most reviewers compare many other semi-or full PvP games to EvE because it is successful. EvE has a higher retention rate than most other games, because so much of the content is player driven (which means mostly PvP and conflict driven). People have a hand in what happens and the game history rather than running scripted PvE instances, missions, and content over and over until they are mind-numb.
It does not have the numbers that WoW does, it never will, it WANTS to be in the niche it is in, Perpetuum is looking for a similar niche.
Do not even try to make the "WoW has it right, these companies should all try to be like WoW" argument either. You can get a cheeseburger at McDonalds, but there are other restaurants that sell cheeseburgers, not all should mimic McDonalds. McDonalds is not right for everyone, all the time, neither is WoW, and all the other generic will-inevitably-get-boring PvE games out there.
You and DIZI are coming into Mexican restaurant, demanding a 99 cent cheeseburger then you wonder why people tell you you are in the wrong place.
Nitch games die slow agonizing deaths... and are usually in debt when they do. Eve is the only exception I know of.
Eve is not your average game. Eve is not only a pvp game it has a HUGE amount of pve content. IE worm hole space is mostly PvE by the shear fact it would be near imposable to wage ware there due to the difficulty of supply chains. Hell wormhole space is hard enough to supply just for PvE. Eve is in a class by itself. It is so far above and beyond all other games you can not compare them to it.
I do not view Perpetuum as a pvp game. Sure it has a pvp element but its not exclusive and if it were the game would never get off the ground.
This game has the potential to draw in a lot more players and the pvp base is not big enough. If this game caters to the pvp marker it will be dead in a year or less. All those hard core game hoping pvpers will get bored pretty damn fast as they always do.
However if the DEVS can tap just a tiny portion of the pve market they game will explode. Heres a pure example
Purely fictional numbers with the simple idea of illustraiting a point.
Lets say we have 50,000 gamers
PvPers make up 1% of the population
PvEers make up 90%
Semi PvRers make up 9%
Now would you rather have all of your PvPers and semi PvPers and none of the PvEers
because this is what I am hearing from most of you. this would equal 5,000 subs
My proposal
All of the PvPers and Semi PvPers AND 30% of the PvEers
this would be 20,000 paying accounts.
How much do you think the DEVs can do with the cash flow from 20,000 paying account 75% of which come from the PVE player base.
I am willing to bet that with $200,000 a month they could quite their full time jobs and make Perpetuum their Full time jobs and we the gamers have nothing to lose from that.
Is it sinking in at alllll. Do you understand what I am saying.
The game needs PvE gamers to make money plain and simple. I don't think there are enough Pvpers around to make the game feasibly profitable but you can bet your *** there are enough PvEers.
My simple solution to the issue of cramming PvP and PvE players in close quarters is don't give them more space to enjoy the aspect of the game they chose. Don't change the game at all just add space. The Devs can add PvE content later, maybe in a future expansion. Eve did it with wormhole space.
I also think it is up to all of use to spread the work and suck people into the game so the game will be around a year from now so we can keep having fun.
I'm doing my part got 3 friends already signing on.