DEV Zoom wrote:Annihilator wrote:why did you nerf the prometheus' hitpoints a few patches ago
It still has the highest armor among the light robots, but based on my in-class tests, the survivability of the Prometheus was disproportionally higher than the other two. The same test inspired the boost of the Castel. (Castel should dominate the Prometheus in theory, but it was only barely winning. Meanwhile the Prometheus and the Yagel were dominating their rock-paper-scissors counterparts.)
so this balance decision was based on RPS balance between the three combat smalls if they actually fit weapons, and no lwf-shield-accumulator combination?
what does your statistics say about how often new-to-old player ever use small bots? AFAIK new player start with enough extension points to use an assault or mech right away and can skip them.
veteran AFAIK only use castel with demobs and shields to run around, and prometheus as gate scout. in other words, as light EWAR bots.
what weapons did you use in your tests?
pvp or chemoactive ammo (aka totally negating the racial resist system)? firearms on the prometheus
did your castel perma-demob the prometheus in your test, and lob missiles over obstacles the lasers couldn't shoot back?
given the RPS balance, a prometheus should have an equal fith with an arbalest,
because its:
1. faster (outrunning the bigger assault bot)
2. smaller (beeing missed by the inaccurate light em guns)
3. damage dealt by prom should be higher then recieved because of the RPS balance
4. yellows higher hitpoints + higher range should should counter blues self-repair and speed
in reality its:
1. negated by locking-range distance and demobs. fully equipped for combat, the assault is probably at least equal in speed
2. with extensions up, light em guns have 100% chance to hit
3. chemo-ammo, and point 2.
4. point 1, 2, and 3 already negate this.
afaik, last time i went out with a prom against an arbalest, it took me 10 minutes to kill it (even though it was afk)